fix: teleport should never show reconnect dialog
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parent
32e5e42462
commit
bf3bd3dff5
5 changed files with 153 additions and 20 deletions
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@ -121,7 +121,7 @@ pub fn RealmPage() -> impl IntoView {
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let (error_message, set_error_message) = signal(Option::<String>::None);
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// Reconnection trigger - increment to force WebSocket reconnection
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let (reconnect_trigger, set_reconnect_trigger) = signal(0u32);
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let reconnect_trigger = RwSignal::new(0u32);
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// Current scene (changes when teleporting)
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let (current_scene, set_current_scene) = signal(Option::<Scene>::None);
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@ -383,7 +383,7 @@ pub fn RealmPage() -> impl IntoView {
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set_members.set(Vec::new());
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// Trigger a reconnect to ensure fresh connection
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set_reconnect_trigger.update(|t| *t += 1);
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reconnect_trigger.update(|t| *t += 1);
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});
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});
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@ -391,7 +391,7 @@ pub fn RealmPage() -> impl IntoView {
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let (ws_state, ws_sender) = use_channel_websocket(
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slug,
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Signal::derive(move || channel_id.get()),
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Signal::derive(move || reconnect_trigger.get()),
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reconnect_trigger,
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on_members_update,
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on_chat_message,
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on_loose_props_sync,
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@ -1087,7 +1087,7 @@ pub fn RealmPage() -> impl IntoView {
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<ReconnectionOverlay
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ws_state=ws_state_for_overlay
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on_reconnect=Callback::new(move |_: ()| {
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set_reconnect_trigger.update(|t| *t += 1);
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reconnect_trigger.update(|t| *t += 1);
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})
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/>
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}
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