feat: make canvas refresh more efficient
This commit is contained in:
parent
b430c80000
commit
8447fdef5d
5 changed files with 507 additions and 408 deletions
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@ -15,7 +15,8 @@ use uuid::Uuid;
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use chattyness_db::models::{ChannelMemberWithAvatar, LooseProp, Scene};
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use super::chat_types::{emotion_bubble_colors, ActiveBubble};
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use super::avatar_canvas::{member_key, AvatarCanvas};
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use super::chat_types::ActiveBubble;
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use super::settings::{
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calculate_min_zoom, ViewerSettings, BASE_PROP_SIZE, REFERENCE_HEIGHT, REFERENCE_WIDTH,
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};
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@ -117,10 +118,7 @@ pub fn RealmSceneViewer(
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}
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});
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let enlarge_props = Signal::derive(move || {
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let s = settings.get();
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!s.panning_enabled && s.enlarge_props
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});
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let enlarge_props = Signal::derive(move || settings.get().enlarge_props);
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let bg_color = scene
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.background_color
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@ -132,10 +130,10 @@ pub fn RealmSceneViewer(
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#[allow(unused_variables)]
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let image_path = scene.background_image_path.clone().unwrap_or_default();
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// Three separate canvas refs for layered rendering
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// Canvas refs for background and props layers
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// Avatar layer now uses individual canvas elements per user
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let bg_canvas_ref = NodeRef::<leptos::html::Canvas>::new();
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let props_canvas_ref = NodeRef::<leptos::html::Canvas>::new();
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let avatar_canvas_ref = NodeRef::<leptos::html::Canvas>::new();
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// Outer container ref for middle-mouse drag scrolling
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let outer_container_ref = NodeRef::<leptos::html::Div>::new();
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@ -149,21 +147,20 @@ pub fn RealmSceneViewer(
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// Signal to track when scale factors have been properly calculated
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let (scales_ready, set_scales_ready) = signal(false);
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// Handle canvas click for movement or prop pickup (on avatar canvas - topmost layer)
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// Handle overlay click for movement or prop pickup
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// TODO: Add hit-testing for avatar clicks
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#[cfg(feature = "hydrate")]
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let on_canvas_click = {
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let on_overlay_click = {
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let on_move = on_move.clone();
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let on_prop_click = on_prop_click.clone();
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move |ev: web_sys::MouseEvent| {
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let Some(canvas) = avatar_canvas_ref.get() else {
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return;
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};
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// Get click position relative to the target element
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let target = ev.current_target().unwrap();
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let element: web_sys::HtmlElement = target.dyn_into().unwrap();
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let rect = element.get_bounding_client_rect();
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let canvas_el: &web_sys::HtmlCanvasElement = &canvas;
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let rect = canvas_el.get_bounding_client_rect();
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let canvas_x = ev.client_x() as f64 - rect.left();
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let canvas_y = ev.client_y() as f64 - rect.top();
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let click_x = ev.client_x() as f64 - rect.left();
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let click_y = ev.client_y() as f64 - rect.top();
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let sx = scale_x.get_value();
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let sy = scale_y.get_value();
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@ -171,8 +168,8 @@ pub fn RealmSceneViewer(
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let oy = offset_y.get_value();
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if sx > 0.0 && sy > 0.0 {
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let scene_x = (canvas_x - ox) / sx;
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let scene_y = (canvas_y - oy) / sy;
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let scene_x = (click_x - ox) / sx;
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let scene_y = (click_y - oy) / sy;
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let scene_x = scene_x.max(0.0).min(scene_width as f64);
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let scene_y = scene_y.max(0.0).min(scene_height as f64);
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@ -408,85 +405,6 @@ pub fn RealmSceneViewer(
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draw_bg.forget();
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});
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// =========================================================
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// Avatar Effect - runs when members, bubbles, or settings change
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// =========================================================
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Effect::new(move |_| {
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// Track signals - this Effect reruns when any changes
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let current_members = members.get();
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let current_bubbles = active_bubbles.get();
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let current_pan_mode = is_pan_mode.get();
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let current_zoom = zoom_level.get();
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let current_enlarge = enlarge_props.get();
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// Skip drawing if scale factors haven't been calculated yet
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if !scales_ready.get() {
