fix: scaling, and chat

* Chat ergonomics vastly improved.
* Scaling now done through client side settings
This commit is contained in:
Evan Carroll 2026-01-14 12:53:16 -06:00
parent 98f38c9714
commit b430c80000
8 changed files with 1564 additions and 439 deletions

View file

@ -3,6 +3,10 @@
//! Uses layered canvases for efficient rendering:
//! - Background canvas: Static, drawn once when scene loads
//! - Avatar canvas: Dynamic, redrawn when members change
//!
//! Supports two rendering modes:
//! - **Fit mode** (default): Background scales to fit viewport with letterboxing
//! - **Pan mode**: Canvas at native resolution with optional zoom, user can scroll
use std::collections::HashMap;
@ -12,6 +16,9 @@ use uuid::Uuid;
use chattyness_db::models::{ChannelMemberWithAvatar, LooseProp, Scene};
use super::chat_types::{emotion_bubble_colors, ActiveBubble};
use super::settings::{
calculate_min_zoom, ViewerSettings, BASE_PROP_SIZE, REFERENCE_HEIGHT, REFERENCE_WIDTH,
};
/// Parse bounds WKT to extract width and height.
///
@ -72,9 +79,48 @@ pub fn RealmSceneViewer(
on_move: Callback<(f64, f64)>,
#[prop(into)]
on_prop_click: Callback<Uuid>,
/// Viewer settings for pan/zoom/enlarge modes.
#[prop(optional)]
settings: Option<Signal<ViewerSettings>>,
/// Callback for zoom changes (from mouse wheel). Receives zoom delta.
#[prop(optional)]
on_zoom_change: Option<Callback<f64>>,
) -> impl IntoView {
// Use default settings if none provided
let settings = settings.unwrap_or_else(|| Signal::derive(ViewerSettings::default));
let dimensions = parse_bounds_dimensions(&scene.bounds_wkt);
let (scene_width, scene_height) = dimensions.unwrap_or((800, 600));
let scene_width_f = scene_width as f64;
let scene_height_f = scene_height as f64;
// Derived signals for rendering mode
let is_pan_mode = Signal::derive(move || settings.get().panning_enabled);
// Signal for viewport dimensions (outer container size)
// Used to calculate effective minimum zoom in pan mode
let (viewport_dimensions, set_viewport_dimensions) = signal((800.0_f64, 600.0_f64));
// Calculate effective minimum zoom based on scene and viewport
let effective_min_zoom = Signal::derive(move || {
let (vp_w, vp_h) = viewport_dimensions.get();
calculate_min_zoom(scene_width_f, scene_height_f, vp_w, vp_h)
});
// Zoom level clamped to effective minimum
let zoom_level = Signal::derive(move || {
let s = settings.get();
if s.panning_enabled {
let min_zoom = effective_min_zoom.get();
s.zoom_level.max(min_zoom)
} else {
1.0
}
});
let enlarge_props = Signal::derive(move || {
let s = settings.get();
!s.panning_enabled && s.enlarge_props
});
let bg_color = scene
.background_color
@ -91,6 +137,9 @@ pub fn RealmSceneViewer(
let props_canvas_ref = NodeRef::<leptos::html::Canvas>::new();
let avatar_canvas_ref = NodeRef::<leptos::html::Canvas>::new();
// Outer container ref for middle-mouse drag scrolling
let outer_container_ref = NodeRef::<leptos::html::Div>::new();
// Store scale factors for coordinate conversion (shared between both canvases)
let scale_x = StoredValue::new(1.0_f64);
let scale_y = StoredValue::new(1.0_f64);
@ -160,103 +209,193 @@ pub fn RealmSceneViewer(
let image_path_clone = image_path.clone();
let bg_color_clone = bg_color.clone();
let scene_width_f = scene_width as f64;
let scene_height_f = scene_height as f64;
// Flag to track if background has been drawn
let bg_drawn = Rc::new(RefCell::new(false));
// =========================================================
// Background Effect - runs once on mount, draws static background
// Viewport Dimensions Effect - tracks outer container size
// Uses setTimeout to ensure DOM is ready after mount
// =========================================================
Effect::new(move |_| {
// Don't track any reactive signals - this should only run once
// Track pan mode to re-run when it changes (affects container layout)
let _ = is_pan_mode.get();
let Some(container) = outer_container_ref.get() else {
return;
};
let container_el: web_sys::HtmlElement = container.into();
// Use setTimeout to ensure DOM has settled after any layout changes
let update_dimensions = Closure::once(Box::new(move || {
let width = container_el.client_width() as f64;
let height = container_el.client_height() as f64;
if width > 0.0 && height > 0.0 {
set_viewport_dimensions.set((width, height));
}
}) as Box<dyn FnOnce()>);
let window = web_sys::window().unwrap();
let _ = window.set_timeout_with_callback_and_timeout_and_arguments_0(
update_dimensions.as_ref().unchecked_ref(),
150, // Slightly longer delay to ensure DOM settles
);
update_dimensions.forget();
});
// Track the last settings to detect changes
let last_pan_mode = Rc::new(RefCell::new(None::<bool>));
let last_zoom = Rc::new(RefCell::new(None::<f64>));
// =========================================================
// Background Effect - redraws when settings change
// =========================================================
Effect::new(move |_| {
// Track settings signals - this Effect reruns when they change
let current_pan_mode = is_pan_mode.get();
let current_zoom = zoom_level.get();
let Some(canvas) = bg_canvas_ref.get() else {
return;
};
// Skip if already drawn
if *bg_drawn.borrow() {
// Check if we need to redraw (settings changed or first render)
let needs_redraw = {
let last_pan = *last_pan_mode.borrow();
let last_z = *last_zoom.borrow();
last_pan != Some(current_pan_mode)
|| (current_pan_mode && last_z != Some(current_zoom))
};
if !needs_redraw {
return;
}
// Update last values
*last_pan_mode.borrow_mut() = Some(current_pan_mode);
*last_zoom.borrow_mut() = Some(current_zoom);
let canvas_el: &web_sys::HtmlCanvasElement = &canvas;
let canvas_el = canvas_el.clone();
let bg_color = bg_color_clone.clone();
let image_path = image_path_clone.clone();
let bg_drawn_inner = bg_drawn.clone();
// Use setTimeout to ensure DOM is ready before drawing
let draw_bg = Closure::once(Box::new(move || {
let display_width = canvas_el.client_width() as u32;
let display_height = canvas_el.client_height() as u32;
if current_pan_mode {
// Pan mode: canvas at native resolution * zoom
let canvas_width = (scene_width_f * current_zoom) as u32;
let canvas_height = (scene_height_f * current_zoom) as u32;
// If still no dimensions, the canvas likely isn't visible - skip drawing
if display_width == 0 || display_height == 0 {
return;
}
canvas_el.set_width(canvas_width);
canvas_el.set_height(canvas_height);
canvas_el.set_width(display_width);
canvas_el.set_height(display_height);
// Store scale factors (zoom level, no offset)
scale_x.set_value(current_zoom);
scale_y.set_value(current_zoom);
offset_x.set_value(0.0);
offset_y.set_value(0.0);
// Calculate scale to fit scene in canvas
let canvas_aspect = display_width as f64 / display_height as f64;
let scene_aspect = scene_width_f / scene_height_f;
// Signal that scale factors are ready
set_scales_ready.set(true);
let (draw_width, draw_height, draw_x, draw_y) = if canvas_aspect > scene_aspect {
let h = display_height as f64;
let w = h * scene_aspect;
let x = (display_width as f64 - w) / 2.0;
(w, h, x, 0.0)
if let Ok(Some(ctx)) = canvas_el.get_context("2d") {
let ctx: web_sys::CanvasRenderingContext2d =
ctx.dyn_into::<web_sys::CanvasRenderingContext2d>().unwrap();
// Fill entire canvas with background color (no letterboxing)
ctx.set_fill_style_str(&bg_color);
ctx.fill_rect(0.0, 0.0, canvas_width as f64, canvas_height as f64);
// Draw background image if available
