fix: multiple bugs
* Hard-refresh saves coords before disconnect * Position persisted between sessions * Scaling isn't assumed on initial, it waits for calculations to finish
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a96581cbf0
commit
98f38c9714
3 changed files with 99 additions and 8 deletions
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@ -8,16 +8,31 @@ use chattyness_error::AppError;
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/// Join a channel as an authenticated user.
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///
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/// Creates a channel_members entry with default position (400, 300).
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/// Restores the user's last position if they were previously in the same scene,
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/// otherwise uses the default position (400, 300).
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/// Note: channel_id is actually scene_id in this system (scenes are used directly as channels).
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pub async fn join_channel<'e>(
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executor: impl PgExecutor<'e>,
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channel_id: Uuid,
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user_id: Uuid,
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) -> Result<ChannelMember, AppError> {
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// Note: channel_id is actually scene_id in this system
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let member = sqlx::query_as::<_, ChannelMember>(
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r#"
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INSERT INTO realm.channel_members (channel_id, user_id, position)
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VALUES ($1, $2, ST_SetSRID(ST_MakePoint(400, 300), 0))
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SELECT $1, $2, COALESCE(
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-- Try to restore last position if user was in the same scene
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-- Note: channel_id = scene_id in this system
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(SELECT m.last_position
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FROM realm.memberships m
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JOIN realm.scenes s ON s.id = $1
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WHERE m.user_id = $2
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AND m.realm_id = s.realm_id
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AND m.last_scene_id = $1
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AND m.last_position IS NOT NULL),
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-- Default position
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ST_SetSRID(ST_MakePoint(400, 300), 0)
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)
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ON CONFLICT (channel_id, user_id) DO UPDATE
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SET joined_at = now()
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RETURNING
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@ -67,13 +82,40 @@ pub async fn ensure_active_avatar<'e>(
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}
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/// Leave a channel.
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///
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/// Saves the user's current position to memberships.last_position before removing them.
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/// Note: channel_id is actually scene_id in this system (scenes are used directly as channels).
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pub async fn leave_channel<'e>(
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executor: impl PgExecutor<'e>,
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channel_id: Uuid,
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user_id: Uuid,
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) -> Result<(), AppError> {
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// Use data-modifying CTEs with RETURNING to ensure all CTEs execute
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// Note: channel_id is actually scene_id in this system
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sqlx::query(
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r#"DELETE FROM realm.channel_members WHERE channel_id = $1 AND user_id = $2"#,
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r#"
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WITH member_info AS (
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SELECT cm.position, cm.channel_id as scene_id, s.realm_id
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FROM realm.channel_members cm
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JOIN realm.scenes s ON cm.channel_id = s.id
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WHERE cm.channel_id = $1 AND cm.user_id = $2
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),
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save_position AS (
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UPDATE realm.memberships m
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SET last_position = mi.position,
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last_scene_id = mi.scene_id,
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last_visited_at = now()
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FROM member_info mi
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WHERE m.realm_id = mi.realm_id AND m.user_id = $2
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RETURNING m.user_id
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),
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do_delete AS (
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DELETE FROM realm.channel_members
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WHERE channel_id = $1 AND user_id = $2
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RETURNING user_id
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)
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SELECT COUNT(*) FROM save_position, do_delete
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"#,
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)
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.bind(channel_id)
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.bind(user_id)
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@ -97,6 +97,9 @@ pub fn RealmSceneViewer(
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let offset_x = StoredValue::new(0.0_f64);
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let offset_y = StoredValue::new(0.0_f64);
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// Signal to track when scale factors have been properly calculated
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let (scales_ready, set_scales_ready) = signal(false);
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// Handle canvas click for movement or prop pickup (on avatar canvas - topmost layer)
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#[cfg(feature = "hydrate")]
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let on_canvas_click = {
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@ -125,9 +128,9 @@ pub fn RealmSceneViewer(
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let scene_x = scene_x.max(0.0).min(scene_width as f64);
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let scene_y = scene_y.max(0.0).min(scene_height as f64);
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// Check if click is within 32px of any loose prop
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// Check if click is within 40px of any loose prop
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let current_props = loose_props.get();
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let prop_click_radius = 32.0;
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let prop_click_radius = 40.0;
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let mut clicked_prop: Option<Uuid> = None;
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for prop in ¤t_props {
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@ -220,6 +223,9 @@ pub fn RealmSceneViewer(
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offset_x.set_value(draw_x);
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offset_y.set_value(draw_y);
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// Signal that scale factors are ready
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set_scales_ready.set(true);
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if let Ok(Some(ctx)) = canvas_el.get_context("2d") {
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let ctx: web_sys::CanvasRenderingContext2d =
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ctx.dyn_into::<web_sys::CanvasRenderingContext2d>().unwrap();
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@ -271,6 +277,11 @@ pub fn RealmSceneViewer(
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let current_members = members.get();
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let current_bubbles = active_bubbles.get();
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// Skip drawing if scale factors haven't been calculated yet
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if !scales_ready.get() {
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return;
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}
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let Some(canvas) = avatar_canvas_ref.get() else {
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return;
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};
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@ -335,6 +346,11 @@ pub fn RealmSceneViewer(
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// Track loose_props signal
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let current_props = loose_props.get();
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// Skip drawing if scale factors haven't been calculated yet
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if !scales_ready.get() {
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return;
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}
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let Some(canvas) = props_canvas_ref.get() else {
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return;
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};
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@ -452,7 +468,7 @@ fn draw_avatars(
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let x = member.member.position_x * scale_x + offset_x;
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let y = member.member.position_y * scale_y + offset_y;
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let avatar_size = 48.0 * scale_x.min(scale_y);
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let avatar_size = 60.0 * scale_x.min(scale_y);
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// Draw avatar placeholder circle
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ctx.begin_path();
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@ -544,7 +560,7 @@ fn draw_speech_bubbles(
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current_time_ms: i64,
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) {
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let scale = scale_x.min(scale_y);
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let avatar_size = 48.0 * scale;
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let avatar_size = 60.0 * scale;
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let max_bubble_width = 200.0 * scale;
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let padding = 8.0 * scale;
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let font_size = 12.0 * scale;
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@ -704,7 +720,7 @@ fn draw_loose_props(
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offset_x: f64,
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offset_y: f64,
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) {
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let prop_size = 48.0 * scale_x.min(scale_y);
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let prop_size = 60.0 * scale_x.min(scale_y);
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for prop in props {
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let x = prop.position_x * scale_x + offset_x;
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@ -61,6 +61,9 @@ pub fn RealmPage() -> impl IntoView {
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// Loose props state
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let (loose_props, set_loose_props) = signal(Vec::<LooseProp>::new());
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// Track user's current position for saving on beforeunload
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let (current_position, set_current_position) = signal((400.0_f64, 300.0_f64));
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let realm_data = LocalResource::new(move || {
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let slug = slug.get();
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async move {
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@ -233,6 +236,8 @@ pub fn RealmPage() -> impl IntoView {
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// Handle position update via WebSocket
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#[cfg(feature = "hydrate")]
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let on_move = Callback::new(move |(x, y): (f64, f64)| {
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// Track position for saving on beforeunload
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set_current_position.set((x, y));
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ws_sender.with_value(|sender| {
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if let Some(send_fn) = sender {
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send_fn(ClientMessage::UpdatePosition { x, y });
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@ -359,6 +364,34 @@ pub fn RealmPage() -> impl IntoView {
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// Store the closure for cleanup
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*closure_holder_clone.borrow_mut() = Some(closure);
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});
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// Save position on page unload (beforeunload event)
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Effect::new({
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let ws_sender = ws_sender.clone();
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move |_| {
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let Some(window) = web_sys::window() else {
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return;
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};
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let handler = Closure::<dyn Fn(web_sys::BeforeUnloadEvent)>::new({
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let ws_sender = ws_sender.clone();
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move |_: web_sys::BeforeUnloadEvent| {
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let (x, y) = current_position.get_untracked();
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ws_sender.with_value(|sender| {
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if let Some(send_fn) = sender {
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send_fn(ClientMessage::UpdatePosition { x, y });
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}
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});
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}
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});
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let _ = window.add_event_listener_with_callback(
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"beforeunload",
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handler.as_ref().unchecked_ref(),
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);
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handler.forget();
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}
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});
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}
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// Callback for chat focus changes
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