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return;
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}
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let Some(canvas) = avatar_canvas_ref.get() else {
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return;
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};
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let canvas_el: &web_sys::HtmlCanvasElement = &canvas;
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let canvas_el = canvas_el.clone();
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let draw_avatars_closure = Closure::once(Box::new(move || {
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let canvas_width = canvas_el.width();
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let canvas_height = canvas_el.height();
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if canvas_width == 0 || canvas_height == 0 {
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return;
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}
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if let Ok(Some(ctx)) = canvas_el.get_context("2d") {
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let ctx: web_sys::CanvasRenderingContext2d =
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ctx.dyn_into::<web_sys::CanvasRenderingContext2d>().unwrap();
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// Clear with transparency (not fill - keeps canvas transparent)
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ctx.clear_rect(0.0, 0.0, canvas_width as f64, canvas_height as f64);
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// Get stored scale factors
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let sx = scale_x.get_value();
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let sy = scale_y.get_value();
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let ox = offset_x.get_value();
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let oy = offset_y.get_value();
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// Calculate prop size based on mode
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let prop_size = calculate_prop_size(
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current_pan_mode,
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current_zoom,
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current_enlarge,
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sx,
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sy,
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scene_width_f,
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scene_height_f,
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);
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// Draw avatars first
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draw_avatars(&ctx, ¤t_members, sx, sy, ox, oy, prop_size);
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// Draw speech bubbles on top
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let current_time = js_sys::Date::now() as i64;
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draw_speech_bubbles(
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&ctx,
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¤t_members,
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¤t_bubbles,
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sx,
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sy,
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ox,
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oy,
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current_time,
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prop_size,
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);
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}
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}) as Box<dyn FnOnce()>);
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let window = web_sys::window().unwrap();
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let _ = window.request_animation_frame(draw_avatars_closure.as_ref().unchecked_ref());
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draw_avatars_closure.forget();
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});
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// =========================================================
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// Props Effect - runs when loose_props or settings change
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// =========================================================
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@ -575,14 +493,7 @@ pub fn RealmSceneViewer(
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canvas_el.set_height(canvas_height);
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}
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}
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if let Some(canvas) = avatar_canvas_ref.get() {
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let canvas_el: &web_sys::HtmlCanvasElement = &canvas;
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if canvas_el.width() != canvas_width || canvas_el.height() != canvas_height {
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canvas_el.set_width(canvas_width);
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canvas_el.set_height(canvas_height);
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}
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}
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// Note: Avatar canvases are now individual elements that manage their own sizes
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} else {
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// Fit mode: sync props and avatar canvases to background canvas size
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if let Some(bg_canvas) = bg_canvas_ref.get() {
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@ -598,14 +509,7 @@ pub fn RealmSceneViewer(
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canvas_el.set_height(canvas_height);
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}
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}
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if let Some(canvas) = avatar_canvas_ref.get() {
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let canvas_el: &web_sys::HtmlCanvasElement = &canvas;
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if canvas_el.width() != canvas_width || canvas_el.height() != canvas_height {
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canvas_el.set_width(canvas_width);
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canvas_el.set_height(canvas_height);
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}
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}
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// Note: Avatar canvases are now individual elements that manage their own sizes
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}
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}
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}
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@ -831,6 +735,40 @@ pub fn RealmSceneViewer(
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}
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};
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// Sorted members signal for z-ordering (most recently joined = highest z-index)
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let sorted_members = Signal::derive(move || {
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let mut m = members.get();
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// Sort by joined_at descending - most recent joins on top