if has_background_image && !image_path.is_empty() {
let img = web_sys::HtmlImageElement::new().unwrap();
let img_clone = img.clone();
let ctx_clone = ctx.clone();
let onload = Closure::once(Box::new(move || {
let _ = ctx_clone.draw_image_with_html_image_element_and_dw_and_dh(
&img_clone,
0.0,
0.0,
canvas_width as f64,
canvas_height as f64,
);
}) as Box<dyn FnOnce()>);
img.set_onload(Some(onload.as_ref().unchecked_ref()));
onload.forget();
img.set_src(&image_path);
}
}
} else {
let w = display_width as f64;
let h = w / scene_aspect;
let y = (display_height as f64 - h) / 2.0;
(w, h, 0.0, y)
};
// Fit mode: scale to viewport with letterboxing
let display_width = canvas_el.client_width() as u32;
let display_height = canvas_el.client_height() as u32;
// Store scale factors
let sx = draw_width / scene_width_f;
let sy = draw_height / scene_height_f;
scale_x.set_value(sx);
scale_y.set_value(sy);
offset_x.set_value(draw_x);
offset_y.set_value(draw_y);
// Signal that scale factors are ready
set_scales_ready.set(true);
if let Ok(Some(ctx)) = canvas_el.get_context("2d") {
let ctx: web_sys::CanvasRenderingContext2d =
ctx.dyn_into::<web_sys::CanvasRenderingContext2d>().unwrap();
// Fill letterbox area with black
ctx.set_fill_style_str("#000");
ctx.fill_rect(0.0, 0.0, display_width as f64, display_height as f64);
// Fill scene area with background color
ctx.set_fill_style_str(&bg_color);
ctx.fill_rect(draw_x, draw_y, draw_width, draw_height);
// Draw background image if available
if has_background_image && !image_path.is_empty() {
let img = web_sys::HtmlImageElement::new().unwrap();
let img_clone = img.clone();
let ctx_clone = ctx.clone();
let onload = Closure::once(Box::new(move || {
let _ = ctx_clone.draw_image_with_html_image_element_and_dw_and_dh(
&img_clone, draw_x, draw_y, draw_width, draw_height,
);
}) as Box<dyn FnOnce()>);
img.set_onload(Some(onload.as_ref().unchecked_ref()));
onload.forget();
img.set_src(&image_path);
// If still no dimensions, the canvas likely isn't visible - skip drawing
if display_width == 0 || display_height == 0 {
return;
}
// Mark background as drawn
*bg_drawn_inner.borrow_mut() = true;
canvas_el.set_width(display_width);
canvas_el.set_height(display_height);
// Calculate scale to fit scene in canvas
let canvas_aspect = display_width as f64 / display_height as f64;
let scene_aspect = scene_width_f / scene_height_f;
let (draw_width, draw_height, draw_x, draw_y) = if canvas_aspect > scene_aspect {
let h = display_height as f64;
let w = h * scene_aspect;
let x = (display_width as f64 - w) / 2.0;
(w, h, x, 0.0)
} else {
let w = display_width as f64;
let h = w / scene_aspect;
let y = (display_height as f64 - h) / 2.0;
(w, h, 0.0, y)
};
// Store scale factors
let sx = draw_width / scene_width_f;
let sy = draw_height / scene_height_f;
scale_x.set_value(sx);
scale_y.set_value(sy);
offset_x.set_value(draw_x);
offset_y.set_value(draw_y);
// Signal that scale factors are ready
set_scales_ready.set(true);
if let Ok(Some(ctx)) = canvas_el.get_context("2d") {
let ctx: web_sys::CanvasRenderingContext2d =
ctx.dyn_into::<web_sys::CanvasRenderingContext2d>().unwrap();
// Fill letterbox area with black
ctx.set_fill_style_str("#000");
ctx.fill_rect(0.0, 0.0, display_width as f64, display_height as f64);
// Fill scene area with background color
ctx.set_fill_style_str(&bg_color);
ctx.fill_rect(draw_x, draw_y, draw_width, draw_height);
// Draw background image if available
if has_background_image && !image_path.is_empty() {
let img = web_sys::HtmlImageElement::new().unwrap();
let img_clone = img.clone();
let ctx_clone = ctx.clone();
let onload = Closure::once(Box::new(move || {
let _ = ctx_clone.draw_image_with_html_image_element_and_dw_and_dh(
