chattyness/crates/chattyness-user-ui/src/components/chat.rs

899 lines
37 KiB
Rust

//! Chat components for realm chat interface.
use leptos::prelude::*;
use uuid::Uuid;
use chattyness_db::models::{EmotionAvailability, SceneSummary};
use chattyness_db::ws_messages::ClientMessage;
use super::emotion_picker::{EMOTIONS, EmoteListPopup, LabelStyle};
use super::scene_list_popup::SceneListPopup;
use super::ws_client::WsSenderStorage;
/// Command mode state for the chat input.
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
enum CommandMode {
/// Normal chat mode, no command active.
None,
/// Showing command hint for colon commands (`:e[mote], :l[ist]`).
ShowingColonHint,
/// Showing command hint for slash commands (`/setting`, `/mod` for mods).
ShowingSlashHint,
/// Showing mod command hints only (`/mod summon [nick|*]`).
ShowingModHint,
/// Showing emotion list popup.
ShowingList,
/// Showing scene list popup for teleport.
ShowingSceneList,
}
/// Parse an emote command and return the emotion name if valid.
///
/// Supports `:e name`, `:emote name` with partial matching.
fn parse_emote_command(cmd: &str) -> Option<String> {
let cmd = cmd.trim().to_lowercase();
// Strip the leading colon if present
let cmd = cmd.strip_prefix(':').unwrap_or(&cmd);
// Check for `:e <name>` or `:emote <name>`
let name = cmd
.strip_prefix("emote ")
.or_else(|| cmd.strip_prefix("e "))
.map(str::trim);
name.and_then(|n| {
EMOTIONS
.iter()
.find(|ename| ename.starts_with(n) || n.starts_with(**ename))
.map(|ename| (*ename).to_string())
})
}
/// Parse a teleport command and return the scene slug if valid.
///
/// Supports `/t slug` and `/teleport slug`.
fn parse_teleport_command(cmd: &str) -> Option<String> {
let cmd = cmd.trim();
// Strip the leading slash if present
let cmd = cmd.strip_prefix('/').unwrap_or(cmd);
// Check for `t <slug>` or `teleport <slug>`
let slug = cmd
.strip_prefix("teleport ")
.or_else(|| cmd.strip_prefix("t "))
.map(str::trim)?;
if slug.is_empty() {
return None;
}
Some(slug.to_string())
}
/// Parse a whisper command and return (target_name, message) if valid.
///
/// Supports `/w name message` and `/whisper name message`.
#[cfg(feature = "hydrate")]
fn parse_whisper_command(cmd: &str) -> Option<(String, String)> {
let cmd = cmd.trim();
// Strip the leading slash if present
let cmd = cmd.strip_prefix('/').unwrap_or(cmd);
// Check for `w <name> <message>` or `whisper <name> <message>`
let rest = cmd
.strip_prefix("whisper ")
.or_else(|| cmd.strip_prefix("w "))
.map(str::trim)?;
// Find the first space to separate name from message
let space_idx = rest.find(' ')?;
let name = rest[..space_idx].trim().to_string();
let message = rest[space_idx + 1..].trim().to_string();
if name.is_empty() || message.is_empty() {
return None;
}
Some((name, message))
}
/// Parse a mod command and return (subcommand, args) if valid.
///
/// Supports `/mod summon [nick|*]` etc.
#[cfg(feature = "hydrate")]
fn parse_mod_command(cmd: &str) -> Option<(String, Vec<String>)> {
let cmd = cmd.trim();
// Strip the leading slash if present
let cmd = cmd.strip_prefix('/').unwrap_or(cmd);
// Check for `mod <subcommand> [args...]`
let rest = cmd.strip_prefix("mod ").map(str::trim)?;
if rest.is_empty() {
return None;
}
// Split into parts
let parts: Vec<&str> = rest.split_whitespace().collect();
if parts.is_empty() {
return None;
}
let subcommand = parts[0].to_lowercase();
let args: Vec<String> = parts[1..].iter().map(|s| s.to_string()).collect();
Some((subcommand, args))
}
/// Chat input component with emote command support.