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m.sort_by(|a, b| b.member.joined_at.cmp(&a.member.joined_at));
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m
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});
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// Calculate prop size based on current settings
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let prop_size = Signal::derive(move || {
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let current_pan_mode = is_pan_mode.get();
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let current_zoom = zoom_level.get();
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let current_enlarge = enlarge_props.get();
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let sx = scale_x.get_value();
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let sy = scale_y.get_value();
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// Reference scale factor for "enlarge props" mode
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let ref_scale = (scene_width_f / REFERENCE_WIDTH).max(scene_height_f / REFERENCE_HEIGHT);
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if current_pan_mode {
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if current_enlarge {
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BASE_PROP_SIZE * ref_scale * current_zoom
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} else {
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BASE_PROP_SIZE * current_zoom
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}
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} else if current_enlarge {
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BASE_PROP_SIZE * ref_scale * sx.min(sy)
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} else {
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BASE_PROP_SIZE * sx.min(sy)
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}
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});
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let scene_name = scene.name.clone();
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view! {
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<div node_ref=outer_container_ref class=outer_container_class style=outer_container_style on:wheel=handle_wheel>
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<div
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@ -851,22 +789,60 @@ pub fn RealmSceneViewer(
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style=move || canvas_style(1)
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aria-hidden="true"
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/>
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// Avatar layer - dynamic, transparent background
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<canvas
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node_ref=avatar_canvas_ref
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class=canvas_class
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style=move || canvas_style(2)
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aria-label=format!("Scene: {}", scene.name)
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// Avatars container - individual canvases per user
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<div
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class="avatars-container absolute inset-0"
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style="z-index: 2; pointer-events: none;"
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>
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{move || {
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// Wait for scale factors to be calculated before rendering avatars
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if !scales_ready.get() {
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return Vec::new().into_iter().collect_view();
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}
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let current_bubbles = active_bubbles.get();
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let sx = scale_x.get_value();
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let sy = scale_y.get_value();
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let ox = offset_x.get_value();
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let oy = offset_y.get_value();
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let ps = prop_size.get();
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sorted_members.get()
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.into_iter()
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.enumerate()
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.map(|(idx, member)| {
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let key = member_key(&member);
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let bubble = current_bubbles.get(&key).cloned();
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let z = (idx as i32) + 10;
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view! {
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<AvatarCanvas
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member=member
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scale_x=sx
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scale_y=sy
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offset_x=ox
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offset_y=oy
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prop_size=ps
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z_index=z
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active_bubble=bubble
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/>
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}
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})
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.collect_view()
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}}
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</div>
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// Click overlay - captures clicks for movement and hit-testing
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<div
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class="click-overlay absolute inset-0"
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style="z-index: 3; cursor: pointer;"
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aria-label=format!("Scene: {}", scene_name)
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role="img"
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on:click=move |ev| {
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#[cfg(feature = "hydrate")]
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on_canvas_click(ev);
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on_overlay_click(ev);
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#[cfg(not(feature = "hydrate"))]
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let _ = ev;
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}
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>
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{format!("Scene: {}", scene.name)}
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</canvas>
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/>
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</div>
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</div>
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}
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@ -877,7 +853,8 @@ use wasm_bindgen::JsCast;
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/// Calculate prop/avatar size based on current rendering mode.
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///
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/// - Pan mode: BASE_PROP_SIZE * zoom_level
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/// - Pan mode without enlarge: BASE_PROP_SIZE * zoom_level
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/// - Pan mode with enlarge: BASE_PROP_SIZE * reference_scale * zoom_level
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/// - Fit mode with enlarge: Reference scaling based on 1920x1080
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/// - Fit mode without enlarge: BASE_PROP_SIZE * min(scale_x, scale_y)
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#[cfg(feature = "hydrate")]
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@ -890,12 +867,17 @@ fn calculate_prop_size(
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scene_width: f64,
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scene_height: f64,
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) -> f64 {
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// Reference scale factor for "enlarge props" mode
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let ref_scale = (scene_width / REFERENCE_WIDTH).max(scene_height / REFERENCE_HEIGHT);
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if pan_mode {
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// Pan mode: base size * zoom
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BASE_PROP_SIZE * zoom_level
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if enlarge_props {
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BASE_PROP_SIZE * ref_scale * zoom_level
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} else {
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BASE_PROP_SIZE * zoom_level
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}
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} else if enlarge_props {
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// Reference scaling: scale props relative to 1920x1080 reference
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let ref_scale = (scene_width / REFERENCE_WIDTH).max(scene_height / REFERENCE_HEIGHT);
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BASE_PROP_SIZE * ref_scale * scale_x.min(scale_y)
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} else {
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// Default: base size scaled to viewport
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@ -913,266 +895,6 @@ fn normalize_asset_path(path: &str) -> String {
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}
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}
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#[cfg(feature = "hydrate")]
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fn draw_avatars(
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ctx: &web_sys::CanvasRenderingContext2d,
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members: &[ChannelMemberWithAvatar],
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scale_x: f64,
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scale_y: f64,
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offset_x: f64,
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offset_y: f64,
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prop_size: f64,
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) {
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let avatar_size = prop_size;
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for member in members {
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let x = member.member.position_x * scale_x + offset_x;
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let y = member.member.position_y * scale_y + offset_y;
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// Draw avatar placeholder circle
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ctx.begin_path();
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let _ = ctx.arc(x, y - avatar_size / 2.0, avatar_size / 2.0, 0.0, std::f64::consts::PI * 2.0);
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ctx.set_fill_style_str("#6366f1");
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ctx.fill();
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// Draw skin layer sprite if available
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if let Some(ref skin_path) = member.avatar.skin_layer[4] {
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let img = web_sys::HtmlImageElement::new().unwrap();
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let img_clone = img.clone();
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let ctx_clone = ctx.clone();
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let draw_x = x;
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let draw_y = y - avatar_size;
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let size = avatar_size;
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let onload = wasm_bindgen::closure::Closure::once(Box::new(move || {
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let _ = ctx_clone.draw_image_with_html_image_element_and_dw_and_dh(
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&img_clone, draw_x - size / 2.0, draw_y, size, size,
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);
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}) as Box<dyn FnOnce()>);
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img.set_onload(Some(onload.as_ref().unchecked_ref()));
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onload.forget();
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img.set_src(&normalize_asset_path(skin_path));
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}
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// Draw emotion overlay if available
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if let Some(ref emotion_path) = member.avatar.emotion_layer[4] {
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let img = web_sys::HtmlImageElement::new().unwrap();
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let img_clone = img.clone();
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let ctx_clone = ctx.clone();
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let draw_x = x;
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let draw_y = y - avatar_size;
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let size = avatar_size;
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let onload = wasm_bindgen::closure::Closure::once(Box::new(move || {
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let _ = ctx_clone.draw_image_with_html_image_element_and_dw_and_dh(
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&img_clone, draw_x - size / 2.0, draw_y, size, size,
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);
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}) as Box<dyn FnOnce()>);
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img.set_onload(Some(onload.as_ref().unchecked_ref()));
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onload.forget();
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img.set_src(&normalize_asset_path(emotion_path));
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}
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// Scale factor for text/badges relative to avatar size
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let text_scale = avatar_size / BASE_PROP_SIZE;
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// Draw emotion indicator on avatar
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let emotion = member.member.current_emotion;
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if emotion > 0 {
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// Draw emotion number in a small badge
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let badge_size = 16.0 * text_scale;
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let badge_x = x + avatar_size / 2.0 - badge_size / 2.0;
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let badge_y = y - avatar_size - badge_size / 2.0;
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// Badge background
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ctx.begin_path();
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let _ = ctx.arc(badge_x, badge_y, badge_size / 2.0, 0.0, std::f64::consts::PI * 2.0);
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ctx.set_fill_style_str("#f59e0b"); // Amber color for emotion badge
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ctx.fill();
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// Emotion number
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ctx.set_fill_style_str("#000");
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ctx.set_font(&format!("bold {}px sans-serif", 10.0 * text_scale));
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ctx.set_text_align("center");
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ctx.set_text_baseline("middle");
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let _ = ctx.fill_text(&format!("{}", emotion), badge_x, badge_y);
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}
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// Draw display name
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ctx.set_fill_style_str("#fff");
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ctx.set_font(&format!("{}px sans-serif", 12.0 * text_scale));
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ctx.set_text_align("center");
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ctx.set_text_baseline("alphabetic");
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let _ = ctx.fill_text(&member.member.display_name, x, y + 10.0 * text_scale);
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}
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}
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/// Draw speech bubbles above avatars.
