551 lines
20 KiB
Rust
551 lines
20 KiB
Rust
//! WebSocket handler for channel presence.
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//!
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//! Handles real-time position updates, emotion changes, and member synchronization.
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use axum::{
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extract::{
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ws::{Message, WebSocket, WebSocketUpgrade},
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FromRef, Path, State,
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},
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response::IntoResponse,
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};
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use dashmap::DashMap;
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use futures::{SinkExt, StreamExt};
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use sqlx::PgPool;
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use std::sync::Arc;
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use tokio::sync::broadcast;
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use uuid::Uuid;
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use chattyness_db::{
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models::{AvatarRenderData, ChannelMemberWithAvatar, EmotionState, User},
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queries::{avatars, channel_members, loose_props, realms, scenes},
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ws_messages::{ClientMessage, ServerMessage},
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};
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use chattyness_error::AppError;
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use crate::auth::AuthUser;
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/// Channel state for broadcasting updates.
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pub struct ChannelState {
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/// Broadcast sender for this channel.
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tx: broadcast::Sender<ServerMessage>,
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}
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/// Global state for all WebSocket connections.
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pub struct WebSocketState {
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/// Map of channel_id -> ChannelState.
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channels: DashMap<Uuid, Arc<ChannelState>>,
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}
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impl Default for WebSocketState {
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fn default() -> Self {
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Self::new()
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}
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}
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impl WebSocketState {
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/// Create a new WebSocket state.
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pub fn new() -> Self {
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Self {
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channels: DashMap::new(),
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}
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}
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/// Get or create a channel state.
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fn get_or_create_channel(&self, channel_id: Uuid) -> Arc<ChannelState> {
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self.channels
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.entry(channel_id)
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.or_insert_with(|| {
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let (tx, _) = broadcast::channel(256);
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Arc::new(ChannelState { tx })
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})
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.clone()
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}
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}
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/// WebSocket upgrade handler.
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///
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/// GET /api/realms/{slug}/channels/{channel_id}/ws
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pub async fn ws_handler<S>(
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Path((slug, channel_id)): Path<(String, Uuid)>,
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auth_result: Result<AuthUser, crate::auth::AuthError>,
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State(pool): State<PgPool>,
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State(ws_state): State<Arc<WebSocketState>>,
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ws: WebSocketUpgrade,
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) -> Result<impl IntoResponse, AppError>
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where
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S: Send + Sync,
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PgPool: FromRef<S>,
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Arc<WebSocketState>: FromRef<S>,
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{
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// Log auth result before checking
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#[cfg(debug_assertions)]
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tracing::debug!(
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"[WS] Connection attempt to {}/channels/{} - auth: {:?}",
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slug,
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channel_id,
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auth_result.as_ref().map(|a| a.0.id).map_err(|e| format!("{:?}", e))
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);
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let AuthUser(user) = auth_result.map_err(|e| {
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tracing::warn!("[WS] Auth failed for {}/channels/{}: {:?}", slug, channel_id, e);
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AppError::from(e)
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})?;
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// Verify realm exists
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let realm = realms::get_realm_by_slug(&pool, &slug)
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.await?
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.ok_or_else(|| AppError::NotFound(format!("Realm '{}' not found", slug)))?;
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// Verify scene exists and belongs to this realm
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// Note: Using scene_id as channel_id since channel_members uses scenes directly
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let scene = scenes::get_scene_by_id(&pool, channel_id)
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.await?
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.ok_or_else(|| AppError::NotFound("Scene not found".to_string()))?;
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if scene.realm_id != realm.id {
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return Err(AppError::NotFound(
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"Scene not found in this realm".to_string(),
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));
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}
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#[cfg(debug_assertions)]
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tracing::debug!(
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"[WS] Upgrading connection for user {} to channel {}",
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user.id,
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channel_id
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);
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Ok(ws.on_upgrade(move |socket| {
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handle_socket(socket, user, channel_id, realm.id, pool, ws_state)
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}))
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}
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/// Set RLS context on a database connection.
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async fn set_rls_user_id(
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conn: &mut sqlx::pool::PoolConnection<sqlx::Postgres>,
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user_id: Uuid,
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) -> Result<(), sqlx::Error> {
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sqlx::query("SELECT public.set_current_user_id($1)")
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.bind(user_id)
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.execute(&mut **conn)
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.await?;
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Ok(())
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}
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/// Handle an active WebSocket connection.
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async fn handle_socket(
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socket: WebSocket,
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user: User,
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channel_id: Uuid,
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realm_id: Uuid,
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pool: PgPool,
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ws_state: Arc<WebSocketState>,
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) {
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tracing::info!(
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"[WS] handle_socket started for user {} channel {} realm {}",
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user.id,
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channel_id,
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realm_id
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);
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// Acquire a dedicated connection for setup operations
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let mut conn = match pool.acquire().await {
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Ok(conn) => conn,
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Err(e) => {
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tracing::error!("[WS] Failed to acquire DB connection: {:?}", e);
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return;
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}
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};
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// Set RLS context on this dedicated connection
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if let Err(e) = set_rls_user_id(&mut conn, user.id).await {
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tracing::error!("[WS] Failed to set RLS context for user {}: {:?}", user.id, e);
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return;
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}
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tracing::info!("[WS] RLS context set on dedicated connection");
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let channel_state = ws_state.get_or_create_channel(channel_id);
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let mut rx = channel_state.tx.subscribe();
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let (mut sender, mut receiver) = socket.split();
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// Ensure active avatar
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tracing::info!("[WS] Ensuring active avatar...");
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if let Err(e) = channel_members::ensure_active_avatar(&mut *conn, user.id, realm_id).await {
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tracing::error!("[WS] Failed to ensure avatar for user {}: {:?}", user.id, e);
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return;
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}
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tracing::info!("[WS] Avatar ensured");
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// Join the channel
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tracing::info!("[WS] Joining channel...");
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if let Err(e) = channel_members::join_channel(&mut *conn, channel_id, user.id).await {
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tracing::error!(
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"[WS] Failed to join channel {} for user {}: {:?}",
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channel_id,
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user.id,
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e
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);
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return;
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}
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tracing::info!("[WS] Channel joined");
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// Get initial state
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let members = match get_members_with_avatars(&mut conn, channel_id, realm_id).await {
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Ok(m) => m,
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Err(e) => {
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tracing::error!("[WS] Failed to get members: {:?}", e);
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let _ = channel_members::leave_channel(&mut *conn, channel_id, user.id).await;
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return;
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}
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};
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let member = match channel_members::get_channel_member(&mut *conn, channel_id, user.id, realm_id)
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.await
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{
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Ok(Some(m)) => m,
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Ok(None) => {
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tracing::error!("[WS] Failed to get member info for user {}", user.id);
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let _ = channel_members::leave_channel(&mut *conn, channel_id, user.id).await;
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return;
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}
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Err(e) => {
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tracing::error!("[WS] Error getting member info: {:?}", e);
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let _ = channel_members::leave_channel(&mut *conn, channel_id, user.id).await;
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return;
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}
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};
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// Send welcome message
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let welcome = ServerMessage::Welcome {
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member: member.clone(),
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members,
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};
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if let Ok(json) = serde_json::to_string(&welcome) {
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#[cfg(debug_assertions)]
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tracing::debug!("[WS->Client] {}", json);
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if sender.send(Message::Text(json.into())).await.is_err() {
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let _ = channel_members::leave_channel(&mut *conn, channel_id, user.id).await;
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return;
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}
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}
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// Send loose props sync
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match loose_props::list_channel_loose_props(&mut *conn, channel_id).await {
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Ok(props) => {
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let props_sync = ServerMessage::LoosePropsSync { props };
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if let Ok(json) = serde_json::to_string(&props_sync) {
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#[cfg(debug_assertions)]
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tracing::debug!("[WS->Client] {}", json);
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if sender.send(Message::Text(json.into())).await.is_err() {
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let _ = channel_members::leave_channel(&mut *conn, channel_id, user.id).await;
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return;
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}
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}
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}
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Err(e) => {
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tracing::warn!("[WS] Failed to get loose props: {:?}", e);
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}
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}
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// Broadcast join to others
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let avatar = avatars::get_avatar_with_paths_conn(&mut *conn, user.id, realm_id)
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.await
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.ok()
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.flatten()
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.map(|a| a.to_render_data())
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.unwrap_or_default();
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let join_msg = ServerMessage::MemberJoined {
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member: ChannelMemberWithAvatar { member, avatar },
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};
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let _ = channel_state.tx.send(join_msg);
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let user_id = user.id;
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let tx = channel_state.tx.clone();
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// Acquire a second dedicated connection for the receive task
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// This connection needs its own RLS context
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let mut recv_conn = match pool.acquire().await {
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Ok(c) => c,
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Err(e) => {
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tracing::error!("[WS] Failed to acquire recv connection: {:?}", e);
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let _ = channel_members::leave_channel(&mut *conn, channel_id, user_id).await;
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return;
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}
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};
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if let Err(e) = set_rls_user_id(&mut recv_conn, user_id).await {
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tracing::error!("[WS] Failed to set RLS on recv connection: {:?}", e);
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let _ = channel_members::leave_channel(&mut *conn, channel_id, user_id).await;
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return;
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}
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// Drop the setup connection - we'll use recv_conn for the receive task
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// and pool for cleanup (leave_channel needs user_id match anyway)
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drop(conn);
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// Spawn task to handle incoming messages from client
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let recv_task = tokio::spawn(async move {
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while let Some(Ok(msg)) = receiver.next().await {
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if let Message::Text(text) = msg {
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#[cfg(debug_assertions)]
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tracing::debug!("[WS<-Client] {}", text);
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let Ok(client_msg) = serde_json::from_str::<ClientMessage>(&text) else {
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continue;
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};
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match client_msg {
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ClientMessage::UpdatePosition { x, y } => {
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if let Err(e) =
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channel_members::update_position(&mut *recv_conn, channel_id, user_id, x, y)
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.await
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{
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#[cfg(debug_assertions)]
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tracing::error!("[WS] Position update failed: {:?}", e);
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continue;
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}
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let _ = tx.send(ServerMessage::PositionUpdated {
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user_id: Some(user_id),
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guest_session_id: None,
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x,
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y,
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});
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}
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ClientMessage::UpdateEmotion { emotion } => {
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// Parse emotion name to EmotionState
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let emotion_state = match emotion.parse::<EmotionState>() {
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Ok(e) => e,
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Err(_) => {
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#[cfg(debug_assertions)]
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tracing::warn!("[WS] Invalid emotion name: {}", emotion);
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continue;
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}
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};
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let emotion_layer = match avatars::set_emotion(
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&mut *recv_conn,
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user_id,
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realm_id,
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emotion_state,
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)
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.await
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{
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Ok(layer) => layer,
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Err(e) => {
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#[cfg(debug_assertions)]
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tracing::error!("[WS] Emotion update failed: {:?}", e);
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continue;
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}
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};
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let _ = tx.send(ServerMessage::EmotionUpdated {
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user_id: Some(user_id),
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guest_session_id: None,
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emotion,
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emotion_layer,
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});
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}
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ClientMessage::Ping => {
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// Respond with pong directly (not broadcast)
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// This is handled in the send task via individual message
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}
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ClientMessage::SendChatMessage { content } => {
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// Validate message
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if content.is_empty() || content.len() > 500 {
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continue;
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}
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// Get member's current position and emotion
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let member_info = channel_members::get_channel_member(
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&mut *recv_conn,
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channel_id,
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user_id,
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realm_id,
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)
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.await;
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if let Ok(Some(member)) = member_info {
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// Convert emotion index to name
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let emotion_name = EmotionState::from_index(member.current_emotion as u8)
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.map(|e| e.to_string())
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.unwrap_or_else(|| "neutral".to_string());
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let msg = ServerMessage::ChatMessageReceived {
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message_id: Uuid::new_v4(),
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user_id: Some(user_id),
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guest_session_id: None,
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display_name: member.display_name.clone(),
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content,
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emotion: emotion_name,
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x: member.position_x,
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y: member.position_y,
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timestamp: chrono::Utc::now().timestamp_millis(),
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};
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let _ = tx.send(msg);
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}
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}
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ClientMessage::DropProp { inventory_item_id } => {
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// Get user's current position for random offset
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let member_info = channel_members::get_channel_member(
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&mut *recv_conn,
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channel_id,
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user_id,
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realm_id,
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)
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.await;
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if let Ok(Some(member)) = member_info {
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// Generate random offset (within ~50 pixels)
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let offset_x = (rand::random::<f64>() - 0.5) * 100.0;
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let offset_y = (rand::random::<f64>() - 0.5) * 100.0;
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let pos_x = member.position_x + offset_x;
