170 lines
6.3 KiB
PL/PgSQL
170 lines
6.3 KiB
PL/PgSQL
-- Chattyness User Initialization Functions
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-- PostgreSQL 18
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--
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-- Functions to initialize new users with default props and avatars.
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-- Load via: psql -f schema/functions/002_user_init.sql
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\set ON_ERROR_STOP on
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BEGIN;
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-- =============================================================================
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-- Initialize New User with Default Props and Avatar
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-- =============================================================================
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-- Called when a new user is created to give them:
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-- 1. All face-tagged server props in their inventory
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-- 2. A default avatar (slot 0) with the Face prop and all emotions configured
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--
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-- Note: active_avatars entry is NOT created here - it's created when the user
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-- joins a realm for the first time (per-realm avatar state).
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-- =============================================================================
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CREATE OR REPLACE FUNCTION auth.initialize_new_user(p_user_id UUID)
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RETURNS VOID AS $$
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DECLARE
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v_avatar_id UUID;
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v_face_inventory_id UUID;
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v_neutral_inventory_id UUID;
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v_happy_inventory_id UUID;
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v_sad_inventory_id UUID;
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v_angry_inventory_id UUID;
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v_surprised_inventory_id UUID;
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v_thinking_inventory_id UUID;
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v_laughing_inventory_id UUID;
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v_crying_inventory_id UUID;
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v_love_inventory_id UUID;
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v_confused_inventory_id UUID;
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v_sleeping_inventory_id UUID;
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v_wink_inventory_id UUID;
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v_prop RECORD;
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BEGIN
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-- Insert all face-tagged server props into user's inventory
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-- Note: inventory layer/position are only for content layer props (skin/clothes/accessories).
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-- Emotion props have default_emotion instead of default_layer, so they get NULL layer/position.
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FOR v_prop IN
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SELECT id, name, asset_path, default_layer, default_emotion, default_position, slug,
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is_transferable, is_portable, is_droppable
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FROM server.props
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WHERE tags @> ARRAY['face']
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AND is_active = true
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LOOP
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-- Use a local variable for the inserted inventory ID
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DECLARE
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v_new_inventory_id UUID;
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BEGIN
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INSERT INTO auth.inventory (
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user_id,
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server_prop_id,
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prop_name,
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prop_asset_path,
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layer,
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position,
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origin,
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is_transferable,
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is_portable,
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is_droppable
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)
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VALUES (
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p_user_id,
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v_prop.id,
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v_prop.name,
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v_prop.asset_path,
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v_prop.default_layer, -- NULL for emotion props
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CASE WHEN v_prop.default_layer IS NOT NULL THEN v_prop.default_position ELSE NULL END,
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'server_library',
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v_prop.is_transferable,
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v_prop.is_portable,
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v_prop.is_droppable
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)
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RETURNING id INTO v_new_inventory_id;
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-- Track inventory IDs for avatar assignment based on slug
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CASE v_prop.slug
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WHEN 'face' THEN v_face_inventory_id := v_new_inventory_id;
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WHEN 'neutral' THEN v_neutral_inventory_id := v_new_inventory_id;
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WHEN 'smile' THEN v_happy_inventory_id := v_new_inventory_id;
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WHEN 'sad' THEN v_sad_inventory_id := v_new_inventory_id;
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WHEN 'angry' THEN v_angry_inventory_id := v_new_inventory_id;
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WHEN 'surprised' THEN v_surprised_inventory_id := v_new_inventory_id;
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WHEN 'thinking' THEN v_thinking_inventory_id := v_new_inventory_id;
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WHEN 'laughing' THEN v_laughing_inventory_id := v_new_inventory_id;
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WHEN 'crying' THEN v_crying_inventory_id := v_new_inventory_id;
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WHEN 'love' THEN v_love_inventory_id := v_new_inventory_id;
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WHEN 'confused' THEN v_confused_inventory_id := v_new_inventory_id;
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WHEN 'sleeping' THEN v_sleeping_inventory_id := v_new_inventory_id;
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WHEN 'wink' THEN v_wink_inventory_id := v_new_inventory_id;
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ELSE NULL;
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END CASE;
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END;
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END LOOP;
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-- Create default avatar (slot 0) with the Face prop in skin layer
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-- and all emotion props in their respective emotion slots at position 4 (center)
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INSERT INTO auth.avatars (
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user_id,
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name,
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slot_number,
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last_emotion,
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-- Content layer: Face goes in skin layer, center position
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l_skin_4,
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-- Emotion layers: Each emotion prop goes to its matching emotion at center position
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e_neutral_4,
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e_happy_4,
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e_sad_4,
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e_angry_4,
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e_surprised_4,
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e_thinking_4,
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e_laughing_4,
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e_crying_4,
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e_love_4,
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e_confused_4,
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e_sleeping_4,
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e_wink_4
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)
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VALUES (
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p_user_id,
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'Default',
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0,
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0, -- Start with neutral emotion
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v_face_inventory_id,
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v_neutral_inventory_id,
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v_happy_inventory_id,
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v_sad_inventory_id,
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v_angry_inventory_id,
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v_surprised_inventory_id,
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v_thinking_inventory_id,
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v_laughing_inventory_id,
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v_crying_inventory_id,
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v_love_inventory_id,
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v_confused_inventory_id,
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v_sleeping_inventory_id,
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v_wink_inventory_id
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)
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RETURNING id INTO v_avatar_id;
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-- Note: We don't create an active_avatars entry here because that's per-realm.
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-- The active_avatars entry will be created when the user first joins a realm.
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END;
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$$ LANGUAGE plpgsql SECURITY DEFINER;
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COMMENT ON FUNCTION auth.initialize_new_user(UUID) IS
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'Initialize a new user with default props in inventory and a default avatar configuration';
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-- =============================================================================
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-- Trigger Function for User Registration
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-- =============================================================================
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-- Wrapper trigger function that calls initialize_new_user.
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-- =============================================================================
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CREATE OR REPLACE FUNCTION auth.initialize_new_user_trigger()
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RETURNS TRIGGER AS $$
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BEGIN
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PERFORM auth.initialize_new_user(NEW.id);
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RETURN NEW;
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END;
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$$ LANGUAGE plpgsql SECURITY DEFINER;
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COMMENT ON FUNCTION auth.initialize_new_user_trigger() IS
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'Trigger function to initialize new users on registration';
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COMMIT;
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