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#[cfg(feature = "hydrate")]
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fn draw_speech_bubbles(
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ctx: &web_sys::CanvasRenderingContext2d,
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members: &[ChannelMemberWithAvatar],
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bubbles: &HashMap<(Option<Uuid>, Option<Uuid>), ActiveBubble>,
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scale_x: f64,
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||||
scale_y: f64,
|
||||
offset_x: f64,
|
||||
offset_y: f64,
|
||||
current_time_ms: i64,
|
||||
prop_size: f64,
|
||||
) {
|
||||
let avatar_size = prop_size;
|
||||
let text_scale = avatar_size / BASE_PROP_SIZE;
|
||||
let max_bubble_width = 200.0 * text_scale;
|
||||
let padding = 8.0 * text_scale;
|
||||
let font_size = 12.0 * text_scale;
|
||||
let line_height = 16.0 * text_scale;
|
||||
let tail_size = 8.0 * text_scale;
|
||||
let border_radius = 8.0 * text_scale;
|
||||
|
||||
for member in members {
|
||||
let key = (member.member.user_id, member.member.guest_session_id);
|
||||
|
||||
if let Some(bubble) = bubbles.get(&key) {
|
||||
// Skip expired bubbles
|
||||
if bubble.expires_at < current_time_ms {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Use member's CURRENT position, not message position
|
||||
let x = member.member.position_x * scale_x + offset_x;
|
||||
let y = member.member.position_y * scale_y + offset_y;
|
||||
|
||||
// Get emotion colors
|
||||
let (bg_color, border_color, text_color) =
|
||||
emotion_bubble_colors(&bubble.message.emotion);
|
||||
|
||||
// Measure and wrap text
|
||||
ctx.set_font(&format!("{}px sans-serif", font_size));
|
||||
let lines = wrap_text(ctx, &bubble.message.content, max_bubble_width - padding * 2.0);
|
||||
|
||||
// Calculate bubble dimensions
|
||||
let bubble_width = lines
|
||||
.iter()
|
||||
.map(|line: &String| -> f64 {
|
||||
ctx.measure_text(line)
|
||||
.map(|m: web_sys::TextMetrics| m.width())
|
||||
.unwrap_or(0.0)
|
||||
})
|
||||
.fold(0.0_f64, |a: f64, b: f64| a.max(b))
|
||||
+ padding * 2.0;
|
||||
let bubble_width = bubble_width.max(60.0 * text_scale); // Minimum width
|
||||
let bubble_height = (lines.len() as f64) * line_height + padding * 2.0;
|
||||
|
||||
// Position bubble above avatar
|
||||
let bubble_x = x - bubble_width / 2.0;
|
||||
let bubble_y = y - avatar_size - bubble_height - tail_size - 5.0 * text_scale;
|
||||
|
||||
// Draw bubble background with rounded corners
|
||||
draw_rounded_rect(ctx, bubble_x, bubble_y, bubble_width, bubble_height, border_radius);
|
||||
ctx.set_fill_style_str(bg_color);
|
||||
ctx.fill();
|
||||
ctx.set_stroke_style_str(border_color);
|
||||
ctx.set_line_width(2.0);
|
||||
ctx.stroke();
|
||||
|
||||
// Draw tail (triangle pointing down)
|
||||
ctx.begin_path();
|
||||
ctx.move_to(x - tail_size, bubble_y + bubble_height);
|
||||
ctx.line_to(x, bubble_y + bubble_height + tail_size);
|
||||
ctx.line_to(x + tail_size, bubble_y + bubble_height);
|
||||
ctx.close_path();
|
||||
ctx.set_fill_style_str(bg_color);
|
||||
ctx.fill();
|
||||
ctx.set_stroke_style_str(border_color);
|
||||
ctx.stroke();
|
||||
|
||||
// Draw text
|
||||
ctx.set_fill_style_str(text_color);
|
||||
ctx.set_text_align("left");
|
||||
ctx.set_text_baseline("top");
|
||||
for (i, line) in lines.iter().enumerate() {
|
||||
let _ = ctx.fill_text(
|
||||
line,
|
||||
bubble_x + padding,
|
||||
bubble_y + padding + (i as f64) * line_height,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Wrap text to fit within max_width.
|
||||
#[cfg(feature = "hydrate")]
|
||||
fn wrap_text(ctx: &web_sys::CanvasRenderingContext2d, text: &str, max_width: f64) -> Vec<String> {
|
||||
let words: Vec<&str> = text.split_whitespace().collect();
|
||||
let mut lines = Vec::new();
|
||||
let mut current_line = String::new();
|
||||
|
||||
for word in words {
|
||||
let test_line = if current_line.is_empty() {
|
||||
word.to_string()
|
||||
} else {
|
||||
format!("{} {}", current_line, word)
|
||||
};
|
||||
|
||||
let width = ctx
|
||||
.measure_text(&test_line)
|
||||
.map(|m: web_sys::TextMetrics| m.width())
|
||||
.unwrap_or(0.0);
|
||||
|
||||
if width > max_width && !current_line.is_empty() {
|
||||
lines.push(current_line);
|
||||
current_line = word.to_string();
|
||||
} else {
|
||||
current_line = test_line;
|
||||
}
|
||||
}
|
||||
|
||||
if !current_line.is_empty() {
|
||||
lines.push(current_line);
|
||||
}
|
||||
|
||||
// Limit to 4 lines max
|
||||
if lines.len() > 4 {
|
||||
lines.truncate(3);
|
||||
if let Some(last) = lines.last_mut() {
|
||||
last.push_str("...");
|
||||
}
|
||||
}
|
||||
|
||||
// Handle empty text
|
||||
if lines.is_empty() {
|
||||
lines.push(text.to_string());
|
||||
}
|
||||
|
||||
lines
|
||||
}
|
||||
|
||||
/// Draw a rounded rectangle path.
|
||||
#[cfg(feature = "hydrate")]
|
||||
fn draw_rounded_rect(
|
||||
ctx: &web_sys::CanvasRenderingContext2d,
|
||||
x: f64,
|
||||
y: f64,
|
||||
width: f64,
|
||||
height: f64,
|
||||
radius: f64,
|
||||
) {
|
||||
ctx.begin_path();
|
||||
ctx.move_to(x + radius, y);
|
||||
ctx.line_to(x + width - radius, y);
|
||||
ctx.arc_to(x + width, y, x + width, y + radius, radius).ok();
|
||||
ctx.line_to(x + width, y + height - radius);
|
||||
ctx.arc_to(x + width, y + height, x + width - radius, y + height, radius).ok();
|
||||
ctx.line_to(x + radius, y + height);
|
||||
ctx.arc_to(x, y + height, x, y + height - radius, radius).ok();
|
||||
ctx.line_to(x, y + radius);
|
||||
ctx.arc_to(x, y, x + radius, y, radius).ok();
|
||||
ctx.close_path();
|
||||
}
|
||||
|
||||
/// Draw loose props on the props canvas layer.
|
||||
#[cfg(feature = "hydrate")]
|
||||
fn draw_loose_props(
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue