add :emote and :list to chat
This commit is contained in:
parent
1ca300098f
commit
bd28e201a2
7 changed files with 741 additions and 22 deletions
|
|
@ -1695,3 +1695,30 @@ pub struct JoinChannelResponse {
|
|||
pub member: ChannelMemberInfo,
|
||||
pub members: Vec<ChannelMemberWithAvatar>,
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Emotion Availability
|
||||
// =============================================================================
|
||||
|
||||
/// Emotion availability data for the emote command UI.
|
||||
///
|
||||
/// Indicates which of the 12 emotions have assets configured for the user's avatar,
|
||||
/// and provides preview paths (position 4/center) for rendering in the emotion picker.
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct EmotionAvailability {
|
||||
/// Which emotions have at least one non-null asset slot (positions 0-8).
|
||||
/// Index corresponds to emotion: 0=neutral, 1=happy, 2=sad, etc.
|
||||
pub available: [bool; 12],
|
||||
/// Center position (4) asset path for each emotion, used for preview rendering.
|
||||
/// None if that emotion has no center asset.
|
||||
pub preview_paths: [Option<String>; 12],
|
||||
}
|
||||
|
||||
impl Default for EmotionAvailability {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
available: [false; 12],
|
||||
preview_paths: Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue