Rework avatars.

Now we have a concept of an avatar at the server, realm, and scene level
and we have the groundwork for a realm store. New uesrs no longer props,
they get a default avatar. New system supports gender
{male,female,neutral} and {child,adult}.
This commit is contained in:
Evan Carroll 2026-01-22 21:04:27 -06:00
parent e4abdb183f
commit 6fb90e42c3
55 changed files with 7392 additions and 512 deletions

View file

@ -3,6 +3,8 @@
#[cfg(feature = "ssr")]
pub mod auth;
#[cfg(feature = "ssr")]
pub mod avatars;
#[cfg(feature = "ssr")]
pub mod config;
#[cfg(feature = "ssr")]
pub mod dashboard;

View file

@ -0,0 +1,127 @@
//! Server avatars management API handlers for admin UI.
use axum::Json;
use axum::extract::State;
use chattyness_db::{
models::{CreateServerAvatarRequest, ServerAvatar, ServerAvatarSummary, UpdateServerAvatarRequest},
queries::server_avatars,
};
use chattyness_error::AppError;
use serde::Serialize;
use sqlx::PgPool;
use uuid::Uuid;
// =============================================================================
// API Types
// =============================================================================
/// Response for avatar creation.
#[derive(Debug, Serialize)]
pub struct CreateAvatarResponse {
pub id: Uuid,
pub slug: String,
pub name: String,
pub is_public: bool,
pub created_at: chrono::DateTime<chrono::Utc>,
}
impl From<ServerAvatar> for CreateAvatarResponse {
fn from(avatar: ServerAvatar) -> Self {
Self {
id: avatar.id,
slug: avatar.slug,
name: avatar.name,
is_public: avatar.is_public,
created_at: avatar.created_at,
}
}
}
// =============================================================================
// API Handlers
// =============================================================================
/// List all server avatars.
pub async fn list_avatars(
State(pool): State<PgPool>,
) -> Result<Json<Vec<ServerAvatarSummary>>, AppError> {
let avatars = server_avatars::list_all_server_avatars(&pool).await?;
Ok(Json(avatars))
}
/// Create a new server avatar.
pub async fn create_avatar(
State(pool): State<PgPool>,
Json(req): Json<CreateServerAvatarRequest>,
) -> Result<Json<CreateAvatarResponse>, AppError> {
// Validate the request
req.validate()?;
// Check slug availability
let slug = req.slug_or_generate();
let available = server_avatars::is_avatar_slug_available(&pool, &slug).await?;
if !available {
return Err(AppError::Conflict(format!(
"Avatar slug '{}' is already taken",
slug
)));
}
// Create the avatar
let avatar = server_avatars::create_server_avatar(&pool, &req, None).await?;
tracing::info!("Created server avatar: {} ({})", avatar.name, avatar.id);
Ok(Json(CreateAvatarResponse::from(avatar)))
}
/// Get a server avatar by ID.
pub async fn get_avatar(
State(pool): State<PgPool>,
axum::extract::Path(avatar_id): axum::extract::Path<Uuid>,
) -> Result<Json<ServerAvatar>, AppError> {
let avatar = server_avatars::get_server_avatar_by_id(&pool, avatar_id)
.await?
.ok_or_else(|| AppError::NotFound("Avatar not found".to_string()))?;
Ok(Json(avatar))
}
/// Update a server avatar.
pub async fn update_avatar(
State(pool): State<PgPool>,
axum::extract::Path(avatar_id): axum::extract::Path<Uuid>,
Json(req): Json<UpdateServerAvatarRequest>,
) -> Result<Json<ServerAvatar>, AppError> {
// Validate the request
req.validate()?;
// Check avatar exists
let existing = server_avatars::get_server_avatar_by_id(&pool, avatar_id)
.await?
.ok_or_else(|| AppError::NotFound("Avatar not found".to_string()))?;
// Update the avatar
let avatar = server_avatars::update_server_avatar(&pool, avatar_id, &req).await?;
tracing::info!("Updated server avatar: {} ({})", existing.name, avatar_id);
Ok(Json(avatar))
}
/// Delete a server avatar.
pub async fn delete_avatar(
State(pool): State<PgPool>,
axum::extract::Path(avatar_id): axum::extract::Path<Uuid>,
) -> Result<Json<()>, AppError> {
// Get the avatar first to log its name
let avatar = server_avatars::get_server_avatar_by_id(&pool, avatar_id)
.await?
.ok_or_else(|| AppError::NotFound("Avatar not found".to_string()))?;
// Delete from database
server_avatars::delete_server_avatar(&pool, avatar_id).await?;
tracing::info!("Deleted server avatar: {} ({})", avatar.name, avatar_id);
Ok(Json(()))
}

View file

@ -5,8 +5,11 @@ use axum::{
extract::{Path, Query, State},
};
use chattyness_db::{
models::{OwnerCreateRealmRequest, RealmDetail, RealmListItem, UpdateRealmRequest},
queries::owner as queries,
models::{
CreateRealmAvatarRequest, OwnerCreateRealmRequest, RealmAvatar, RealmAvatarSummary,
RealmDetail, RealmListItem, UpdateRealmAvatarRequest, UpdateRealmRequest,
},
queries::{owner as queries, realm_avatars},
};
use chattyness_error::AppError;
use serde::{Deserialize, Serialize};
@ -131,3 +134,144 @@ pub async fn transfer_ownership(
queries::transfer_realm_ownership(&pool, existing.id, req.new_owner_id).await?;
Ok(Json(()))
}
// =============================================================================
// Realm Avatar Handlers
// =============================================================================
/// Response for realm avatar creation.
#[derive(Debug, Serialize)]
pub struct CreateRealmAvatarResponse {
pub id: Uuid,
pub slug: String,
pub name: String,
pub is_public: bool,
pub created_at: chrono::DateTime<chrono::Utc>,
}
impl From<RealmAvatar> for CreateRealmAvatarResponse {
fn from(avatar: RealmAvatar) -> Self {
Self {
id: avatar.id,
slug: avatar.slug,
name: avatar.name,
is_public: avatar.is_public,
created_at: avatar.created_at,
}
}
}
/// List all avatars for a realm.
pub async fn list_realm_avatars(
State(pool): State<PgPool>,
Path(slug): Path<String>,
) -> Result<Json<Vec<RealmAvatarSummary>>, AppError> {
let realm = queries::get_realm_by_slug(&pool, &slug).await?;
let avatars = realm_avatars::list_all_realm_avatars(&pool, realm.id).await?;
Ok(Json(avatars))
}
/// Create a new realm avatar.
pub async fn create_realm_avatar(
State(pool): State<PgPool>,
Path(slug): Path<String>,
Json(req): Json<CreateRealmAvatarRequest>,
) -> Result<Json<CreateRealmAvatarResponse>, AppError> {
// Validate the request
req.validate()?;
// Get realm ID
let realm = queries::get_realm_by_slug(&pool, &slug).await?;
// Check slug availability
let avatar_slug = req.slug_or_generate();
let available = realm_avatars::is_avatar_slug_available(&pool, realm.id, &avatar_slug).await?;
if !available {
return Err(AppError::Conflict(format!(
"Avatar slug '{}' is already taken in this realm",
avatar_slug
)));
}
// Create the avatar
let avatar = realm_avatars::create_realm_avatar(&pool, realm.id, &req, None).await?;
tracing::info!(
"Created realm avatar: {} ({}) in realm {}",
avatar.name,
avatar.id,
slug
);
Ok(Json(CreateRealmAvatarResponse::from(avatar)))
}
/// Get a realm avatar by ID.
pub async fn get_realm_avatar(
State(pool): State<PgPool>,
Path((slug, avatar_id)): Path<(String, Uuid)>,
) -> Result<Json<RealmAvatar>, AppError> {
// Verify realm exists
let _realm = queries::get_realm_by_slug(&pool, &slug).await?;
let avatar = realm_avatars::get_realm_avatar_by_id(&pool, avatar_id)
.await?
.ok_or_else(|| AppError::NotFound("Avatar not found".to_string()))?;
Ok(Json(avatar))
}
/// Update a realm avatar.
pub async fn update_realm_avatar(
State(pool): State<PgPool>,
Path((slug, avatar_id)): Path<(String, Uuid)>,
Json(req): Json<UpdateRealmAvatarRequest>,
) -> Result<Json<RealmAvatar>, AppError> {
// Validate the request
req.validate()?;
// Verify realm exists
let _realm = queries::get_realm_by_slug(&pool, &slug).await?;
// Check avatar exists
let existing = realm_avatars::get_realm_avatar_by_id(&pool, avatar_id)
.await?
.ok_or_else(|| AppError::NotFound("Avatar not found".to_string()))?;
// Update the avatar
let avatar = realm_avatars::update_realm_avatar(&pool, avatar_id, &req).await?;
tracing::info!(
"Updated realm avatar: {} ({}) in realm {}",
existing.name,
avatar_id,
slug
);
Ok(Json(avatar))
}
/// Delete a realm avatar.
pub async fn delete_realm_avatar(
State(pool): State<PgPool>,
Path((slug, avatar_id)): Path<(String, Uuid)>,
) -> Result<Json<()>, AppError> {
// Verify realm exists
let _realm = queries::get_realm_by_slug(&pool, &slug).await?;
// Get the avatar first to log its name
let avatar = realm_avatars::get_realm_avatar_by_id(&pool, avatar_id)
.await?
.ok_or_else(|| AppError::NotFound("Avatar not found".to_string()))?;
// Delete from database
realm_avatars::delete_realm_avatar(&pool, avatar_id).await?;
tracing::info!(
"Deleted realm avatar: {} ({}) from realm {}",
avatar.name,
avatar_id,
slug
);
Ok(Json(()))
}

View file

@ -5,7 +5,7 @@ use axum::{
routing::{delete, get, post, put},
};
use super::{auth, config, dashboard, props, realms, scenes, spots, staff, users};
use super::{auth, avatars, config, dashboard, props, realms, scenes, spots, staff, users};
use crate::app::AdminAppState;
/// Create the admin API router.
@ -85,6 +85,28 @@ pub fn admin_api_router() -> Router<AdminAppState> {
"/props/{prop_id}",
get(props::get_prop).delete(props::delete_prop),
)
// API - Server Avatars
.route(
"/avatars",
get(avatars::list_avatars).post(avatars::create_avatar),
)
.route(
"/avatars/{avatar_id}",
get(avatars::get_avatar)
.put(avatars::update_avatar)
.delete(avatars::delete_avatar),
)
// API - Realm Avatars
.route(
"/realms/{slug}/avatars",
get(realms::list_realm_avatars).post(realms::create_realm_avatar),
)
.route(
"/realms/{slug}/avatars/{avatar_id}",
get(realms::get_realm_avatar)
.put(realms::update_realm_avatar)
.delete(realms::delete_realm_avatar),
)
}
/// Health check endpoint.

View file

@ -177,6 +177,8 @@ fn Sidebar(
let realms_new_href = format!("{}/realms/new", base_path);
let props_href = format!("{}/props", base_path);
let props_new_href = format!("{}/props/new", base_path);
let avatars_href = format!("{}/avatars", base_path);
let avatars_new_href = format!("{}/avatars/new", base_path);
view! {
<nav class="sidebar">
@ -259,6 +261,24 @@ fn Sidebar(
/>
</ul>
</li>
<li class="nav-section">
<span class="nav-section-title">"Avatars"</span>
<ul class="nav-sublist">
<NavItem
href=avatars_href.clone()
label="All Avatars"
active=current_page == "avatars"
sub=true
/>
<NavItem
href=avatars_new_href.clone()
label="Create Avatar"
active=current_page == "avatars_new"
sub=true
/>
</ul>
</li>
}.into_any()
} else {
// Realm admin: show realm-specific options only

View file

@ -256,3 +256,73 @@ pub struct CreatePropResponse {
pub slug: String,
pub asset_path: String,
}
// =============================================================================
// Avatar Models
// =============================================================================
/// Server avatar summary for list display.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct AvatarSummary {
pub id: String,
pub slug: String,
pub name: String,
pub description: Option<String>,
pub is_public: bool,
pub is_active: bool,
pub thumbnail_path: Option<String>,
pub created_at: String,
}
/// Server avatar detail from API.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct AvatarDetail {
pub id: String,
pub slug: String,
pub name: String,
pub description: Option<String>,
pub is_public: bool,
pub is_active: bool,
pub thumbnail_path: Option<String>,
pub created_at: String,
pub updated_at: String,
}
/// Response for avatar creation.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct CreateAvatarResponse {
pub id: String,
pub slug: String,
pub name: String,
pub is_public: bool,
pub created_at: String,
}
/// Realm avatar summary for list display.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct RealmAvatarSummary {
pub id: String,
pub realm_id: String,
pub slug: String,
pub name: String,
pub description: Option<String>,
pub is_public: bool,
pub is_active: bool,
pub thumbnail_path: Option<String>,
pub created_at: String,
}
/// Realm avatar detail from API.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct RealmAvatarDetail {
pub id: String,
pub realm_id: String,
pub slug: String,
pub name: String,
pub description: Option<String>,
pub is_public: bool,
pub is_active: bool,
pub thumbnail_path: Option<String>,
pub created_at: String,
pub updated_at: String,
}

View file

@ -1,11 +1,17 @@
//! Admin interface Leptos page components.
mod avatars;
mod avatars_detail;
mod avatars_new;
mod config;
mod dashboard;
mod login;
mod props;
mod props_detail;
mod props_new;
mod realm_avatars;
mod realm_avatars_detail;
mod realm_avatars_new;
mod realm_detail;
mod realm_new;
mod realms;
@ -17,12 +23,18 @@ mod user_detail;
mod user_new;
mod users;
pub use avatars::AvatarsPage;
pub use avatars_detail::AvatarsDetailPage;
pub use avatars_new::AvatarsNewPage;
pub use config::ConfigPage;
pub use dashboard::DashboardPage;
pub use login::LoginPage;
pub use props::PropsPage;
pub use props_detail::PropsDetailPage;
pub use props_new::PropsNewPage;
pub use realm_avatars::RealmAvatarsPage;
pub use realm_avatars_detail::RealmAvatarsDetailPage;
pub use realm_avatars_new::RealmAvatarsNewPage;
pub use realm_detail::RealmDetailPage;
pub use realm_new::RealmNewPage;
pub use realms::RealmsPage;

View file

@ -0,0 +1,188 @@
//! Server avatars list page component.
use leptos::prelude::*;
use crate::components::{Card, EmptyState, PageHeader};
use crate::hooks::use_fetch;
use crate::models::AvatarSummary;
/// View mode for avatars listing.
#[derive(Clone, Copy, PartialEq, Eq)]
pub enum ViewMode {
Table,
Grid,
}
/// Server avatars page component with table and grid views.
#[component]
pub fn AvatarsPage() -> impl IntoView {
let (view_mode, set_view_mode) = signal(ViewMode::Table);
let avatars = use_fetch::<Vec<AvatarSummary>>(|| "/api/admin/avatars".to_string());
view! {
<PageHeader title="Server Avatars" subtitle="Manage pre-configured avatar templates">
<div class="flex gap-2">
<button
type="button"
class=move || if view_mode.get() == ViewMode::Table {
"btn btn-primary"
} else {
"btn btn-secondary"
}
on:click=move |_| set_view_mode.set(ViewMode::Table)
>
"Table"
</button>
<button
type="button"
class=move || if view_mode.get() == ViewMode::Grid {
"btn btn-primary"
} else {
"btn btn-secondary"
}
on:click=move |_| set_view_mode.set(ViewMode::Grid)
>
"Grid"
</button>
<a href="/admin/avatars/new" class="btn btn-primary">"Create Avatar"</a>
</div>
</PageHeader>
<Card>
<Suspense fallback=|| view! { <p>"Loading avatars..."</p> }>
{move || {
avatars.get().map(|maybe_avatars: Option<Vec<AvatarSummary>>| {
match maybe_avatars {
Some(avatar_list) if !avatar_list.is_empty() => {
if view_mode.get() == ViewMode::Table {
view! { <AvatarsTable avatars=avatar_list.clone() /> }.into_any()
} else {
view! { <AvatarsGrid avatars=avatar_list.clone() /> }.into_any()
}
}
_ => view! {
<EmptyState
message="No server avatars found."
action_href="/admin/avatars/new"
action_text="Create Avatar"
/>
}.into_any()
}
})
}}
</Suspense>
</Card>
}
}
/// Table view for avatars.
#[component]
fn AvatarsTable(avatars: Vec<AvatarSummary>) -> impl IntoView {
view! {
<div class="table-container">
<table class="data-table">
<thead>
<tr>
<th>"Thumbnail"</th>
<th>"Name"</th>
<th>"Slug"</th>
<th>"Public"</th>
<th>"Active"</th>
<th>"Created"</th>
</tr>
</thead>
<tbody>
{avatars.into_iter().map(|avatar| {
let thumbnail_url = avatar.thumbnail_path.clone()
.map(|p| format!("/assets/{}", p));
view! {
<tr>
<td>
{thumbnail_url.map(|url| view! {
<img
src=url
alt=avatar.name.clone()
class="avatar-thumbnail"
style="width: 48px; height: 48px; object-fit: contain; border-radius: 4px;"
/>
})}
</td>
<td>
<a href=format!("/admin/avatars/{}", avatar.id) class="table-link">
{avatar.name}
</a>
</td>
<td><code>{avatar.slug}</code></td>
<td>
{if avatar.is_public {
view! { <span class="status-badge status-active">"Public"</span> }.into_any()
} else {
view! { <span class="status-badge status-inactive">"Private"</span> }.into_any()
}}
</td>
<td>
{if avatar.is_active {
view! { <span class="status-badge status-active">"Active"</span> }.into_any()
} else {
view! { <span class="status-badge status-inactive">"Inactive"</span> }.into_any()
}}
</td>
<td>{avatar.created_at}</td>
</tr>
}
}).collect_view()}
</tbody>
</table>
</div>
}
}
/// Grid view for avatars with thumbnails.
#[component]
fn AvatarsGrid(avatars: Vec<AvatarSummary>) -> impl IntoView {
view! {
<div class="avatars-grid" style="display: grid; grid-template-columns: repeat(auto-fill, minmax(120px, 1fr)); gap: 16px; padding: 16px;">
{avatars.into_iter().map(|avatar| {
let thumbnail_url = avatar.thumbnail_path.clone()
.map(|p| format!("/assets/{}", p))
.unwrap_or_else(|| "/static/placeholder-avatar.svg".to_string());
let avatar_url = format!("/admin/avatars/{}", avatar.id);
let avatar_name_for_title = avatar.name.clone();
let avatar_name_for_alt = avatar.name.clone();
let avatar_name_for_label = avatar.name;
let is_active = avatar.is_active;
let is_public = avatar.is_public;
view! {
<a
href=avatar_url
class="avatars-grid-item"
style="display: flex; flex-direction: column; align-items: center; text-decoration: none; color: inherit; padding: 12px; border-radius: 8px; background: var(--bg-secondary, #1e293b); transition: background 0.2s; position: relative;"
title=avatar_name_for_title
>
<img
src=thumbnail_url
alt=avatar_name_for_alt
style="width: 80px; height: 80px; object-fit: contain; border-radius: 4px;"
/>
<span style="font-size: 0.75rem; margin-top: 8px; text-align: center; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; max-width: 100%;">
{avatar_name_for_label}
</span>
<div style="display: flex; gap: 4px; margin-top: 4px;">
{if is_public {
view! { <span class="status-badge status-active" style="font-size: 0.6rem; padding: 2px 4px;">"Public"</span> }.into_any()
} else {
view! { <span class="status-badge status-inactive" style="font-size: 0.6rem; padding: 2px 4px;">"Private"</span> }.into_any()
}}
{if !is_active {
view! { <span class="status-badge status-inactive" style="font-size: 0.6rem; padding: 2px 4px;">"Inactive"</span> }.into_any()
} else {
view! {}.into_any()
}}
</div>
</a>
}
}).collect_view()}
</div>
}
}

View file

@ -0,0 +1,306 @@
//! Server avatar detail/edit page component.
use leptos::prelude::*;
#[cfg(feature = "hydrate")]
use leptos::task::spawn_local;
use leptos_router::hooks::use_params_map;
use crate::components::{Card, DeleteConfirmation, DetailGrid, DetailItem, MessageAlert, PageHeader};
use crate::hooks::use_fetch_if;
use crate::models::AvatarDetail;
use crate::utils::get_api_base;
/// Server avatar detail page component.
#[component]
pub fn AvatarsDetailPage() -> impl IntoView {
let params = use_params_map();
let avatar_id = move || params.get().get("avatar_id").unwrap_or_default();
let initial_avatar_id = params.get_untracked().get("avatar_id").unwrap_or_default();
let (message, set_message) = signal(Option::<(String, bool)>::None);
let avatar = use_fetch_if::<AvatarDetail>(
move || !avatar_id().is_empty(),
move || format!("{}/avatars/{}", get_api_base(), avatar_id()),
);
view! {
<PageHeader title="Avatar Details" subtitle=format!("ID: {}", initial_avatar_id)>
<a href="/admin/avatars" class="btn btn-secondary">"Back to Avatars"</a>
</PageHeader>
<Suspense fallback=|| view! { <p>"Loading avatar..."</p> }>
{move || {
avatar.get().map(|maybe_avatar| {
match maybe_avatar {
Some(a) => view! {
<AvatarDetailView avatar=a message=message set_message=set_message />
}.into_any(),
None => view! {
<Card>
<p class="text-error">"Avatar not found or you don't have permission to view."</p>
</Card>
}.into_any()
}
})
}}
</Suspense>
}
}
#[component]
#[allow(unused_variables)]
fn AvatarDetailView(
avatar: AvatarDetail,
message: ReadSignal<Option<(String, bool)>>,
set_message: WriteSignal<Option<(String, bool)>>,
) -> impl IntoView {
#[cfg(feature = "hydrate")]
let avatar_id = avatar.id.clone();
let slug_display = avatar.slug.clone();
let (pending, set_pending) = signal(false);
let (delete_pending, set_delete_pending) = signal(false);
// Form state
let (name, set_name) = signal(avatar.name.clone());
let (description, set_description) = signal(avatar.description.clone().unwrap_or_default());
let (is_public, set_is_public) = signal(avatar.is_public);
let (is_active, set_is_active) = signal(avatar.is_active);
let (thumbnail_path, set_thumbnail_path) = signal(
avatar.thumbnail_path.clone().unwrap_or_default(),
);
// Thumbnail preview
let thumbnail_preview = move || {
let path = thumbnail_path.get();
if path.is_empty() {
None
} else {
Some(format!("/assets/{}", path))
}
};
let on_submit = move |ev: leptos::ev::SubmitEvent| {
ev.prevent_default();
set_pending.set(true);
set_message.set(None);
#[cfg(feature = "hydrate")]
{
use gloo_net::http::Request;
let api_base = get_api_base();
let avatar_id = avatar_id.clone();
let data = serde_json::json!({
"name": name.get(),
"description": if description.get().is_empty() { None::<String> } else { Some(description.get()) },
"is_public": is_public.get(),
"is_active": is_active.get(),
"thumbnail_path": if thumbnail_path.get().is_empty() { None::<String> } else { Some(thumbnail_path.get()) }
});
spawn_local(async move {
let response = Request::put(&format!("{}/avatars/{}", api_base, avatar_id))
.json(&data)
.unwrap()
.send()
.await;
set_pending.set(false);
match response {
Ok(resp) if resp.ok() => {
set_message.set(Some(("Avatar updated successfully!".to_string(), true)));
}
Ok(_) => {
set_message.set(Some(("Failed to update avatar".to_string(), false)));
}
Err(_) => {
set_message.set(Some(("Network error".to_string(), false)));
}
}
});
}
};
#[cfg(feature = "hydrate")]
let avatar_id_for_delete = avatar.id.clone();
let on_delete = move || {
set_delete_pending.set(true);
#[cfg(feature = "hydrate")]
{
use gloo_net::http::Request;
let api_base = get_api_base();
let avatar_id = avatar_id_for_delete.clone();
spawn_local(async move {
let response = Request::delete(&format!("{}/avatars/{}", api_base, avatar_id))
.send()
.await;
set_delete_pending.set(false);
match response {
Ok(resp) if resp.ok() => {
// Navigate back to avatars list
crate::utils::navigate_to("/admin/avatars");
}
Ok(_) => {
set_message.set(Some(("Failed to delete avatar".to_string(), false)));
}
Err(_) => {
set_message.set(Some(("Network error".to_string(), false)));
}
}
});
}
};
// Clone values for the view to avoid borrow issues
let avatar_name_for_alt = avatar.name.clone();
let avatar_name_header = avatar.name.clone();
let avatar_desc_header = avatar.description.clone().unwrap_or_default();
let avatar_id_display = avatar.id.clone();
let avatar_created = avatar.created_at.clone();
let avatar_updated = avatar.updated_at.clone();
view! {
<Card>
<div class="avatar-header" style="display: flex; align-items: center; gap: 16px; margin-bottom: 16px;">
{move || {
let name_for_alt = avatar_name_for_alt.clone();
thumbnail_preview().map(move |url| view! {
<img
src=url
alt=name_for_alt
style="width: 80px; height: 80px; object-fit: contain; border-radius: 8px; background: var(--bg-secondary, #1e293b);"
/>
})
}}
<div class="avatar-info">
<h2>{avatar_name_header}</h2>
<p class="text-muted">{avatar_desc_header}</p>
</div>
<div class="avatar-badges" style="margin-left: auto; display: flex; gap: 8px;">
{if avatar.is_public {
view! { <span class="status-badge status-active">"Public"</span> }.into_any()
} else {
view! { <span class="status-badge status-inactive">"Private"</span> }.into_any()
}}
{if avatar.is_active {
view! { <span class="status-badge status-active">"Active"</span> }.into_any()
} else {
view! { <span class="status-badge status-inactive">"Inactive"</span> }.into_any()
}}
</div>
</div>
<DetailGrid>
<DetailItem label="ID">
<code>{avatar_id_display}</code>
</DetailItem>
<DetailItem label="Slug">
<code>{slug_display}</code>
</DetailItem>
<DetailItem label="Created">
{avatar_created}
</DetailItem>
<DetailItem label="Updated">
{avatar_updated}
</DetailItem>
</DetailGrid>
</Card>
<Card title="Edit Avatar Settings">
<form on:submit=on_submit>
<div class="form-group">
<label for="name" class="form-label">"Name"</label>
<input
type="text"
id="name"
required=true
class="form-input"
prop:value=move || name.get()
on:input=move |ev| set_name.set(event_target_value(&ev))
/>
</div>
<div class="form-group">
<label for="description" class="form-label">"Description"</label>
<textarea
id="description"
class="form-textarea"
prop:value=move || description.get()
on:input=move |ev| set_description.set(event_target_value(&ev))
></textarea>
</div>
<div class="form-group">
<label for="thumbnail_path" class="form-label">"Thumbnail Path"</label>
<input
type="text"
id="thumbnail_path"
class="form-input"
placeholder="avatars/thumbnails/avatar-name.png"
prop:value=move || thumbnail_path.get()
on:input=move |ev| set_thumbnail_path.set(event_target_value(&ev))
/>
<small class="form-help">"Relative path to thumbnail image in assets folder."</small>
</div>
<div class="form-row">
<div class="checkbox-group">
<label class="checkbox-label">
<input
type="checkbox"
class="form-checkbox"
prop:checked=move || is_public.get()
on:change=move |ev| set_is_public.set(event_target_checked(&ev))
/>
"Public"
</label>
<small class="form-help">"Public avatars can be selected by users."</small>
</div>
<div class="checkbox-group">
<label class="checkbox-label">
<input
type="checkbox"
class="form-checkbox"
prop:checked=move || is_active.get()
on:change=move |ev| set_is_active.set(event_target_checked(&ev))
/>
"Active"
</label>
<small class="form-help">"Inactive avatars are not shown to users."</small>
</div>
</div>
<MessageAlert message=message />
<div class="form-actions">
<button
type="submit"
class="btn btn-primary"
disabled=move || pending.get()
>
{move || if pending.get() { "Saving..." } else { "Save Changes" }}
</button>
</div>
</form>
</Card>
<Card title="Danger Zone" class="danger-zone">
<p class="text-warning">"Deleting an avatar is permanent and cannot be undone."</p>
<DeleteConfirmation
message="Are you sure you want to delete this avatar? This action cannot be undone."
button_text="Delete Avatar"
confirm_text="Yes, Delete Avatar"
pending=delete_pending
on_confirm=on_delete
/>
</Card>
}
}

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//! Create new server avatar page component.
use leptos::prelude::*;
#[cfg(feature = "hydrate")]
use leptos::task::spawn_local;
use crate::components::{Card, PageHeader};
/// Server avatar new page component.
#[component]
pub fn AvatarsNewPage() -> impl IntoView {
// Form state
let (name, set_name) = signal(String::new());
let (slug, set_slug) = signal(String::new());
let (description, set_description) = signal(String::new());
let (is_public, set_is_public) = signal(true);
let (thumbnail_path, set_thumbnail_path) = signal(String::new());
// UI state
let (message, set_message) = signal(Option::<(String, bool)>::None);
let (pending, set_pending) = signal(false);
let (created_id, _set_created_id) = signal(Option::<String>::None);
#[cfg(feature = "hydrate")]
let set_created_id = _set_created_id;
let (slug_auto, set_slug_auto) = signal(true);
let update_name = move |ev: leptos::ev::Event| {
let new_name = event_target_value(&ev);
set_name.set(new_name.clone());
if slug_auto.get() {
let new_slug = new_name
.to_lowercase()
.chars()
.map(|c| if c.is_alphanumeric() { c } else { '-' })
.collect::<String>()
.trim_matches('-')
.to_string();
set_slug.set(new_slug);
}
};
let on_submit = move |ev: leptos::ev::SubmitEvent| {
ev.prevent_default();
set_pending.set(true);
set_message.set(None);
#[cfg(feature = "hydrate")]
{
use gloo_net::http::Request;
let data = serde_json::json!({
"name": name.get(),
"slug": if slug.get().is_empty() { None::<String> } else { Some(slug.get()) },
"description": if description.get().is_empty() { None::<String> } else { Some(description.get()) },
"is_public": is_public.get(),
"thumbnail_path": if thumbnail_path.get().is_empty() { None::<String> } else { Some(thumbnail_path.get()) }
});
spawn_local(async move {
let response = Request::post("/api/admin/avatars")
.json(&data)
.unwrap()
.send()
.await;
set_pending.set(false);
match response {
Ok(resp) if resp.ok() => {
#[derive(serde::Deserialize)]
struct CreateResponse {
id: String,
#[allow(dead_code)]
name: String,
#[allow(dead_code)]
slug: String,
}
if let Ok(result) = resp.json::<CreateResponse>().await {
set_created_id.set(Some(result.id));
set_message.set(Some(("Avatar created successfully!".to_string(), true)));
}
}
Ok(resp) => {
#[derive(serde::Deserialize)]
struct ErrorResp {
error: String,
}
if let Ok(err) = resp.json::<ErrorResp>().await {
set_message.set(Some((err.error, false)));
} else {
set_message.set(Some(("Failed to create avatar".to_string(), false)));
}
}
Err(_) => {
set_message.set(Some(("Network error".to_string(), false)));
}
}
});
}
};
view! {
<PageHeader title="Create Server Avatar" subtitle="Add a new pre-configured avatar template">
<a href="/admin/avatars" class="btn btn-secondary">"Back to Avatars"</a>
</PageHeader>
<Card>
<form on:submit=on_submit>
<h3 class="section-title">"Avatar Details"</h3>
<div class="form-row">
<div class="form-group">
<label for="name" class="form-label">
"Name" <span class="required">"*"</span>
</label>
<input
type="text"
id="name"
required=true
class="form-input"
placeholder="Happy Robot"
prop:value=move || name.get()
on:input=update_name
/>
</div>
<div class="form-group">
<label for="slug" class="form-label">"Slug (URL)"</label>
<input
type="text"
id="slug"
pattern="[a-z0-9][a-z0-9\\-]*[a-z0-9]|[a-z0-9]"
class="form-input"
placeholder="happy-robot"
prop:value=move || slug.get()
on:input=move |ev| {
set_slug_auto.set(false);
set_slug.set(event_target_value(&ev));
}
/>
<small class="form-help">"Optional. Auto-generated from name if not provided."</small>
</div>
</div>
<div class="form-group">
<label for="description" class="form-label">"Description"</label>
<textarea
id="description"
class="form-textarea"
placeholder="A cheerful robot avatar for friendly chats"
prop:value=move || description.get()
on:input=move |ev| set_description.set(event_target_value(&ev))
></textarea>
</div>
<div class="form-group">
<label for="thumbnail_path" class="form-label">"Thumbnail Path"</label>
<input
type="text"
id="thumbnail_path"
class="form-input"
placeholder="avatars/thumbnails/happy-robot.png"
prop:value=move || thumbnail_path.get()
on:input=move |ev| set_thumbnail_path.set(event_target_value(&ev))
/>
<small class="form-help">"Relative path to thumbnail image in assets folder."</small>
</div>
<h3 class="section-title">"Visibility"</h3>
<div class="checkbox-group">
<label class="checkbox-label">
<input
type="checkbox"
class="form-checkbox"
prop:checked=move || is_public.get()
on:change=move |ev| set_is_public.set(event_target_checked(&ev))
/>
"Public"
</label>
<small class="form-help">"Public avatars can be selected by users. Private avatars are only available to admins."</small>
</div>
<Show when=move || message.get().is_some()>
{move || {
let (msg, is_success) = message.get().unwrap_or_default();
let class = if is_success { "alert alert-success" } else { "alert alert-error" };
view! {
<div class=class role="alert">
<p>{msg}</p>
</div>
}
}}
</Show>
<Show when=move || created_id.get().is_some()>
{move || {
let id = created_id.get().unwrap_or_default();
view! {
<div class="alert alert-info">
<p>
<a href=format!("/admin/avatars/{}", id)>
"View avatar"
</a>
</p>
</div>
}
}}
</Show>
<div class="form-actions">
<button
type="submit"
class="btn btn-primary"
disabled=move || pending.get()
>
{move || if pending.get() { "Creating..." } else { "Create Avatar" }}
</button>
</div>
</form>
</Card>
}
}

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//! Realm avatars list page component.
use leptos::prelude::*;
use leptos_router::hooks::use_params_map;
use crate::components::{Card, EmptyState, PageHeader};
use crate::hooks::use_fetch_if;
use crate::models::RealmAvatarSummary;
use crate::utils::get_api_base;
/// View mode for avatars listing.
#[derive(Clone, Copy, PartialEq, Eq)]
pub enum ViewMode {
Table,
Grid,
}
/// Realm avatars page component with table and grid views.
#[component]
pub fn RealmAvatarsPage() -> impl IntoView {
let params = use_params_map();
let slug = move || params.get().get("slug").unwrap_or_default();
let initial_slug = params.get_untracked().get("slug").unwrap_or_default();
let (view_mode, set_view_mode) = signal(ViewMode::Table);
let avatars = use_fetch_if::<Vec<RealmAvatarSummary>>(
move || !slug().is_empty(),
move || format!("{}/realms/{}/avatars", get_api_base(), slug()),
);
let slug_for_new = initial_slug.clone();
let slug_for_back = initial_slug.clone();
view! {
<PageHeader title="Realm Avatars" subtitle=format!("Manage avatars for /{}", initial_slug)>
<div class="flex gap-2">
<button
type="button"
class=move || if view_mode.get() == ViewMode::Table {
"btn btn-primary"
} else {
"btn btn-secondary"
}
on:click=move |_| set_view_mode.set(ViewMode::Table)
>
"Table"
</button>
<button
type="button"
class=move || if view_mode.get() == ViewMode::Grid {
"btn btn-primary"
} else {
"btn btn-secondary"
}
on:click=move |_| set_view_mode.set(ViewMode::Grid)
>
"Grid"
</button>
<a href=format!("/admin/realms/{}/avatars/new", slug_for_new) class="btn btn-primary">"Create Avatar"</a>
<a href=format!("/admin/realms/{}", slug_for_back) class="btn btn-secondary">"Back to Realm"</a>
</div>
</PageHeader>
<Card>
<Suspense fallback=|| view! { <p>"Loading avatars..."</p> }>
{move || {
let slug = slug();
avatars.get().map(move |maybe_avatars: Option<Vec<RealmAvatarSummary>>| {
match maybe_avatars {
Some(avatar_list) if !avatar_list.is_empty() => {
if view_mode.get() == ViewMode::Table {
view! { <RealmAvatarsTable avatars=avatar_list.clone() realm_slug=slug.clone() /> }.into_any()
} else {
view! { <RealmAvatarsGrid avatars=avatar_list.clone() realm_slug=slug.clone() /> }.into_any()
}
}
_ => view! {
<EmptyState
message="No realm avatars found."
action_href=format!("/admin/realms/{}/avatars/new", slug).leak()
action_text="Create Avatar"
/>
}.into_any()
}
})
}}
</Suspense>
</Card>
}
}
/// Table view for realm avatars.
#[component]
fn RealmAvatarsTable(avatars: Vec<RealmAvatarSummary>, realm_slug: String) -> impl IntoView {
view! {
<div class="table-container">
<table class="data-table">
<thead>
<tr>
<th>"Thumbnail"</th>
<th>"Name"</th>
<th>"Slug"</th>
<th>"Public"</th>
<th>"Active"</th>
<th>"Created"</th>
</tr>
</thead>
<tbody>
{avatars.into_iter().map(|avatar| {
let thumbnail_url = avatar.thumbnail_path.clone()
.map(|p| format!("/assets/{}", p));
let detail_url = format!("/admin/realms/{}/avatars/{}", realm_slug, avatar.id);
view! {
<tr>
<td>
{thumbnail_url.map(|url| view! {
<img
src=url
alt=avatar.name.clone()
class="avatar-thumbnail"
style="width: 48px; height: 48px; object-fit: contain; border-radius: 4px;"
/>
})}
</td>
<td>
<a href=detail_url class="table-link">
{avatar.name}
</a>
</td>
<td><code>{avatar.slug}</code></td>
<td>
{if avatar.is_public {
view! { <span class="status-badge status-active">"Public"</span> }.into_any()
} else {
view! { <span class="status-badge status-inactive">"Private"</span> }.into_any()
}}
</td>
<td>
{if avatar.is_active {
view! { <span class="status-badge status-active">"Active"</span> }.into_any()
} else {
view! { <span class="status-badge status-inactive">"Inactive"</span> }.into_any()
}}
</td>
<td>{avatar.created_at}</td>
</tr>
}
}).collect_view()}
</tbody>
</table>
</div>
}
}
/// Grid view for realm avatars with thumbnails.
#[component]
fn RealmAvatarsGrid(avatars: Vec<RealmAvatarSummary>, realm_slug: String) -> impl IntoView {
view! {
<div class="avatars-grid" style="display: grid; grid-template-columns: repeat(auto-fill, minmax(120px, 1fr)); gap: 16px; padding: 16px;">
{avatars.into_iter().map(|avatar| {
let thumbnail_url = avatar.thumbnail_path.clone()
.map(|p| format!("/assets/{}", p))
.unwrap_or_else(|| "/static/placeholder-avatar.svg".to_string());
let avatar_url = format!("/admin/realms/{}/avatars/{}", realm_slug, avatar.id);
let avatar_name_for_title = avatar.name.clone();
let avatar_name_for_alt = avatar.name.clone();
let avatar_name_for_label = avatar.name;
let is_active = avatar.is_active;
let is_public = avatar.is_public;
view! {
<a
href=avatar_url
class="avatars-grid-item"
style="display: flex; flex-direction: column; align-items: center; text-decoration: none; color: inherit; padding: 12px; border-radius: 8px; background: var(--bg-secondary, #1e293b); transition: background 0.2s; position: relative;"
title=avatar_name_for_title
>
<img
src=thumbnail_url
alt=avatar_name_for_alt
style="width: 80px; height: 80px; object-fit: contain; border-radius: 4px;"
/>
<span style="font-size: 0.75rem; margin-top: 8px; text-align: center; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; max-width: 100%;">
{avatar_name_for_label}
</span>
<div style="display: flex; gap: 4px; margin-top: 4px;">
{if is_public {
view! { <span class="status-badge status-active" style="font-size: 0.6rem; padding: 2px 4px;">"Public"</span> }.into_any()
} else {
view! { <span class="status-badge status-inactive" style="font-size: 0.6rem; padding: 2px 4px;">"Private"</span> }.into_any()
}}
{if !is_active {
view! { <span class="status-badge status-inactive" style="font-size: 0.6rem; padding: 2px 4px;">"Inactive"</span> }.into_any()
} else {
view! {}.into_any()
}}
</div>
</a>
}
}).collect_view()}
</div>
}
}

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//! Realm avatar detail/edit page component.
use leptos::prelude::*;
#[cfg(feature = "hydrate")]
use leptos::task::spawn_local;
use leptos_router::hooks::use_params_map;
use crate::components::{Card, DeleteConfirmation, DetailGrid, DetailItem, MessageAlert, PageHeader};
use crate::hooks::use_fetch_if;
use crate::models::RealmAvatarDetail;
use crate::utils::get_api_base;
/// Realm avatar detail page component.
#[component]
pub fn RealmAvatarsDetailPage() -> impl IntoView {
let params = use_params_map();
let realm_slug = move || params.get().get("slug").unwrap_or_default();
let avatar_id = move || params.get().get("avatar_id").unwrap_or_default();
let initial_realm_slug = params.get_untracked().get("slug").unwrap_or_default();
let initial_avatar_id = params.get_untracked().get("avatar_id").unwrap_or_default();
let (message, set_message) = signal(Option::<(String, bool)>::None);
let avatar = use_fetch_if::<RealmAvatarDetail>(
move || !realm_slug().is_empty() && !avatar_id().is_empty(),
move || format!("{}/realms/{}/avatars/{}", get_api_base(), realm_slug(), avatar_id()),
);
let realm_slug_for_back = initial_realm_slug.clone();
view! {
<PageHeader title="Realm Avatar Details" subtitle=format!("ID: {}", initial_avatar_id)>
<a href=format!("/admin/realms/{}/avatars", realm_slug_for_back) class="btn btn-secondary">"Back to Avatars"</a>
</PageHeader>
<Suspense fallback=|| view! { <p>"Loading avatar..."</p> }>
{move || {
let realm_slug = initial_realm_slug.clone();
avatar.get().map(move |maybe_avatar| {
match maybe_avatar {
Some(a) => view! {
<RealmAvatarDetailView
avatar=a
realm_slug=realm_slug.clone()
message=message
set_message=set_message
/>
}.into_any(),
None => view! {
<Card>
<p class="text-error">"Avatar not found or you don't have permission to view."</p>
</Card>
}.into_any()
}
})
}}
</Suspense>
}
}
#[component]
#[allow(unused_variables)]
fn RealmAvatarDetailView(
avatar: RealmAvatarDetail,
realm_slug: String,
message: ReadSignal<Option<(String, bool)>>,
set_message: WriteSignal<Option<(String, bool)>>,
) -> impl IntoView {
#[cfg(feature = "hydrate")]
let avatar_id = avatar.id.clone();
#[cfg(feature = "hydrate")]
let realm_slug_for_api = realm_slug.clone();
let realm_slug_for_delete = realm_slug.clone();
let slug_display = avatar.slug.clone();
let (pending, set_pending) = signal(false);
let (delete_pending, set_delete_pending) = signal(false);
// Form state
let (name, set_name) = signal(avatar.name.clone());
let (description, set_description) = signal(avatar.description.clone().unwrap_or_default());
let (is_public, set_is_public) = signal(avatar.is_public);
let (is_active, set_is_active) = signal(avatar.is_active);
let (thumbnail_path, set_thumbnail_path) = signal(
avatar.thumbnail_path.clone().unwrap_or_default(),
);
// Thumbnail preview
let thumbnail_preview = move || {
let path = thumbnail_path.get();
if path.is_empty() {
None
} else {
Some(format!("/assets/{}", path))
}
};
let on_submit = move |ev: leptos::ev::SubmitEvent| {
ev.prevent_default();
set_pending.set(true);
set_message.set(None);
#[cfg(feature = "hydrate")]
{
use gloo_net::http::Request;
let api_base = get_api_base();
let avatar_id = avatar_id.clone();
let realm_slug = realm_slug_for_api.clone();
let data = serde_json::json!({
"name": name.get(),
"description": if description.get().is_empty() { None::<String> } else { Some(description.get()) },
"is_public": is_public.get(),
"is_active": is_active.get(),
"thumbnail_path": if thumbnail_path.get().is_empty() { None::<String> } else { Some(thumbnail_path.get()) }
});
spawn_local(async move {
let response = Request::put(&format!("{}/realms/{}/avatars/{}", api_base, realm_slug, avatar_id))
.json(&data)
.unwrap()
.send()
.await;
set_pending.set(false);
match response {
Ok(resp) if resp.ok() => {
set_message.set(Some(("Avatar updated successfully!".to_string(), true)));
}
Ok(_) => {
set_message.set(Some(("Failed to update avatar".to_string(), false)));
}
Err(_) => {
set_message.set(Some(("Network error".to_string(), false)));
}
}
});
}
};
#[cfg(feature = "hydrate")]
let avatar_id_for_delete = avatar.id.clone();
#[cfg(feature = "hydrate")]
let realm_slug_for_delete_api = realm_slug_for_delete.clone();
let on_delete = move || {
set_delete_pending.set(true);
#[cfg(feature = "hydrate")]
{
use gloo_net::http::Request;
let api_base = get_api_base();
let avatar_id = avatar_id_for_delete.clone();
let realm_slug = realm_slug_for_delete_api.clone();
let nav_slug = realm_slug_for_delete.clone();
spawn_local(async move {
let response = Request::delete(&format!("{}/realms/{}/avatars/{}", api_base, realm_slug, avatar_id))
.send()
.await;
set_delete_pending.set(false);
match response {
Ok(resp) if resp.ok() => {
// Navigate back to avatars list
crate::utils::navigate_to(&format!("/admin/realms/{}/avatars", nav_slug));
}
Ok(_) => {
set_message.set(Some(("Failed to delete avatar".to_string(), false)));
}
Err(_) => {
set_message.set(Some(("Network error".to_string(), false)));
}
}
});
}
};
// Clone for the view
let avatar_name_header = avatar.name.clone();
let avatar_desc_header = avatar.description.clone().unwrap_or_default();
let avatar_id_display = avatar.id.clone();
let avatar_created = avatar.created_at.clone();
let avatar_updated = avatar.updated_at.clone();
// Additional clone for the closure
let avatar_name_for_alt = avatar_name_header.clone();
view! {
<Card>
<div class="avatar-header" style="display: flex; align-items: center; gap: 16px; margin-bottom: 16px;">
{move || {
let name_for_alt = avatar_name_for_alt.clone();
thumbnail_preview().map(move |url| view! {
<img
src=url
alt=name_for_alt
style="width: 80px; height: 80px; object-fit: contain; border-radius: 8px; background: var(--bg-secondary, #1e293b);"
/>
})
}}
<div class="avatar-info">
<h2>{avatar_name_header}</h2>
<p class="text-muted">{avatar_desc_header}</p>
</div>
<div class="avatar-badges" style="margin-left: auto; display: flex; gap: 8px;">
{if avatar.is_public {
view! { <span class="status-badge status-active">"Public"</span> }.into_any()
} else {
view! { <span class="status-badge status-inactive">"Private"</span> }.into_any()
}}
{if avatar.is_active {
view! { <span class="status-badge status-active">"Active"</span> }.into_any()
} else {
view! { <span class="status-badge status-inactive">"Inactive"</span> }.into_any()
}}
</div>
</div>
<DetailGrid>
<DetailItem label="ID">
<code>{avatar_id_display}</code>
</DetailItem>
<DetailItem label="Slug">
<code>{slug_display}</code>
</DetailItem>
<DetailItem label="Realm">
<a href=format!("/admin/realms/{}", realm_slug) class="table-link">
{realm_slug.clone()}
</a>
</DetailItem>
<DetailItem label="Created">
{avatar_created}
</DetailItem>
<DetailItem label="Updated">
{avatar_updated}
</DetailItem>
</DetailGrid>
</Card>
<Card title="Edit Avatar Settings">
<form on:submit=on_submit>
<div class="form-group">
<label for="name" class="form-label">"Name"</label>
<input
type="text"
id="name"
required=true
class="form-input"
prop:value=move || name.get()
on:input=move |ev| set_name.set(event_target_value(&ev))
/>
</div>
<div class="form-group">
<label for="description" class="form-label">"Description"</label>
<textarea
id="description"
class="form-textarea"
prop:value=move || description.get()
on:input=move |ev| set_description.set(event_target_value(&ev))
></textarea>
</div>
<div class="form-group">
<label for="thumbnail_path" class="form-label">"Thumbnail Path"</label>
<input
type="text"
id="thumbnail_path"
class="form-input"
placeholder="avatars/thumbnails/avatar-name.png"
prop:value=move || thumbnail_path.get()
on:input=move |ev| set_thumbnail_path.set(event_target_value(&ev))
/>
<small class="form-help">"Relative path to thumbnail image in assets folder."</small>
</div>
<div class="form-row">
<div class="checkbox-group">
<label class="checkbox-label">
<input
type="checkbox"
class="form-checkbox"
prop:checked=move || is_public.get()
on:change=move |ev| set_is_public.set(event_target_checked(&ev))
/>
"Public"
</label>
<small class="form-help">"Public avatars can be selected by users."</small>
</div>
<div class="checkbox-group">
<label class="checkbox-label">
<input
type="checkbox"
class="form-checkbox"
prop:checked=move || is_active.get()
on:change=move |ev| set_is_active.set(event_target_checked(&ev))
/>
"Active"
</label>
<small class="form-help">"Inactive avatars are not shown to users."</small>
</div>
</div>
<MessageAlert message=message />
<div class="form-actions">
<button
type="submit"
class="btn btn-primary"
disabled=move || pending.get()
>
{move || if pending.get() { "Saving..." } else { "Save Changes" }}
</button>
</div>
</form>
</Card>
<Card title="Danger Zone" class="danger-zone">
<p class="text-warning">"Deleting an avatar is permanent and cannot be undone."</p>
<DeleteConfirmation
message="Are you sure you want to delete this avatar? This action cannot be undone."
button_text="Delete Avatar"
confirm_text="Yes, Delete Avatar"
pending=delete_pending
on_confirm=on_delete
/>
</Card>
}
}

