fix: avatar center to cursor, and cleanup.
Lots of cleanup, went in with this too
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14 changed files with 769 additions and 708 deletions
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@ -20,44 +20,7 @@ use super::chat_types::ActiveBubble;
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use super::settings::{
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calculate_min_zoom, ViewerSettings, BASE_PROP_SIZE, REFERENCE_HEIGHT, REFERENCE_WIDTH,
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};
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/// Parse bounds WKT to extract width and height.
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///
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/// Expected format: "POLYGON((0 0, WIDTH 0, WIDTH HEIGHT, 0 HEIGHT, 0 0))"
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fn parse_bounds_dimensions(bounds_wkt: &str) -> Option<(u32, u32)> {
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let trimmed = bounds_wkt.trim();
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let coords_str = trimmed
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.strip_prefix("POLYGON((")
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.and_then(|s| s.strip_suffix("))"))?;
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let points: Vec<&str> = coords_str.split(',').collect();
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if points.len() < 4 {
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return None;
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}
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let mut max_x: f64 = 0.0;
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let mut max_y: f64 = 0.0;
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for point in points.iter() {
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let coords: Vec<&str> = point.trim().split_whitespace().collect();
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if coords.len() >= 2 {
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if let (Ok(x), Ok(y)) = (coords[0].parse::<f64>(), coords[1].parse::<f64>()) {
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if x > max_x {
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max_x = x;
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}
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if y > max_y {
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max_y = y;
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}
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}
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}
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}
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if max_x > 0.0 && max_y > 0.0 {
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Some((max_x as u32, max_y as u32))
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} else {
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None
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}
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}
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use crate::utils::parse_bounds_dimensions;
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/// Scene viewer component for displaying a realm scene with avatars.
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///
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