chattyness/db/schema/functions/002_user_init.sql

170 lines
6.3 KiB
PL/PgSQL

-- Chattyness User Initialization Functions
-- PostgreSQL 18
--
-- Functions to initialize new users with default props and avatars.
-- Load via: psql -f schema/functions/002_user_init.sql
\set ON_ERROR_STOP on
BEGIN;
-- =============================================================================
-- Initialize New User with Default Props and Avatar
-- =============================================================================
-- Called when a new user is created to give them:
-- 1. All face-tagged server props in their inventory
-- 2. A default avatar (slot 0) with the Face prop and all emotions configured
--
-- Note: active_avatars entry is NOT created here - it's created when the user
-- joins a realm for the first time (per-realm avatar state).
-- =============================================================================
CREATE OR REPLACE FUNCTION auth.initialize_new_user(p_user_id UUID)
RETURNS VOID AS $$
DECLARE
v_avatar_id UUID;
v_face_inventory_id UUID;
v_neutral_inventory_id UUID;
v_happy_inventory_id UUID;
v_sad_inventory_id UUID;
v_angry_inventory_id UUID;
v_surprised_inventory_id UUID;
v_thinking_inventory_id UUID;
v_laughing_inventory_id UUID;
v_crying_inventory_id UUID;
v_love_inventory_id UUID;
v_confused_inventory_id UUID;
v_sleeping_inventory_id UUID;
v_wink_inventory_id UUID;
v_prop RECORD;
BEGIN
-- Insert all face-tagged server props into user's inventory
-- Note: inventory layer/position are only for content layer props (skin/clothes/accessories).
-- Emotion props have default_emotion instead of default_layer, so they get NULL layer/position.
FOR v_prop IN
SELECT id, name, asset_path, default_layer, default_emotion, default_position, slug,
is_transferable, is_portable, is_droppable
FROM server.props
WHERE tags @> ARRAY['face']
AND is_active = true
LOOP
-- Use a local variable for the inserted inventory ID
DECLARE
v_new_inventory_id UUID;
BEGIN
INSERT INTO auth.inventory (
user_id,
server_prop_id,
prop_name,
prop_asset_path,
layer,
position,
origin,
is_transferable,
is_portable,
is_droppable
)
VALUES (
p_user_id,
v_prop.id,
v_prop.name,
v_prop.asset_path,
v_prop.default_layer, -- NULL for emotion props
CASE WHEN v_prop.default_layer IS NOT NULL THEN v_prop.default_position ELSE NULL END,
'server_library',
v_prop.is_transferable,
v_prop.is_portable,
v_prop.is_droppable
)
RETURNING id INTO v_new_inventory_id;
-- Track inventory IDs for avatar assignment based on slug
CASE v_prop.slug
WHEN 'face' THEN v_face_inventory_id := v_new_inventory_id;
WHEN 'neutral' THEN v_neutral_inventory_id := v_new_inventory_id;
WHEN 'smile' THEN v_happy_inventory_id := v_new_inventory_id;
WHEN 'sad' THEN v_sad_inventory_id := v_new_inventory_id;
WHEN 'angry' THEN v_angry_inventory_id := v_new_inventory_id;
WHEN 'surprised' THEN v_surprised_inventory_id := v_new_inventory_id;
WHEN 'thinking' THEN v_thinking_inventory_id := v_new_inventory_id;
WHEN 'laughing' THEN v_laughing_inventory_id := v_new_inventory_id;
WHEN 'crying' THEN v_crying_inventory_id := v_new_inventory_id;
WHEN 'love' THEN v_love_inventory_id := v_new_inventory_id;
WHEN 'confused' THEN v_confused_inventory_id := v_new_inventory_id;
WHEN 'sleeping' THEN v_sleeping_inventory_id := v_new_inventory_id;
WHEN 'wink' THEN v_wink_inventory_id := v_new_inventory_id;
ELSE NULL;
END CASE;
END;
END LOOP;
-- Create default avatar (slot 0) with the Face prop in skin layer
-- and all emotion props in their respective emotion slots at position 4 (center)
INSERT INTO auth.avatars (
user_id,
name,
slot_number,
last_emotion,
-- Content layer: Face goes in skin layer, center position
l_skin_4,
-- Emotion layers: Each emotion prop goes to its matching emotion at center position
e_neutral_4,
e_happy_4,
e_sad_4,
e_angry_4,
e_surprised_4,
e_thinking_4,
e_laughing_4,
e_crying_4,
e_love_4,
e_confused_4,
e_sleeping_4,
e_wink_4
)
VALUES (
p_user_id,
'Default',
0,
0, -- Start with neutral emotion
v_face_inventory_id,
v_neutral_inventory_id,
v_happy_inventory_id,
v_sad_inventory_id,
v_angry_inventory_id,
v_surprised_inventory_id,
v_thinking_inventory_id,
v_laughing_inventory_id,
v_crying_inventory_id,
v_love_inventory_id,
v_confused_inventory_id,
v_sleeping_inventory_id,
v_wink_inventory_id
)
RETURNING id INTO v_avatar_id;
-- Note: We don't create an active_avatars entry here because that's per-realm.
-- The active_avatars entry will be created when the user first joins a realm.
END;
$$ LANGUAGE plpgsql SECURITY DEFINER;
COMMENT ON FUNCTION auth.initialize_new_user(UUID) IS
'Initialize a new user with default props in inventory and a default avatar configuration';
-- =============================================================================
-- Trigger Function for User Registration
-- =============================================================================
-- Wrapper trigger function that calls initialize_new_user.
-- =============================================================================
CREATE OR REPLACE FUNCTION auth.initialize_new_user_trigger()
RETURNS TRIGGER AS $$
BEGIN
PERFORM auth.initialize_new_user(NEW.id);
RETURN NEW;
END;
$$ LANGUAGE plpgsql SECURITY DEFINER;
COMMENT ON FUNCTION auth.initialize_new_user_trigger() IS
'Trigger function to initialize new users on registration';
COMMIT;