fix: auth for admin

This commit is contained in:
Evan Carroll 2026-01-22 22:03:27 -06:00
parent 6fb90e42c3
commit a2a0fe5510
9 changed files with 129 additions and 46 deletions

View file

@ -14,6 +14,8 @@ use sqlx::PgPool;
use std::path::PathBuf;
use uuid::Uuid;
use crate::auth::AdminConn;
// =============================================================================
// Image Processing Helpers
// =============================================================================
@ -210,17 +212,20 @@ pub struct CreateSceneResponse {
/// Create a new scene in a realm.
pub async fn create_scene(
State(pool): State<PgPool>,
admin_conn: AdminConn,
Path(slug): Path<String>,
Json(mut req): Json<CreateSceneRequest>,
) -> Result<Json<CreateSceneResponse>, AppError> {
let conn = admin_conn.0;
let mut guard = conn.acquire().await;
// Get the realm
let realm = realms::get_realm_by_slug(&pool, &slug)
let realm = realms::get_realm_by_slug(&mut *guard, &slug)
.await?
.ok_or_else(|| AppError::NotFound(format!("Realm '{}' not found", slug)))?;
// Check if slug is available
let available = scenes::is_scene_slug_available(&pool, realm.id, &req.slug).await?;
let available = scenes::is_scene_slug_available(&mut *guard, realm.id, &req.slug).await?;
if !available {
return Err(AppError::Conflict(format!(
"Scene slug '{}' is already taken in this realm",
@ -249,7 +254,7 @@ pub async fn create_scene(
}
}
let scene = scenes::create_scene_with_id(&pool, scene_id, realm.id, &req).await?;
let scene = scenes::create_scene_with_id(&mut *guard, scene_id, realm.id, &req).await?;
Ok(Json(CreateSceneResponse {
id: scene.id,
slug: scene.slug,
@ -258,12 +263,15 @@ pub async fn create_scene(
/// Update a scene.
pub async fn update_scene(
State(pool): State<PgPool>,
admin_conn: AdminConn,
Path(scene_id): Path<Uuid>,
Json(mut req): Json<UpdateSceneRequest>,
) -> Result<Json<Scene>, AppError> {
let conn = admin_conn.0;
let mut guard = conn.acquire().await;
// Get the existing scene to get realm_id
let existing_scene = scenes::get_scene_by_id(&pool, scene_id)
let existing_scene = scenes::get_scene_by_id(&mut *guard, scene_id)
.await?
.ok_or_else(|| AppError::NotFound("Scene not found".to_string()))?;
@ -296,15 +304,17 @@ pub async fn update_scene(
}
}
let scene = scenes::update_scene(&pool, scene_id, &req).await?;
let scene = scenes::update_scene(&mut *guard, scene_id, &req).await?;
Ok(Json(scene))
}
/// Delete a scene.
pub async fn delete_scene(
State(pool): State<PgPool>,
admin_conn: AdminConn,
Path(scene_id): Path<Uuid>,
) -> Result<Json<()>, AppError> {
scenes::delete_scene(&pool, scene_id).await?;
let conn = admin_conn.0;
let mut guard = conn.acquire().await;
scenes::delete_scene(&mut *guard, scene_id).await?;
Ok(Json(()))
}