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let pos_y = member.position_y + offset_y;
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match loose_props::drop_prop_to_canvas(
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&mut *recv_conn,
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inventory_item_id,
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user_id,
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channel_id,
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pos_x,
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pos_y,
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)
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.await
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{
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Ok(prop) => {
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#[cfg(debug_assertions)]
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tracing::debug!(
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"[WS] User {} dropped prop {} at ({}, {})",
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user_id,
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prop.id,
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pos_x,
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pos_y
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);
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let _ = tx.send(ServerMessage::PropDropped { prop });
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}
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Err(e) => {
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tracing::error!("[WS] Drop prop failed: {:?}", e);
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let (code, message) = match &e {
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chattyness_error::AppError::Forbidden(msg) => {
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("PROP_NOT_DROPPABLE".to_string(), msg.clone())
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}
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chattyness_error::AppError::NotFound(msg) => {
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("PROP_NOT_FOUND".to_string(), msg.clone())
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}
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_ => ("DROP_FAILED".to_string(), format!("{:?}", e)),
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};
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let _ = tx.send(ServerMessage::Error { code, message });
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}
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}
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}
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}
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ClientMessage::PickUpProp { loose_prop_id } => {
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match loose_props::pick_up_loose_prop(
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&mut *recv_conn,
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loose_prop_id,
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user_id,
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)
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.await
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{
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Ok(_inventory_item) => {
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#[cfg(debug_assertions)]
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tracing::debug!(
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"[WS] User {} picked up prop {}",
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user_id,
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loose_prop_id
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);
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let _ = tx.send(ServerMessage::PropPickedUp {
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prop_id: loose_prop_id,
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picked_up_by_user_id: Some(user_id),
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picked_up_by_guest_id: None,
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});
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}
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Err(e) => {
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tracing::error!("[WS] Pick up prop failed: {:?}", e);
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let _ = tx.send(ServerMessage::Error {
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code: "PICKUP_FAILED".to_string(),
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message: format!("{:?}", e),
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});
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}
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}
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}
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}
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}
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}
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// Return the connection so we can use it for cleanup
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recv_conn
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});
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|
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// Spawn task to forward broadcasts to this client
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let send_task = tokio::spawn(async move {
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while let Ok(msg) = rx.recv().await {
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if let Ok(json) = serde_json::to_string(&msg) {
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#[cfg(debug_assertions)]
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tracing::debug!("[WS->Client] {}", json);
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if sender.send(Message::Text(json.into())).await.is_err() {
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break;
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}
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}
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}
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});
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// Wait for either task to complete
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tokio::select! {
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recv_result = recv_task => {
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// recv_task finished, get connection back for cleanup
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if let Ok(mut cleanup_conn) = recv_result {
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let _ = channel_members::leave_channel(&mut *cleanup_conn, channel_id, user_id).await;
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} else {
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// Task panicked, use pool (RLS may fail but try anyway)
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let _ = channel_members::leave_channel(&pool, channel_id, user_id).await;
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}
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}
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_ = send_task => {
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// send_task finished first, need to acquire a new connection for cleanup
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if let Ok(mut cleanup_conn) = pool.acquire().await {
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let _ = set_rls_user_id(&mut cleanup_conn, user_id).await;
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let _ = channel_members::leave_channel(&mut *cleanup_conn, channel_id, user_id).await;
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}
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}
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}
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|
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tracing::info!(
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"[WS] User {} disconnected from channel {}",
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user_id,
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channel_id
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);
|
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|
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// Broadcast departure
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let _ = channel_state.tx.send(ServerMessage::MemberLeft {
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|
user_id: Some(user_id),
|
|
guest_session_id: None,
|
|
});
|
|
}
|
|
|
|
/// Helper: Get all channel members with their avatar render data.
|
|
async fn get_members_with_avatars(
|
|
conn: &mut sqlx::pool::PoolConnection<sqlx::Postgres>,
|
|
channel_id: Uuid,
|
|
realm_id: Uuid,
|
|
) -> Result<Vec<ChannelMemberWithAvatar>, AppError> {
|
|
// Get members first
|
|
let members = channel_members::get_channel_members(&mut **conn, channel_id, realm_id).await?;
|
|
|
|
// Fetch avatar data for each member using full avatar with paths
|
|
// This avoids the CASE statement approach and handles all emotions correctly
|
|
let mut result = Vec::with_capacity(members.len());
|
|
for member in members {
|
|
let avatar = if let Some(user_id) = member.user_id {
|
|
// Get full avatar and convert to render data for current emotion
|
|
avatars::get_avatar_with_paths_conn(&mut **conn, user_id, realm_id)
|
|
.await
|
|
.ok()
|
|
.flatten()
|
|
.map(|a| a.to_render_data())
|
|
.unwrap_or_default()
|
|
} else {
|
|
// Guest users don't have avatars
|
|
AvatarRenderData::default()
|
|
};
|
|
result.push(ChannelMemberWithAvatar { member, avatar });
|
|
}
|
|
|
|
Ok(result)
|
|
}
|