&img_clone, draw_x, draw_y, draw_width, draw_height,
);
}) as Box<dyn FnOnce()>);
img.set_onload(Some(onload.as_ref().unchecked_ref()));
onload.forget();
img.set_src(&image_path);
}
}
}
}) as Box<dyn FnOnce()>);
@ -270,12 +409,15 @@ pub fn RealmSceneViewer(
});
// =========================================================
// Avatar Effect - runs when members or bubbles change
// Avatar Effect - runs when members, bubbles, or settings change
// =========================================================
Effect::new(move |_| {
// Track both signals - this Effect reruns when either changes
// Track signals - this Effect reruns when any changes
let current_members = members.get();
let current_bubbles = active_bubbles.get();
let current_pan_mode = is_pan_mode.get();
let current_zoom = zoom_level.get();
let current_enlarge = enlarge_props.get();
// Skip drawing if scale factors haven't been calculated yet
if !scales_ready.get() {
@ -290,25 +432,19 @@ pub fn RealmSceneViewer(
let canvas_el = canvas_el.clone();
let draw_avatars_closure = Closure::once(Box::new(move || {
let display_width = canvas_el.client_width() as u32;
let display_height = canvas_el.client_height() as u32;
let canvas_width = canvas_el.width();
let canvas_height = canvas_el.height();
if display_width == 0 || display_height == 0 {
if canvas_width == 0 || canvas_height == 0 {
return;
}
// Resize avatar canvas to match (if needed)
if canvas_el.width() != display_width || canvas_el.height() != display_height {
canvas_el.set_width(display_width);
canvas_el.set_height(display_height);
}
if let Ok(Some(ctx)) = canvas_el.get_context("2d") {
let ctx: web_sys::CanvasRenderingContext2d =
ctx.dyn_into::<web_sys::CanvasRenderingContext2d>().unwrap();
// Clear with transparency (not fill - keeps canvas transparent)
ctx.clear_rect(0.0, 0.0, display_width as f64, display_height as f64);
ctx.clear_rect(0.0, 0.0, canvas_width as f64, canvas_height as f64);
// Get stored scale factors
let sx = scale_x.get_value();
@ -316,8 +452,19 @@ pub fn RealmSceneViewer(
let ox = offset_x.get_value();
let oy = offset_y.get_value();
// Calculate prop size based on mode
let prop_size = calculate_prop_size(
current_pan_mode,
current_zoom,
current_enlarge,
sx,
sy,
scene_width_f,
scene_height_f,
);
// Draw avatars first
draw_avatars(&ctx, &current_members, sx, sy, ox, oy);
draw_avatars(&ctx, &current_members, sx, sy, ox, oy, prop_size);
// Draw speech bubbles on top
let current_time = js_sys::Date::now() as i64;
@ -330,6 +477,7 @@ pub fn RealmSceneViewer(
ox,
oy,
current_time,
prop_size,
);
}
}) as Box<dyn FnOnce()>);
@ -340,11 +488,14 @@ pub fn RealmSceneViewer(
});
// =========================================================
// Props Effect - runs when loose_props changes
// Props Effect - runs when loose_props or settings change
// =========================================================
Effect::new(move |_| {
// Track loose_props signal
// Track signals
let current_props = loose_props.get();
let current_pan_mode = is_pan_mode.get();
let current_zoom = zoom_level.get();
let current_enlarge = enlarge_props.get();
// Skip drawing if scale factors haven't been calculated yet
if !scales_ready.get() {
@ -359,25 +510,19 @@ pub fn RealmSceneViewer(
let canvas_el = canvas_el.clone();
let draw_props_closure = Closure::once(Box::new(move || {
let display_width = canvas_el.client_width() as u32;
let display_height = canvas_el.client_height() as u32;
let canvas_width = canvas_el.width();
let canvas_height = canvas_el.height();
if display_width == 0 || display_height == 0 {
if canvas_width == 0 || canvas_height == 0 {
return;
}
// Resize props canvas to match (if needed)
if canvas_el.width() != display_width || canvas_el.height() != display_height {
canvas_el.set_width(display_width);
canvas_el.set_height(display_height);
}
if let Ok(Some(ctx)) = canvas_el.get_context("2d") {
let ctx: web_sys::CanvasRenderingContext2d =
ctx.dyn_into::<web_sys::CanvasRenderingContext2d>().unwrap();
// Clear with transparency
ctx.clear_rect(0.0, 0.0, display_width as f64, display_height as f64);
ctx.clear_rect(0.0, 0.0, canvas_width as f64, canvas_height as f64);
// Get stored scale factors
let sx = scale_x.get_value();
@ -385,8 +530,19 @@ pub fn RealmSceneViewer(
let ox = offset_x.get_value();
let oy = offset_y.get_value();
// Calculate prop size based on mode
let prop_size = calculate_prop_size(
current_pan_mode,
current_zoom,
current_enlarge,
sx,
sy,
scene_width_f,
scene_height_f,
);
// Draw loose props
draw_loose_props(&ctx, &current_props, sx, sy, ox, oy);
draw_loose_props(&ctx, &current_props, sx, sy, ox, oy, prop_size);
}
}) as Box<dyn FnOnce()>);
@ -394,38 +550,312 @@ pub fn RealmSceneViewer(
let _ = window.request_animation_frame(draw_props_closure.as_ref().unchecked_ref());
draw_props_closure.forget();
});
// =========================================================
// Sync canvas sizes when mode or zoom changes
// =========================================================
Effect::new(move |_| {
let current_pan_mode = is_pan_mode.get();
let current_zoom = zoom_level.get();
// Wait for scales to be ready (background drawn)
if !scales_ready.get() {
return;
}
if current_pan_mode {
// Pan mode: resize props and avatar canvases to match background
let canvas_width = (scene_width_f * current_zoom) as u32;
let canvas_height = (scene_height_f * current_zoom) as u32;
if let Some(canvas) = props_canvas_ref.get() {
let canvas_el: &web_sys::HtmlCanvasElement = &canvas;
if canvas_el.width() != canvas_width || canvas_el.height() != canvas_height {
canvas_el.set_width(canvas_width);
canvas_el.set_height(canvas_height);
}
}
if let Some(canvas) = avatar_canvas_ref.get() {
let canvas_el: &web_sys::HtmlCanvasElement = &canvas;
if canvas_el.width() != canvas_width || canvas_el.height() != canvas_height {
canvas_el.set_width(canvas_width);
canvas_el.set_height(canvas_height);
}
}
} else {
// Fit mode: sync props and avatar canvases to background canvas size
if let Some(bg_canvas) = bg_canvas_ref.get() {
let bg_el: &web_sys::HtmlCanvasElement = &bg_canvas;
let canvas_width = bg_el.width();
let canvas_height = bg_el.height();
if canvas_width > 0 && canvas_height > 0 {
if let Some(canvas) = props_canvas_ref.get() {
let canvas_el: &web_sys::HtmlCanvasElement = &canvas;
if canvas_el.width() != canvas_width || canvas_el.height() != canvas_height {
canvas_el.set_width(canvas_width);
canvas_el.set_height(canvas_height);
}
}
if let Some(canvas) = avatar_canvas_ref.get() {
let canvas_el: &web_sys::HtmlCanvasElement = &canvas;
if canvas_el.width() != canvas_width || canvas_el.height() != canvas_height {
canvas_el.set_width(canvas_width);
canvas_el.set_height(canvas_height);
}
}
}
}
}
});
// =========================================================
// Middle mouse button drag-to-pan (only in pan mode)
// =========================================================
Effect::new(move |_| {
// Track pan mode - re-run when it changes
let pan_mode_enabled = is_pan_mode.get();
let Some(container) = outer_container_ref.get() else {
return;
};
let container_el: web_sys::HtmlElement = container.into();
if !pan_mode_enabled {
// Reset cursor when not in pan mode
let _ = container_el.style().set_property("cursor", "");
return;
}
use std::cell::Cell;
use std::rc::Rc;
use wasm_bindgen::closure::Closure;
let is_dragging = Rc::new(Cell::new(false));
let last_x = Rc::new(Cell::new(0i32));
let last_y = Rc::new(Cell::new(0i32));
let container_for_move = container_el.clone();
let is_dragging_move = is_dragging.clone();
let last_x_move = last_x.clone();
let last_y_move = last_y.clone();
let container_for_down = container_el.clone();
let is_dragging_down = is_dragging.clone();
let last_x_down = last_x.clone();
let last_y_down = last_y.clone();
// Middle mouse down - start drag
let onmousedown = Closure::<dyn Fn(web_sys::MouseEvent)>::new(move |ev: web_sys::MouseEvent| {
// Button 1 is middle mouse button
if ev.button() == 1 {
is_dragging_down.set(true);
last_x_down.set(ev.client_x());
last_y_down.set(ev.client_y());
let _ = container_for_down.style().set_property("cursor", "grabbing");
ev.prevent_default();
}
});
// Mouse move - drag scroll
let onmousemove = Closure::<dyn Fn(web_sys::MouseEvent)>::new(move |ev: web_sys::MouseEvent| {
if is_dragging_move.get() {
let dx = last_x_move.get() - ev.client_x();
let dy = last_y_move.get() - ev.client_y();
last_x_move.set(ev.client_x());
last_y_move.set(ev.client_y());
container_for_move.set_scroll_left(container_for_move.scroll_left() + dx);
container_for_move.set_scroll_top(container_for_move.scroll_top() + dy);
}
});
let container_for_up = container_el.clone();
let is_dragging_up = is_dragging.clone();
// Mouse up - stop drag
let onmouseup = Closure::<dyn Fn(web_sys::MouseEvent)>::new(move |_ev: web_sys::MouseEvent| {
if is_dragging_up.get() {
is_dragging_up.set(false);
let _ = container_for_up.style().set_property("cursor", "");
}
});
// Add event listeners
let _ = container_el.add_event_listener_with_callback(
"mousedown",
onmousedown.as_ref().unchecked_ref(),
);
let _ = container_el.add_event_listener_with_callback(
"mousemove",
onmousemove.as_ref().unchecked_ref(),
);
let _ = container_el.add_event_listener_with_callback(
"mouseup",
onmouseup.as_ref().unchecked_ref(),
);
// Also listen for mouseup on window (in case mouse released outside container)
if let Some(window) = web_sys::window() {
let is_dragging_window = is_dragging.clone();
let container_for_window = container_el.clone();
let onmouseup_window = Closure::<dyn Fn(web_sys::MouseEvent)>::new(move |_ev: web_sys::MouseEvent| {
if is_dragging_window.get() {
is_dragging_window.set(false);
let _ = container_for_window.style().set_property("cursor", "");
}
});
let _ = window.add_event_listener_with_callback(
"mouseup",
onmouseup_window.as_ref().unchecked_ref(),
);
onmouseup_window.forget();
}
// Prevent context menu on middle click
let oncontextmenu = Closure::<dyn Fn(web_sys::MouseEvent)>::new(move |ev: web_sys::MouseEvent| {
if ev.button() == 1 {
ev.prevent_default();
}
});
let _ = container_el.add_event_listener_with_callback(
"auxclick",
oncontextmenu.as_ref().unchecked_ref(),
);
// Forget closures to keep them alive
onmousedown.forget();
onmousemove.forget();
onmouseup.forget();
oncontextmenu.forget();
});
}
// Create wheel handler closure for use in view
let handle_wheel = move |ev: leptos::web_sys::WheelEvent| {
#[cfg(feature = "hydrate")]
{
// Only zoom in pan mode and without Ctrl key
if is_pan_mode.get() && !ev.ctrl_key() {
if let Some(zoom_callback) = on_zoom_change {
let delta_y = ev.delta_y();
// Normalize: scroll up (negative deltaY) = zoom in (positive delta)
// Scroll down (positive deltaY) = zoom out (negative delta)
let zoom_delta = if delta_y < 0.0 { 0.1 } else { -0.1 };
zoom_callback.run(zoom_delta);
ev.prevent_default();
}
}
}
#[cfg(not(feature = "hydrate"))]
let _ = ev;
};
let aspect_ratio = scene_width as f64 / scene_height as f64;
// Computed styles based on mode
let container_class = move || {
if is_pan_mode.get() {
"scene-canvas relative cursor-pointer"
} else {
"scene-canvas relative overflow-hidden cursor-pointer"
}
};
let outer_container_class = move || {
if is_pan_mode.get() {
let zoom = zoom_level.get();
let (vp_w, vp_h) = viewport_dimensions.get();
let canvas_w = scene_width_f * zoom;
let canvas_h = scene_height_f * zoom;
// Center canvas if smaller than viewport in both dimensions
if canvas_w <= vp_w && canvas_h <= vp_h {
"scene-container w-full overflow-auto flex justify-center items-center"
} else {
"scene-container w-full overflow-auto"
}
} else {
"scene-container w-full h-full flex justify-center items-center"
}
};
// Outer container needs max-height in pan mode to enable vertical scrolling
let outer_container_style = move || {
if is_pan_mode.get() {
"max-height: calc(100vh - 64px)".to_string()
} else {
String::new()
}
};
let container_style = move || {
if is_pan_mode.get() {
let zoom = zoom_level.get();
format!(
"width: {}px; height: {}px; background-color: {}",
(scene_width as f64 * zoom) as u32,
(scene_height as f64 * zoom) as u32,
bg_color
)
} else {
format!(
"aspect-ratio: {} / {}; width: min(100%, calc((100vh - 64px) * {})); max-height: calc(100vh - 64px); background-color: {}",
scene_width, scene_height, aspect_ratio, bg_color
)
}
};
let canvas_class = move || {
if is_pan_mode.get() {
"absolute inset-0"
} else {
"absolute inset-0 w-full h-full"
}
};
let canvas_style = move |z_index: i32| {
if is_pan_mode.get() {
let zoom = zoom_level.get();
format!(
"z-index: {}; width: {}px; height: {}px",
z_index,
(scene_width as f64 * zoom) as u32,
(scene_height as f64 * zoom) as u32
)
} else {
format!("z-index: {}; width: 100%; height: 100%", z_index)
}
};
view! {
<div class="scene-container w-full h-full flex justify-center items-center">
<div node_ref=outer_container_ref class=outer_container_class style=outer_container_style on:wheel=handle_wheel>
<div
class="scene-canvas relative overflow-hidden cursor-pointer"
style:background-color=bg_color.clone()
style:aspect-ratio=format!("{} / {}", scene_width, scene_height)
style:width=format!("min(100%, calc((100vh - 64px) * {}))", aspect_ratio)
style:max-height="calc(100vh - 64px)"
class=container_class
style=container_style
>
// Background layer - static, drawn once
<canvas
node_ref=bg_canvas_ref
class="absolute inset-0 w-full h-full"
style="z-index: 0"
class=canvas_class
style=move || canvas_style(0)
aria-hidden="true"
/>
// Props layer - loose props, redrawn on drop/pickup
<canvas
node_ref=props_canvas_ref
class="absolute inset-0 w-full h-full"
style="z-index: 1"
class=canvas_class
style=move || canvas_style(1)
aria-hidden="true"
/>
// Avatar layer - dynamic, transparent background
<canvas
node_ref=avatar_canvas_ref
class="absolute inset-0 w-full h-full"
style="z-index: 2"
class=canvas_class
style=move || canvas_style(2)
aria-label=format!("Scene: {}", scene.name)
role="img"
on:click=move |ev| {
@ -445,6 +875,34 @@ pub fn RealmSceneViewer(
#[cfg(feature = "hydrate")]
use wasm_bindgen::JsCast;
/// Calculate prop/avatar size based on current rendering mode.
///
/// - Pan mode: BASE_PROP_SIZE * zoom_level
/// - Fit mode with enlarge: Reference scaling based on 1920x1080
/// - Fit mode without enlarge: BASE_PROP_SIZE * min(scale_x, scale_y)
#[cfg(feature = "hydrate")]
fn calculate_prop_size(
pan_mode: bool,
zoom_level: f64,
enlarge_props: bool,
scale_x: f64,
scale_y: f64,
scene_width: f64,
scene_height: f64,
) -> f64 {
if pan_mode {
// Pan mode: base size * zoom
BASE_PROP_SIZE * zoom_level
} else if enlarge_props {
// Reference scaling: scale props relative to 1920x1080 reference
let ref_scale = (scene_width / REFERENCE_WIDTH).max(scene_height / REFERENCE_HEIGHT);
BASE_PROP_SIZE * ref_scale * scale_x.min(scale_y)
} else {
// Default: base size scaled to viewport
BASE_PROP_SIZE * scale_x.min(scale_y)
}
}
/// Normalize an asset path to be absolute, prefixing with /static/ if needed.
#[cfg(feature = "hydrate")]
fn normalize_asset_path(path: &str) -> String {
@ -463,13 +921,14 @@ fn draw_avatars(
scale_y: f64,
offset_x: f64,
offset_y: f64,
prop_size: f64,
) {
let avatar_size = prop_size;
for member in members {
let x = member.member.position_x * scale_x + offset_x;
let y = member.member.position_y * scale_y + offset_y;
let avatar_size = 60.0 * scale_x.min(scale_y);
// Draw avatar placeholder circle
ctx.begin_path();
let _ = ctx.arc(x, y - avatar_size / 2.0, avatar_size / 2.0, 0.0, std::f64::consts::PI * 2.0);
@ -516,11 +975,14 @@ fn draw_avatars(
img.set_src(&normalize_asset_path(emotion_path));
}
// Scale factor for text/badges relative to avatar size
let text_scale = avatar_size / BASE_PROP_SIZE;
// Draw emotion indicator on avatar
let emotion = member.member.current_emotion;
if emotion > 0 {
// Draw emotion number in a small badge
let badge_size = 16.0 * scale_x.min(scale_y);
let badge_size = 16.0 * text_scale;
let badge_x = x + avatar_size / 2.0 - badge_size / 2.0;
let badge_y = y - avatar_size - badge_size / 2.0;
@ -532,7 +994,7 @@ fn draw_avatars(
// Emotion number
ctx.set_fill_style_str("#000");
ctx.set_font(&format!("bold {}px sans-serif", 10.0 * scale_x.min(scale_y)));
ctx.set_font(&format!("bold {}px sans-serif", 10.0 * text_scale));
ctx.set_text_align("center");
ctx.set_text_baseline("middle");
let _ = ctx.fill_text(&format!("{}", emotion), badge_x, badge_y);
@ -540,10 +1002,10 @@ fn draw_avatars(
// Draw display name
ctx.set_fill_style_str("#fff");
ctx.set_font(&format!("{}px sans-serif", 12.0 * scale_x.min(scale_y)));
ctx.set_font(&format!("{}px sans-serif", 12.0 * text_scale));
ctx.set_text_align("center");
ctx.set_text_baseline("alphabetic");
let _ = ctx.fill_text(&member.member.display_name, x, y + 10.0 * scale_y);
let _ = ctx.fill_text(&member.member.display_name, x, y + 10.0 * text_scale);
}
}
@ -558,15 +1020,16 @@ fn draw_speech_bubbles(
offset_x: f64,
offset_y: f64,
current_time_ms: i64,
prop_size: f64,
) {
let scale = scale_x.min(scale_y);
let avatar_size = 60.0 * scale;
let max_bubble_width = 200.0 * scale;
let padding = 8.0 * scale;
let font_size = 12.0 * scale;
let line_height = 16.0 * scale;
let tail_size = 8.0 * scale;
let border_radius = 8.0 * scale;
let avatar_size = prop_size;
let text_scale = avatar_size / BASE_PROP_SIZE;
let max_bubble_width = 200.0 * text_scale;
let padding = 8.0 * text_scale;
let font_size = 12.0 * text_scale;
let line_height = 16.0 * text_scale;
let tail_size = 8.0 * text_scale;
let border_radius = 8.0 * text_scale;
for member in members {
let key = (member.member.user_id, member.member.guest_session_id);
@ -599,12 +1062,12 @@ fn draw_speech_bubbles(
})
.fold(0.0_f64, |a: f64, b: f64| a.max(b))
+ padding * 2.0;
let bubble_width = bubble_width.max(60.0 * scale); // Minimum width
let bubble_width = bubble_width.max(60.0 * text_scale); // Minimum width
let bubble_height = (lines.len() as f64) * line_height + padding * 2.0;
// Position bubble above avatar
let bubble_x = x - bubble_width / 2.0;
let bubble_y = y - avatar_size - bubble_height - tail_size - 5.0 * scale;
let bubble_y = y - avatar_size - bubble_height - tail_size - 5.0 * text_scale;
// Draw bubble background with rounded corners
draw_rounded_rect(ctx, bubble_x, bubble_y, bubble_width, bubble_height, border_radius);
@ -719,8 +1182,8 @@ fn draw_loose_props(
scale_y: f64,
offset_x: f64,
offset_y: f64,
prop_size: f64,
) {
let prop_size = 60.0 * scale_x.min(scale_y);
for prop in props {
let x = prop.position_x * scale_x + offset_x;
@ -755,8 +1218,9 @@ fn draw_loose_props(
ctx.stroke();
// Draw prop name below
let text_scale = prop_size / BASE_PROP_SIZE;
ctx.set_fill_style_str("#fff");
ctx.set_font(&format!("{}px sans-serif", 10.0 * scale_x.min(scale_y)));
ctx.set_font(&format!("{}px sans-serif", 10.0 * text_scale));
ctx.set_text_align("center");
ctx.set_text_baseline("top");
let _ = ctx.fill_text(&prop.prop_name, x, y + prop_size / 2.0 + 2.0);