///
/// Props:
/// - `ws_sender`: WebSocket sender for emotion updates
/// - `emotion_availability`: Which emotions are available for the user's avatar
/// - `skin_preview_path`: Path to the user's skin layer center asset (for previews)
/// - `focus_trigger`: Signal that triggers focus when set to true (prefix char in value)
/// - `focus_prefix`: The prefix character that triggered focus (':' or '/')
/// - `on_focus_change`: Callback when focus state changes
/// - `on_open_settings`: Callback to open settings popup
/// - `on_open_inventory`: Callback to open inventory popup
/// - `on_open_log`: Callback to open message log popup
/// - `whisper_target`: Signal containing the display name to whisper to (triggers pre-fill)
/// - `scenes`: List of available scenes for teleport command
/// - `allow_user_teleport`: Whether teleporting is enabled for this realm
/// - `on_teleport`: Callback when a teleport is requested (receives scene ID)
#[component]
pub fn ChatInput(
ws_sender: WsSenderStorage,
emotion_availability: Signal<Option<EmotionAvailability>>,
skin_preview_path: Signal<Option<String>>,
focus_trigger: Signal<bool>,
#[prop(default = Signal::derive(|| ':'))] focus_prefix: Signal<char>,
on_focus_change: Callback<bool>,
#[prop(optional)] on_open_settings: Option<Callback<()>>,
#[prop(optional)] on_open_inventory: Option<Callback<()>>,
/// Callback to open message log popup.
#[prop(optional)]
on_open_log: Option<Callback<()>>,
/// Signal containing the display name to whisper to. When set, pre-fills the input.
/// Uses RwSignal so the component can clear it after consuming.
#[prop(optional)]
whisper_target: Option<RwSignal<Option<String>>>,
/// List of available scenes for teleport command.
#[prop(optional, into)]
scenes: Option<Signal<Vec<SceneSummary>>>,
/// Whether teleporting is enabled for this realm.
#[prop(default = Signal::derive(|| false))]
allow_user_teleport: Signal<bool>,
/// Callback when a teleport is requested.
#[prop(optional)]
on_teleport: Option<Callback<Uuid>>,
/// Whether the current user is a moderator.
#[prop(default = Signal::derive(|| false))]
is_moderator: Signal<bool>,
/// Callback to send a mod command.
#[prop(optional)]
on_mod_command: Option<Callback<(String, Vec<String>)>>,
) -> impl IntoView {
let (message, set_message) = signal(String::new());
let (command_mode, set_command_mode) = signal(CommandMode::None);
let (list_filter, set_list_filter) = signal(String::new());
let (selected_index, set_selected_index) = signal(0usize);
// Separate filter/index for scene list
let (scene_filter, set_scene_filter) = signal(String::new());
let (scene_selected_index, set_scene_selected_index) = signal(0usize);
let input_ref = NodeRef::<leptos::html::Input>::new();
// Compute filtered emotions for keyboard navigation
let filtered_emotions = move || {
let filter_text = list_filter.get().to_lowercase();
emotion_availability
.get()
.map(|avail| {
EMOTIONS
.iter()
.enumerate()
.filter(|(idx, _)| avail.available.get(*idx).copied().unwrap_or(false))
.filter(|(_, name)| filter_text.is_empty() || name.starts_with(&filter_text))
.map(|(_, name)| (*name).to_string())
.collect::<Vec<_>>()
})
.unwrap_or_default()
};
// Compute filtered scenes for teleport navigation
let filtered_scenes = move || {
let filter_text = scene_filter.get().to_lowercase();
scenes
.map(|s| s.get())
.unwrap_or_default()
.into_iter()
.filter(|s| {
filter_text.is_empty()
|| s.name.to_lowercase().contains(&filter_text)
|| s.slug.to_lowercase().contains(&filter_text)
})
.collect::<Vec<_>>()
};
// Handle focus trigger from parent (when space, ':' or '/' is pressed globally)
#[cfg(feature = "hydrate")]
{
Effect::new(move |_| {
if focus_trigger.get() {
if let Some(input) = input_ref.get() {
let _ = input.focus();
let prefix = focus_prefix.get();
// Space means just focus, no prefix
if prefix == ' ' {
return;
}
let prefix_str = prefix.to_string();
set_message.set(prefix_str.clone());
// Show appropriate hint based on prefix
set_command_mode.set(if prefix == '/' {
CommandMode::ShowingSlashHint
} else {
CommandMode::ShowingColonHint
});
// Update the input value directly
input.set_value(&prefix_str);
}
}
});
}
// Handle whisper target pre-fill
#[cfg(feature = "hydrate")]
{
Effect::new(move |_| {
let Some(whisper_signal) = whisper_target else {
return;
};
let Some(target_name) = whisper_signal.get() else {
return;
};
// Pre-fill with /whisper command prefix only (no placeholder text)
// User types their message after the space
// parse_whisper_command already rejects empty messages
let whisper_prefix = format!("/whisper {} ", target_name);
if let Some(input) = input_ref.get() {
// Set the message
set_message.set(whisper_prefix.clone());
// Don't show hint - user already knows they're whispering
set_command_mode.set(CommandMode::None);
// Update input value
input.set_value(&whisper_prefix);
// Focus the input and position cursor at end
let _ = input.focus();
let len = whisper_prefix.len() as u32;
let _ = input.set_selection_range(len, len);
// Clear the whisper target so it doesn't re-trigger on re-render
whisper_signal.set(None);
}
});
}
// Apply emotion via WebSocket
let apply_emotion = {
move |emotion: String| {
ws_sender.with_value(|sender| {
if let Some(send_fn) = sender {
send_fn(ClientMessage::UpdateEmotion { emotion });
}
});
// Clear input and close popup
set_message.set(String::new());
set_command_mode.set(CommandMode::None);
}
};
// Handle input changes to detect commands
let on_input = {
move |ev| {
let value = event_target_value(&ev);
set_message.set(value.clone());
// If emotion list is showing, update filter (input is the filter text)
if command_mode.get_untracked() == CommandMode::ShowingList {
set_list_filter.set(value.clone());
set_selected_index.set(0); // Reset selection when filter changes
return;
}
// If scene list is showing, update filter (input is the filter text)
if command_mode.get_untracked() == CommandMode::ShowingSceneList {
set_scene_filter.set(value.clone());
set_scene_selected_index.set(0); // Reset selection when filter changes
return;
}
if value.starts_with(':') {
let cmd = value[1..].to_lowercase();
// Show hint for colon commands
if cmd.is_empty()
|| "list".starts_with(&cmd)
|| "emote".starts_with(&cmd)
|| cmd.starts_with("e ")
|| cmd.starts_with("emote ")
{
set_command_mode.set(CommandMode::ShowingColonHint);
} else {
set_command_mode.set(CommandMode::None);
}
} else if value.starts_with('/') {
let cmd = value[1..].to_lowercase();
// Show hint for slash commands (don't execute until Enter)
// Match: /s[etting], /i[nventory], /w[hisper], /t[eleport]
// But NOT when whisper command is complete (has name + space for message)
let is_complete_whisper = {
// Check if it's "/w name " or "/whisper name " (name followed by space)
let rest = cmd.strip_prefix("whisper ").or_else(|| cmd.strip_prefix("w "));
if let Some(after_cmd) = rest {
// If there's content after the command and it contains a space,
// user has typed "name " and is now typing the message
after_cmd.contains(' ')
} else {
false
}
};
// Check if teleport command is complete (has slug)
let is_complete_teleport = {
let rest = cmd.strip_prefix("teleport ").or_else(|| cmd.strip_prefix("t "));
if let Some(after_cmd) = rest {
!after_cmd.is_empty()
} else {
false
}
};
// Check if typing mod command (only for moderators)
// Show mod hint when typing "/mod" or "/mod ..."
let is_typing_mod = is_moderator.get_untracked()
&& (cmd == "mod" || cmd.starts_with("mod "));
// Show /mod in slash hints when just starting to type it
let is_partial_mod = is_moderator.get_untracked()
&& !cmd.is_empty()
&& "mod".starts_with(&cmd)
&& cmd != "mod";
if is_complete_whisper || is_complete_teleport {
// User is typing the argument part, no hint needed
set_command_mode.set(CommandMode::None);
} else if is_typing_mod {
// Show mod-specific hint bar
set_command_mode.set(CommandMode::ShowingModHint);
} else if cmd.is_empty()
|| "setting".starts_with(&cmd)
|| "inventory".starts_with(&cmd)
|| "whisper".starts_with(&cmd)
|| "teleport".starts_with(&cmd)
|| "log".starts_with(&cmd)
|| cmd == "setting"
|| cmd == "settings"
|| cmd == "inventory"
|| cmd == "log"
|| cmd.starts_with("w ")
|| cmd.starts_with("whisper ")
|| cmd.starts_with("t ")
|| cmd.starts_with("teleport ")
|| is_partial_mod
{
set_command_mode.set(CommandMode::ShowingSlashHint);
} else {
set_command_mode.set(CommandMode::None);
}
} else {
set_command_mode.set(CommandMode::None);
}
}
};
// Handle key presses (Tab for autocomplete, Enter to execute, Escape to close and blur)
#[cfg(feature = "hydrate")]
let on_keydown = {
let apply_emotion = apply_emotion.clone();
let on_open_settings = on_open_settings.clone();
let on_open_inventory = on_open_inventory.clone();
let on_open_log = on_open_log.clone();
move |ev: web_sys::KeyboardEvent| {
let key = ev.key();
let current_mode = command_mode.get_untracked();
if key == "Escape" {
set_command_mode.set(CommandMode::None);
set_list_filter.set(String::new());
set_selected_index.set(0);
set_scene_filter.set(String::new());
set_scene_selected_index.set(0);
set_message.set(String::new());
// Blur the input to unfocus chat
if let Some(input) = input_ref.get() {
let _ = input.blur();
}
ev.prevent_default();
return;
}
// Arrow key navigation when list is showing
if current_mode == CommandMode::ShowingList {
let emotions = filtered_emotions();
let count = emotions.len();
if key == "ArrowDown" && count > 0 {
set_selected_index.update(|idx| {
*idx = (*idx + 1) % count;
});
ev.prevent_default();
return;
}
if key == "ArrowUp" && count > 0 {
set_selected_index.update(|idx| {
*idx = if *idx == 0 { count - 1 } else { *idx - 1 };
});
ev.prevent_default();
return;
}
if key == "Enter" && count > 0 {
// Select the currently highlighted emotion
let idx = selected_index.get_untracked();
if let Some(emotion) = emotions.get(idx) {
set_list_filter.set(String::new());
set_selected_index.set(0);
apply_emotion(emotion.clone());
}
ev.prevent_default();
return;
}
// Any other key in list mode is handled by on_input
if key == "Enter" {
ev.prevent_default();
return;
}
}
// Arrow key navigation when scene list is showing
if current_mode == CommandMode::ShowingSceneList {
let scene_list = filtered_scenes();
let count = scene_list.len();
if key == "ArrowDown" && count > 0 {
set_scene_selected_index.update(|idx| {
*idx = (*idx + 1) % count;
});
ev.prevent_default();
return;
}
if key == "ArrowUp" && count > 0 {
set_scene_selected_index.update(|idx| {
*idx = if *idx == 0 { count - 1 } else { *idx - 1 };
});
ev.prevent_default();
return;
}
if key == "Enter" && count > 0 {
// Select the currently highlighted scene - fill in command
let idx = scene_selected_index.get_untracked();
if let Some(scene) = scene_list.get(idx) {
let cmd = format!("/teleport {}", scene.slug);
set_scene_filter.set(String::new());
set_scene_selected_index.set(0);
set_command_mode.set(CommandMode::None);
set_message.set(cmd.clone());
if let Some(input) = input_ref.get() {
input.set_value(&cmd);
}
}
ev.prevent_default();
return;
}
// Any other key in scene list mode is handled by on_input
if key == "Enter" {
ev.prevent_default();
return;
}
}
// Tab for autocomplete
if key == "Tab" {
let msg = message.get();
if msg.starts_with('/') {
let cmd = msg[1..].to_lowercase();
// Autocomplete to /setting if /s, /se, /set, etc.
if !cmd.is_empty() && "setting".starts_with(&cmd) && cmd != "setting" {
set_message.set("/setting".to_string());
if let Some(input) = input_ref.get() {
input.set_value("/setting");
}
ev.prevent_default();
return;
}
// Autocomplete to /inventory if /i, /in, /inv, etc.
if !cmd.is_empty() && "inventory".starts_with(&cmd) && cmd != "inventory" {
set_message.set("/inventory".to_string());
if let Some(input) = input_ref.get() {
input.set_value("/inventory");
}
ev.prevent_default();
return;
}
// Autocomplete to /teleport if /t, /te, /tel, etc.
if !cmd.is_empty() && "teleport".starts_with(&cmd) && cmd != "teleport" {
set_message.set("/teleport".to_string());
if let Some(input) = input_ref.get() {
input.set_value("/teleport");
}
ev.prevent_default();
return;
}
// Autocomplete to /log if /l, /lo (but not if it could be /list or /teleport)
// Only match /l if it's exactly /l (not /li which would match /list)
if !cmd.is_empty()
&& "log".starts_with(&cmd)
&& cmd != "log"
&& !cmd.starts_with("li")
{
set_message.set("/log".to_string());
if let Some(input) = input_ref.get() {
input.set_value("/log");
}
ev.prevent_default();
return;
}
}
// Always prevent Tab from moving focus when in input
ev.prevent_default();
return;
}
if key == "Enter" {
let msg = message.get();
// Handle slash commands
if msg.starts_with('/') {
let cmd = msg[1..].to_lowercase();
// /s, /se, /set, /sett, /setti, /settin, /setting, /settings
if !cmd.is_empty() && ("setting".starts_with(&cmd) || cmd == "settings") {
if let Some(ref callback) = on_open_settings {
callback.run(());
}
set_message.set(String::new());
set_command_mode.set(CommandMode::None);
if let Some(input) = input_ref.get() {
input.set_value("");
let _ = input.blur();
}
ev.prevent_default();
return;
}
// /i, /in, /inv, /inve, /inven, /invent, /invento, /inventor, /inventory
if !cmd.is_empty() && "inventory".starts_with(&cmd) {
if let Some(ref callback) = on_open_inventory {
callback.run(());
}
set_message.set(String::new());
set_command_mode.set(CommandMode::None);
if let Some(input) = input_ref.get() {
input.set_value("");
let _ = input.blur();
}
ev.prevent_default();
return;
}
// /l, /lo, /log - open message log
if !cmd.is_empty() && "log".starts_with(&cmd) {
if let Some(ref callback) = on_open_log {
callback.run(());
}
set_message.set(String::new());
set_command_mode.set(CommandMode::None);
if let Some(input) = input_ref.get() {
input.set_value("");
let _ = input.blur();
}
ev.prevent_default();
return;
}
// /w NAME message or /whisper NAME message
if let Some((target_name, whisper_content)) = parse_whisper_command(&msg) {
if !whisper_content.trim().is_empty() {
ws_sender.with_value(|sender| {
if let Some(send_fn) = sender {
send_fn(ClientMessage::SendChatMessage {
content: whisper_content.trim().to_string(),
target_display_name: Some(target_name),
});
}
});
set_message.set(String::new());
set_command_mode.set(CommandMode::None);
if let Some(input) = input_ref.get() {
input.set_value("");
}
}
ev.prevent_default();
return;
}
// /t or /teleport (no slug yet) - show scene list if enabled
if allow_user_teleport.get_untracked()
&& !cmd.is_empty()
&& ("teleport".starts_with(&cmd) || cmd == "teleport")
{
set_command_mode.set(CommandMode::ShowingSceneList);
set_scene_filter.set(String::new());
set_scene_selected_index.set(0);
set_message.set(String::new());
if let Some(input) = input_ref.get() {
input.set_value("");
}
ev.prevent_default();
return;
}
// /teleport {slug} - execute teleport
if let Some(slug) = parse_teleport_command(&msg) {
if allow_user_teleport.get_untracked() {
// Find the scene by slug
let scene_list = scenes.map(|s| s.get()).unwrap_or_default();
if let Some(scene) = scene_list.iter().find(|s| s.slug == slug) {
if let Some(ref callback) = on_teleport {
callback.run(scene.id);
}
set_message.set(String::new());
set_command_mode.set(CommandMode::None);
if let Some(input) = input_ref.get() {
input.set_value("");
let _ = input.blur();
}
}
}
ev.prevent_default();
return;
}
// /mod <subcommand> [args...] - execute mod command
if is_moderator.get_untracked() {
if let Some((subcommand, args)) = parse_mod_command(&msg) {
if let Some(ref callback) = on_mod_command {
callback.run((subcommand, args));
}
set_message.set(String::new());
set_command_mode.set(CommandMode::None);
if let Some(input) = input_ref.get() {
input.set_value("");
}
ev.prevent_default();
return;
}
}
// Invalid slash command - just ignore, don't send
ev.prevent_default();
return;
}
// Handle colon commands - NEVER send as message
if msg.starts_with(':') {
let cmd = msg[1..].to_lowercase();
// :l, :li, :lis, :list - open the emotion list
if !cmd.is_empty() && "list".starts_with(&cmd) {
set_command_mode.set(CommandMode::ShowingList);
set_list_filter.set(String::new());
set_message.set(String::new());
if let Some(input) = input_ref.get() {
input.set_value("");
}
ev.prevent_default();
return;
}
// :e <name> or :emote <name> - apply emotion if valid
if let Some(emotion) = parse_emote_command(&msg) {
apply_emotion(emotion);
}
// Invalid colon command - just ignore, don't send
ev.prevent_default();
return;
}
// Send regular chat message (only if not a command)
if !msg.trim().is_empty() {
ws_sender.with_value(|sender| {
if let Some(send_fn) = sender {
send_fn(ClientMessage::SendChatMessage {
content: msg.trim().to_string(),
target_display_name: None, // Broadcast to scene
});
}
});
set_message.set(String::new());
if let Some(input) = input_ref.get() {
input.set_value("");
}
ev.prevent_default();
}
}
}
};
#[cfg(not(feature = "hydrate"))]
let on_keydown = move |_ev| {};
// Focus/blur handlers
let on_focus = {
let on_focus_change = on_focus_change.clone();
move |_ev| {
on_focus_change.run(true);
}
};
let on_blur = {
move |_ev| {
on_focus_change.run(false);
// Note: We don't close the popup on blur to allow click events on popup items to fire
// The popup is closed when an item is selected or Escape is pressed
}
};
// Popup select handler for emotions
let on_popup_select = Callback::new(move |emotion: String| {
set_list_filter.set(String::new());
apply_emotion(emotion);
});
let on_popup_close = Callback::new(move |_: ()| {
set_list_filter.set(String::new());
set_command_mode.set(CommandMode::None);
});
// Scene popup select handler - fills in the command
let on_scene_select = Callback::new(move |scene: SceneSummary| {
let cmd = format!("/teleport {}", scene.slug);
set_scene_filter.set(String::new());
set_scene_selected_index.set(0);
set_command_mode.set(CommandMode::None);
set_message.set(cmd.clone());
if let Some(input) = input_ref.get() {
input.set_value(&cmd);
}
});
let on_scene_popup_close = Callback::new(move |_: ()| {
set_scene_filter.set(String::new());
set_scene_selected_index.set(0);
set_command_mode.set(CommandMode::None);
});
let filter_signal = Signal::derive(move || list_filter.get());
let scene_filter_signal = Signal::derive(move || scene_filter.get());
let scenes_signal = Signal::derive(move || scenes.map(|s| s.get()).unwrap_or_default());
view! {
<div class="chat-input-container w-full max-w-4xl mx-auto pointer-events-auto relative">
// Colon command hint bar (:e[mote], :l[ist])
<Show when=move || command_mode.get() == CommandMode::ShowingColonHint>
<div class="absolute bottom-full left-0 mb-1 px-3 py-1 bg-gray-700/90 backdrop-blur-sm rounded text-sm">
<span class="text-gray-400">":"</span>
<span class="text-blue-400">"e"</span>
<span class="text-gray-500">"[mote] name"</span>
<span class="text-gray-600 mx-2">"|"</span>
<span class="text-gray-400">":"</span>
<span class="text-blue-400">"l"</span>
<span class="text-gray-500">"[ist]"</span>
</div>
</Show>
// Slash command hint bar (/s[etting], /i[nventory], /w[hisper], /l[og], /t[eleport])
<Show when=move || command_mode.get() == CommandMode::ShowingSlashHint>
<div class="absolute bottom-full left-0 mb-1 px-3 py-1 bg-gray-700/90 backdrop-blur-sm rounded text-sm">
<span class="text-gray-400">"/"</span>
<span class="text-blue-400">"s"</span>
<span class="text-gray-500">"[etting]"</span>
<span class="text-gray-600 mx-2">"|"</span>
<span class="text-gray-400">"/"</span>
<span class="text-blue-400">"i"</span>
<span class="text-gray-500">"[nventory]"</span>
<span class="text-gray-600 mx-2">"|"</span>
<span class="text-gray-400">"/"</span>
<span class="text-blue-400">"w"</span>
<span class="text-gray-500">"[hisper] name"</span>
<span class="text-gray-600 mx-2">"|"</span>
<span class="text-gray-400">"/"</span>
<span class="text-blue-400">"l"</span>
<span class="text-gray-500">"[og]"</span>
<Show when=move || allow_user_teleport.get()>
<span class="text-gray-600 mx-2">"|"</span>
<span class="text-gray-400">"/"</span>
<span class="text-blue-400">"t"</span>
<span class="text-gray-500">"[eleport]"</span>
</Show>
// Show /mod hint for moderators (details shown when typing /mod)
<Show when=move || is_moderator.get()>
<span class="text-gray-600 mx-2">"|"</span>
<span class="text-purple-400">"/"</span>
<span class="text-purple-400">"mod"</span>
</Show>
</div>
</Show>
// Mod command hint bar (shown when typing /mod)
<Show when=move || command_mode.get() == CommandMode::ShowingModHint>
<div class="absolute bottom-full left-0 mb-1 px-3 py-1 bg-purple-900/90 backdrop-blur-sm rounded text-sm">
<span class="text-purple-400">"/"</span>
<span class="text-purple-400">"mod"</span>
<span class="text-purple-300">" summon"</span>
<span class="text-purple-500">" [nick|*]"</span>
<span class="text-purple-600">" | "</span>
<span class="text-purple-300">"teleport"</span>
<span class="text-purple-500">" [nick] [slug]"</span>
</div>
</Show>
// Emotion list popup
<Show when=move || command_mode.get() == CommandMode::ShowingList>
<EmoteListPopup
emotion_availability=emotion_availability
skin_preview_path=skin_preview_path
on_select=on_popup_select
on_close=on_popup_close
emotion_filter=filter_signal
selected_idx=Signal::derive(move || selected_index.get())
label=LabelStyle::Command
/>
</Show>
// Scene list popup for teleport
<Show when=move || command_mode.get() == CommandMode::ShowingSceneList>
<SceneListPopup
scenes=scenes_signal
on_select=on_scene_select
on_close=on_scene_popup_close
scene_filter=scene_filter_signal
selected_idx=Signal::derive(move || scene_selected_index.get())
/>
</Show>
<div class="flex items-center bg-gray-900/80 backdrop-blur-sm rounded-lg p-2 border border-gray-600">
<input
type="text"
placeholder="Type a message... (: or / for commands)"
class="flex-1 bg-transparent text-white placeholder-gray-500 px-3 py-2 outline-none"
prop:value=move || message.get()
on:input=on_input
on:keydown=on_keydown
on:focus=on_focus
on:blur=on_blur
node_ref=input_ref
autocomplete="off"
aria-label="Chat message input"
/>
</div>
</div>
}
}