View file

@ -0,0 +1,239 @@
//! Create new realm avatar page component.
use leptos::prelude::*;
#[cfg(feature = "hydrate")]
use leptos::task::spawn_local;
use leptos_router::hooks::use_params_map;
use crate::components::{Card, PageHeader};
#[cfg(feature = "hydrate")]
use crate::utils::get_api_base;
/// Realm avatar new page component.
#[component]
pub fn RealmAvatarsNewPage() -> impl IntoView {
let params = use_params_map();
#[allow(unused_variables)]
let slug = move || params.get().get("slug").unwrap_or_default();
let initial_slug = params.get_untracked().get("slug").unwrap_or_default();
// Form state
let (name, set_name) = signal(String::new());
let (avatar_slug, set_avatar_slug) = signal(String::new());
let (description, set_description) = signal(String::new());
let (is_public, set_is_public) = signal(true);
let (thumbnail_path, set_thumbnail_path) = signal(String::new());
// UI state
let (message, set_message) = signal(Option::<(String, bool)>::None);
let (pending, set_pending) = signal(false);
let (created_id, _set_created_id) = signal(Option::<String>::None);
#[cfg(feature = "hydrate")]
let set_created_id = _set_created_id;
let (slug_auto, set_slug_auto) = signal(true);
let update_name = move |ev: leptos::ev::Event| {
let new_name = event_target_value(&ev);
set_name.set(new_name.clone());
if slug_auto.get() {
let new_slug = new_name
.to_lowercase()
.chars()
.map(|c| if c.is_alphanumeric() { c } else { '-' })
.collect::<String>()
.trim_matches('-')
.to_string();
set_avatar_slug.set(new_slug);
}
};
let slug_for_back = initial_slug.clone();
let slug_for_view = initial_slug.clone();
let on_submit = move |ev: leptos::ev::SubmitEvent| {
ev.prevent_default();
set_pending.set(true);
set_message.set(None);
#[cfg(feature = "hydrate")]
{
use gloo_net::http::Request;
let api_base = get_api_base();
let realm_slug = slug();
let data = serde_json::json!({
"name": name.get(),
"slug": if avatar_slug.get().is_empty() { None::<String> } else { Some(avatar_slug.get()) },
"description": if description.get().is_empty() { None::<String> } else { Some(description.get()) },
"is_public": is_public.get(),
"thumbnail_path": if thumbnail_path.get().is_empty() { None::<String> } else { Some(thumbnail_path.get()) }
});
spawn_local(async move {
let response = Request::post(&format!("{}/realms/{}/avatars", api_base, realm_slug))
.json(&data)
.unwrap()
.send()
.await;
set_pending.set(false);
match response {
Ok(resp) if resp.ok() => {
#[derive(serde::Deserialize)]
struct CreateResponse {
id: String,
#[allow(dead_code)]
name: String,
#[allow(dead_code)]
slug: String,
}
if let Ok(result) = resp.json::<CreateResponse>().await {
set_created_id.set(Some(result.id));
set_message.set(Some(("Avatar created successfully!".to_string(), true)));
}
}
Ok(resp) => {
#[derive(serde::Deserialize)]
struct ErrorResp {
error: String,
}
if let Ok(err) = resp.json::<ErrorResp>().await {
set_message.set(Some((err.error, false)));
} else {
set_message.set(Some(("Failed to create avatar".to_string(), false)));
}
}
Err(_) => {
set_message.set(Some(("Network error".to_string(), false)));
}
}
});
}
};
view! {
<PageHeader title="Create Realm Avatar" subtitle=format!("Add a new avatar for /{}", initial_slug)>
<a href=format!("/admin/realms/{}/avatars", slug_for_back) class="btn btn-secondary">"Back to Avatars"</a>
</PageHeader>
<Card>
<form on:submit=on_submit>
<h3 class="section-title">"Avatar Details"</h3>
<div class="form-row">
<div class="form-group">
<label for="name" class="form-label">
"Name" <span class="required">"*"</span>
</label>
<input
type="text"
id="name"
required=true
class="form-input"
placeholder="Happy Robot"
prop:value=move || name.get()
on:input=update_name
/>
</div>
<div class="form-group">
<label for="slug" class="form-label">"Slug (URL)"</label>
<input
type="text"
id="slug"
pattern="[a-z0-9][a-z0-9\\-]*[a-z0-9]|[a-z0-9]"
class="form-input"
placeholder="happy-robot"
prop:value=move || avatar_slug.get()
on:input=move |ev| {
set_slug_auto.set(false);
set_avatar_slug.set(event_target_value(&ev));
}
/>
<small class="form-help">"Optional. Auto-generated from name if not provided."</small>
</div>
</div>
<div class="form-group">
<label for="description" class="form-label">"Description"</label>
<textarea
id="description"
class="form-textarea"
placeholder="A cheerful robot avatar for friendly chats"
prop:value=move || description.get()
on:input=move |ev| set_description.set(event_target_value(&ev))
></textarea>
</div>
<div class="form-group">
<label for="thumbnail_path" class="form-label">"Thumbnail Path"</label>
<input
type="text"
id="thumbnail_path"
class="form-input"
placeholder="avatars/thumbnails/happy-robot.png"
prop:value=move || thumbnail_path.get()
on:input=move |ev| set_thumbnail_path.set(event_target_value(&ev))
/>
<small class="form-help">"Relative path to thumbnail image in assets folder."</small>
</div>
<h3 class="section-title">"Visibility"</h3>
<div class="checkbox-group">
<label class="checkbox-label">
<input
type="checkbox"
class="form-checkbox"
prop:checked=move || is_public.get()
on:change=move |ev| set_is_public.set(event_target_checked(&ev))
/>
"Public"
</label>
<small class="form-help">"Public avatars can be selected by users. Private avatars are only available to admins."</small>
</div>
<Show when=move || message.get().is_some()>
{move || {
let (msg, is_success) = message.get().unwrap_or_default();
let class = if is_success { "alert alert-success" } else { "alert alert-error" };
view! {
<div class=class role="alert">
<p>{msg}</p>
</div>
}
}}
</Show>
<Show when=move || created_id.get().is_some()>
{
let realm_slug = slug_for_view.clone();
move || {
let id = created_id.get().unwrap_or_default();
let realm_slug = realm_slug.clone();
view! {
<div class="alert alert-info">
<p>
<a href=format!("/admin/realms/{}/avatars/{}", realm_slug, id)>
"View avatar"
</a>
</p>
</div>
}
}
}
</Show>
<div class="form-actions">
<button
type="submit"
class="btn btn-primary"
disabled=move || pending.get()
>
{move || if pending.get() { "Creating..." } else { "Create Avatar" }}
</button>
</div>
</form>
</Card>
}
}

View file

@ -15,9 +15,10 @@ use leptos_router::{
use crate::components::{AuthenticatedLayout, LoginLayout};
use crate::pages::{
ConfigPage, DashboardPage, LoginPage, PropsDetailPage, PropsNewPage, PropsPage,
RealmDetailPage, RealmNewPage, RealmsPage, SceneDetailPage, SceneNewPage, ScenesPage,
StaffPage, UserDetailPage, UserNewPage, UsersPage,
AvatarsDetailPage, AvatarsNewPage, AvatarsPage, ConfigPage, DashboardPage, LoginPage,
PropsDetailPage, PropsNewPage, PropsPage, RealmAvatarsDetailPage, RealmAvatarsNewPage,
RealmAvatarsPage, RealmDetailPage, RealmNewPage, RealmsPage, SceneDetailPage, SceneNewPage,
ScenesPage, StaffPage, UserDetailPage, UserNewPage, UsersPage,
};
/// Admin routes that can be embedded in a parent Router.
@ -91,6 +92,23 @@ pub fn AdminRoutes() -> impl IntoView {
</AuthenticatedLayout>
} />
// Server Avatars
<Route path=StaticSegment("avatars") view=|| view! {
<AuthenticatedLayout current_page="avatars">
<AvatarsPage />
</AuthenticatedLayout>
} />
<Route path=(StaticSegment("avatars"), StaticSegment("new")) view=|| view! {
<AuthenticatedLayout current_page="avatars_new">
<AvatarsNewPage />
</AuthenticatedLayout>
} />
<Route path=(StaticSegment("avatars"), ParamSegment("avatar_id")) view=|| view! {
<AuthenticatedLayout current_page="avatars">
<AvatarsDetailPage />
</AuthenticatedLayout>
} />
// Realms
<Route path=StaticSegment("realms") view=|| view! {
<AuthenticatedLayout current_page="realms">
@ -120,6 +138,23 @@ pub fn AdminRoutes() -> impl IntoView {
</AuthenticatedLayout>
} />
// Realm Avatars (nested under realms)
<Route path=(StaticSegment("realms"), ParamSegment("slug"), StaticSegment("avatars")) view=|| view! {
<AuthenticatedLayout current_page="realm_avatars">
<RealmAvatarsPage />
</AuthenticatedLayout>
} />
<Route path=(StaticSegment("realms"), ParamSegment("slug"), StaticSegment("avatars"), StaticSegment("new")) view=|| view! {
<AuthenticatedLayout current_page="realm_avatars_new">
<RealmAvatarsNewPage />
</AuthenticatedLayout>
} />
<Route path=(StaticSegment("realms"), ParamSegment("slug"), StaticSegment("avatars"), ParamSegment("avatar_id")) view=|| view! {
<AuthenticatedLayout current_page="realm_avatars">
<RealmAvatarsDetailPage />
</AuthenticatedLayout>
} />
// Realm detail (must come after more specific realm routes)
<Route path=(StaticSegment("realms"), ParamSegment("slug")) view=|| view! {
<AuthenticatedLayout current_page="realms">

File diff suppressed because it is too large Load diff

View file

@ -10,7 +10,9 @@ pub mod memberships;
pub mod moderation;
pub mod owner;
pub mod props;
pub mod realm_avatars;
pub mod realms;
pub mod scenes;
pub mod server_avatars;
pub mod spots;
pub mod users;

View file

@ -16,7 +16,11 @@ pub async fn get_active_avatar<'e>(
) -> Result<Option<ActiveAvatar>, AppError> {
let avatar = sqlx::query_as::<_, ActiveAvatar>(
r#"
SELECT user_id, realm_id, avatar_id, current_emotion, updated_at
SELECT
user_id, realm_id, avatar_id,
selected_server_avatar_id, selected_realm_avatar_id,
current_emotion, updated_at,
forced_avatar_id, forced_avatar_source, forced_by, forced_until
FROM auth.active_avatars
WHERE user_id = $1 AND realm_id = $2
"#,
@ -31,86 +35,54 @@ pub async fn get_active_avatar<'e>(
/// Set the current emotion for a user in a realm.
/// Returns the full emotion layer (9 asset paths) for the new emotion.
///
/// This function works with any avatar source:
/// - Custom user avatars (auth.avatars)
/// - Selected server avatars (server.avatars)
/// - Selected realm avatars (realm.avatars)
/// - Server default avatars (server.avatars via server.config)
/// - Realm default avatars (realm.avatars via realm.realms)
///
/// Takes both a connection (for RLS-protected update) and a pool (for avatar resolution).
pub async fn set_emotion<'e>(
executor: impl PgExecutor<'e>,
conn: &mut PgConnection,
pool: &PgPool,
user_id: Uuid,
realm_id: Uuid,
emotion: EmotionState,
) -> Result<[Option<String>; 9], AppError> {
// Map emotion to column prefix
let emotion_prefix = match emotion {
EmotionState::Neutral => "e_neutral",
EmotionState::Happy => "e_happy",
EmotionState::Sad => "e_sad",
EmotionState::Angry => "e_angry",
EmotionState::Surprised => "e_surprised",
EmotionState::Thinking => "e_thinking",
EmotionState::Laughing => "e_laughing",
EmotionState::Crying => "e_crying",
EmotionState::Love => "e_love",
EmotionState::Confused => "e_confused",
EmotionState::Sleeping => "e_sleeping",
EmotionState::Wink => "e_wink",
};
// Get the numeric index for the database
let emotion_index = emotion.to_index() as i16;
// Build dynamic query for the specific emotion's 9 positions
let query = format!(
// First, update the emotion in active_avatars (uses RLS connection)
let update_result = sqlx::query(
r#"
WITH updated AS (
UPDATE auth.active_avatars
SET current_emotion = $3, updated_at = now()
WHERE user_id = $1 AND realm_id = $2
RETURNING avatar_id
)
SELECT
(SELECT prop_asset_path FROM auth.inventory WHERE id = a.{prefix}_0) as p0,
(SELECT prop_asset_path FROM auth.inventory WHERE id = a.{prefix}_1) as p1,
(SELECT prop_asset_path FROM auth.inventory WHERE id = a.{prefix}_2) as p2,
(SELECT prop_asset_path FROM auth.inventory WHERE id = a.{prefix}_3) as p3,
(SELECT prop_asset_path FROM auth.inventory WHERE id = a.{prefix}_4) as p4,
(SELECT prop_asset_path FROM auth.inventory WHERE id = a.{prefix}_5) as p5,
(SELECT prop_asset_path FROM auth.inventory WHERE id = a.{prefix}_6) as p6,
(SELECT prop_asset_path FROM auth.inventory WHERE id = a.{prefix}_7) as p7,
(SELECT prop_asset_path FROM auth.inventory WHERE id = a.{prefix}_8) as p8
FROM updated u
JOIN auth.avatars a ON a.id = u.avatar_id
UPDATE auth.active_avatars
SET current_emotion = $3::server.emotion_state, updated_at = now()
WHERE user_id = $1 AND realm_id = $2
"#,
prefix = emotion_prefix
);
)
.bind(user_id)
.bind(realm_id)
.bind(emotion.to_string())
.execute(&mut *conn)
.await?;
let result = sqlx::query_as::<_, EmotionLayerRow>(&query)
.bind(user_id)
.bind(realm_id)
.bind(emotion_index)
.fetch_optional(executor)
.await?;
match result {
Some(row) => Ok([
row.p0, row.p1, row.p2, row.p3, row.p4, row.p5, row.p6, row.p7, row.p8,
]),
None => Err(AppError::NotFound(
if update_result.rows_affected() == 0 {
return Err(AppError::NotFound(
"No active avatar for this user in this realm".to_string(),
)),
));
}
// Now get the effective avatar and return the emotion layer (uses pool for multiple queries)
let render_data = get_effective_avatar_render_data(pool, user_id, realm_id).await?;
match render_data {
Some((data, _source)) => Ok(data.emotion_layer),
None => {
// No avatar found - return empty layer
Ok([None, None, None, None, None, None, None, None, None])
}
}
}
/// Row type for emotion layer query.
#[derive(Debug, sqlx::FromRow)]
struct EmotionLayerRow {
p0: Option<String>,
p1: Option<String>,
p2: Option<String>,
p3: Option<String>,
p4: Option<String>,
p5: Option<String>,
p6: Option<String>,
p7: Option<String>,
p8: Option<String>,
}
/// Get emotion availability for a user's avatar in a realm.
///
@ -1469,7 +1441,7 @@ fn collect_uuids(dest: &mut Vec<Uuid>, sources: &[Option<Uuid>]) {
#[derive(Debug, sqlx::FromRow)]
struct AvatarWithEmotion {
pub id: Uuid,
pub current_emotion: i16,
pub current_emotion: EmotionState,
// Content layers
pub l_skin_0: Option<Uuid>,
pub l_skin_1: Option<Uuid>,
@ -1617,22 +1589,18 @@ pub async fn set_emotion_simple<'e>(
executor: impl PgExecutor<'e>,
user_id: Uuid,
realm_id: Uuid,
emotion: i16,
emotion: EmotionState,
) -> Result<(), AppError> {
if emotion < 0 || emotion > 11 {
return Err(AppError::Validation("Emotion must be 0-11".to_string()));
}
let result = sqlx::query(
r#"
UPDATE auth.active_avatars
SET current_emotion = $3, updated_at = now()
SET current_emotion = $3::server.emotion_state, updated_at = now()
WHERE user_id = $1 AND realm_id = $2
"#,
)
.bind(user_id)
.bind(realm_id)
.bind(emotion)
.bind(emotion.to_string())
.execute(executor)
.await?;
@ -1723,3 +1691,472 @@ pub async fn update_avatar_slot(
Ok(())
}
/// Data needed to resolve effective avatar for a user.
#[derive(Debug, sqlx::FromRow)]
pub struct AvatarResolutionContext {
// Active avatar row data
pub avatar_id: Option<Uuid>,
pub selected_server_avatar_id: Option<Uuid>,
pub selected_realm_avatar_id: Option<Uuid>,
pub current_emotion: EmotionState,
// Forced avatar data
pub forced_avatar_id: Option<Uuid>,
pub forced_avatar_source: Option<String>,
pub forced_until: Option<chrono::DateTime<chrono::Utc>>,
// User preferences
pub gender_preference: crate::models::GenderPreference,
pub age_category: crate::models::AgeCategory,
}
/// Source of the resolved avatar.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum AvatarSource {
/// User's custom avatar from auth.avatars
Custom,
/// User-selected realm avatar from avatar store
SelectedRealm,
/// User-selected server avatar from avatar store
SelectedServer,
/// Realm default avatar based on gender/age
RealmDefault,
/// Server default avatar based on gender/age
ServerDefault,
/// Forced avatar (mod command or scene)
Forced,
}
/// Get the effective avatar render data for a user in a realm.
///
/// This function implements the avatar resolution priority chain:
/// 1. Forced avatar (mod command or scene) - highest priority
/// 2. User's custom avatar (auth.avatars via avatar_id)
/// 3. User-selected realm avatar (selected_realm_avatar_id)
/// 4. User-selected server avatar (selected_server_avatar_id)
/// 5. Realm default (based on gender+age)
/// 6. Server default (based on gender+age) - lowest priority
pub async fn get_effective_avatar_render_data<'e>(
executor: impl PgExecutor<'e> + Copy,
user_id: Uuid,
realm_id: Uuid,
) -> Result<Option<(crate::models::AvatarRenderData, AvatarSource)>, AppError> {
// Get the resolution context with all necessary data
// Use LEFT JOIN so we can still get user preferences even without an active_avatars entry
let ctx = sqlx::query_as::<_, AvatarResolutionContext>(
r#"
SELECT
aa.avatar_id,
aa.selected_server_avatar_id,
aa.selected_realm_avatar_id,
COALESCE(aa.current_emotion, 'happy'::server.emotion_state) as current_emotion,
aa.forced_avatar_id,
aa.forced_avatar_source,
aa.forced_until,
u.gender_preference,
u.age_category
FROM auth.users u
LEFT JOIN auth.active_avatars aa ON aa.user_id = u.id AND aa.realm_id = $2
WHERE u.id = $1
"#,
)
.bind(user_id)
.bind(realm_id)
.fetch_optional(executor)
.await?;
let Some(ctx) = ctx else {
// User doesn't exist
return Ok(None);
};
// Priority 1: Check for forced avatar (not expired)
if let Some(forced_id) = ctx.forced_avatar_id {
let is_expired = ctx.forced_until.map(|t| t < chrono::Utc::now()).unwrap_or(false);
if !is_expired {
if let Some(source) = &ctx.forced_avatar_source {
match source.as_str() {
"server" | "scene" => {
// Resolve from server.avatars
if let Some(avatar) = super::server_avatars::get_server_avatar_by_id(executor, forced_id).await? {
let render = super::server_avatars::resolve_server_avatar_to_render_data(
executor, &avatar, ctx.current_emotion
).await?;
return Ok(Some((render, AvatarSource::Forced)));
}
}
"realm" => {
// Resolve from realm.avatars
if let Some(avatar) = super::realm_avatars::get_realm_avatar_by_id(executor, forced_id).await? {
let render = super::realm_avatars::resolve_realm_avatar_to_render_data(
executor, &avatar, ctx.current_emotion
).await?;
return Ok(Some((render, AvatarSource::Forced)));
}
}
_ => {}
}
}
}
}
// Priority 2: User's custom avatar
if let Some(avatar_id) = ctx.avatar_id {
if let Some(render) = resolve_user_avatar_to_render_data(executor, avatar_id, ctx.current_emotion).await? {
return Ok(Some((render, AvatarSource::Custom)));
}
}
// Priority 3: User-selected realm avatar
if let Some(realm_avatar_id) = ctx.selected_realm_avatar_id {
if let Some(avatar) = super::realm_avatars::get_realm_avatar_by_id(executor, realm_avatar_id).await? {
let render = super::realm_avatars::resolve_realm_avatar_to_render_data(
executor, &avatar, ctx.current_emotion
).await?;
return Ok(Some((render, AvatarSource::SelectedRealm)));
}
}
// Priority 4: User-selected server avatar
if let Some(server_avatar_id) = ctx.selected_server_avatar_id {
if let Some(avatar) = super::server_avatars::get_server_avatar_by_id(executor, server_avatar_id).await? {
let render = super::server_avatars::resolve_server_avatar_to_render_data(
executor, &avatar, ctx.current_emotion
).await?;
return Ok(Some((render, AvatarSource::SelectedServer)));
}
}
// Priority 5: Realm default avatar (based on gender+age)
let realm_default_id = get_realm_default_avatar_id(executor, realm_id, ctx.gender_preference, ctx.age_category).await?;
if let Some(avatar_id) = realm_default_id {
if let Some(avatar) = super::realm_avatars::get_realm_avatar_by_id(executor, avatar_id).await? {
let render = super::realm_avatars::resolve_realm_avatar_to_render_data(
executor, &avatar, ctx.current_emotion
).await?;
return Ok(Some((render, AvatarSource::RealmDefault)));
}
}
// Priority 6: Server default avatar (based on gender+age)
let server_default_id = get_server_default_avatar_id(executor, ctx.gender_preference, ctx.age_category).await?;
if let Some(avatar_id) = server_default_id {
if let Some(avatar) = super::server_avatars::get_server_avatar_by_id(executor, avatar_id).await? {
let render = super::server_avatars::resolve_server_avatar_to_render_data(
executor, &avatar, ctx.current_emotion
).await?;
return Ok(Some((render, AvatarSource::ServerDefault)));
}
}
Ok(None)
}
/// Resolve a user's custom avatar (from auth.avatars) to render data.
async fn resolve_user_avatar_to_render_data<'e>(
executor: impl PgExecutor<'e> + Copy,
avatar_id: Uuid,
current_emotion: EmotionState,
) -> Result<Option<crate::models::AvatarRenderData>, AppError> {
// Get the avatar with inventory joins
let avatar = sqlx::query_as::<_, AvatarWithEmotion>(
r#"
SELECT
a.id, $2::server.emotion_state as current_emotion,
a.l_skin_0, a.l_skin_1, a.l_skin_2, a.l_skin_3, a.l_skin_4,
a.l_skin_5, a.l_skin_6, a.l_skin_7, a.l_skin_8,
a.l_clothes_0, a.l_clothes_1, a.l_clothes_2, a.l_clothes_3, a.l_clothes_4,
a.l_clothes_5, a.l_clothes_6, a.l_clothes_7, a.l_clothes_8,
a.l_accessories_0, a.l_accessories_1, a.l_accessories_2, a.l_accessories_3, a.l_accessories_4,
a.l_accessories_5, a.l_accessories_6, a.l_accessories_7, a.l_accessories_8,
a.e_neutral_0, a.e_neutral_1, a.e_neutral_2, a.e_neutral_3, a.e_neutral_4,
a.e_neutral_5, a.e_neutral_6, a.e_neutral_7, a.e_neutral_8,
a.e_happy_0, a.e_happy_1, a.e_happy_2, a.e_happy_3, a.e_happy_4,
a.e_happy_5, a.e_happy_6, a.e_happy_7, a.e_happy_8,
a.e_sad_0, a.e_sad_1, a.e_sad_2, a.e_sad_3, a.e_sad_4,
a.e_sad_5, a.e_sad_6, a.e_sad_7, a.e_sad_8,
a.e_angry_0, a.e_angry_1, a.e_angry_2, a.e_angry_3, a.e_angry_4,
a.e_angry_5, a.e_angry_6, a.e_angry_7, a.e_angry_8,
a.e_surprised_0, a.e_surprised_1, a.e_surprised_2, a.e_surprised_3, a.e_surprised_4,
a.e_surprised_5, a.e_surprised_6, a.e_surprised_7, a.e_surprised_8,
a.e_thinking_0, a.e_thinking_1, a.e_thinking_2, a.e_thinking_3, a.e_thinking_4,
a.e_thinking_5, a.e_thinking_6, a.e_thinking_7, a.e_thinking_8,
a.e_laughing_0, a.e_laughing_1, a.e_laughing_2, a.e_laughing_3, a.e_laughing_4,
a.e_laughing_5, a.e_laughing_6, a.e_laughing_7, a.e_laughing_8,
a.e_crying_0, a.e_crying_1, a.e_crying_2, a.e_crying_3, a.e_crying_4,
a.e_crying_5, a.e_crying_6, a.e_crying_7, a.e_crying_8,
a.e_love_0, a.e_love_1, a.e_love_2, a.e_love_3, a.e_love_4,
a.e_love_5, a.e_love_6, a.e_love_7, a.e_love_8,
a.e_confused_0, a.e_confused_1, a.e_confused_2, a.e_confused_3, a.e_confused_4,
a.e_confused_5, a.e_confused_6, a.e_confused_7, a.e_confused_8,
a.e_sleeping_0, a.e_sleeping_1, a.e_sleeping_2, a.e_sleeping_3, a.e_sleeping_4,
a.e_sleeping_5, a.e_sleeping_6, a.e_sleeping_7, a.e_sleeping_8,
a.e_wink_0, a.e_wink_1, a.e_wink_2, a.e_wink_3, a.e_wink_4,
a.e_wink_5, a.e_wink_6, a.e_wink_7, a.e_wink_8
FROM auth.avatars a
WHERE a.id = $1
"#,
)
.bind(avatar_id)
.bind(current_emotion)
.fetch_optional(executor)
.await?;
let Some(avatar) = avatar else {
return Ok(None);
};
// Collect all inventory UUIDs
let mut uuids: Vec<Uuid> = Vec::new();
collect_uuids(
&mut uuids,
&[
avatar.l_skin_0, avatar.l_skin_1, avatar.l_skin_2,
avatar.l_skin_3, avatar.l_skin_4, avatar.l_skin_5,
avatar.l_skin_6, avatar.l_skin_7, avatar.l_skin_8,
],
);
collect_uuids(
&mut uuids,
&[
avatar.l_clothes_0, avatar.l_clothes_1, avatar.l_clothes_2,
avatar.l_clothes_3, avatar.l_clothes_4, avatar.l_clothes_5,
avatar.l_clothes_6, avatar.l_clothes_7, avatar.l_clothes_8,
],
);
collect_uuids(
&mut uuids,
&[
avatar.l_accessories_0, avatar.l_accessories_1, avatar.l_accessories_2,
avatar.l_accessories_3, avatar.l_accessories_4, avatar.l_accessories_5,
avatar.l_accessories_6, avatar.l_accessories_7, avatar.l_accessories_8,
],
);
// Get emotion slots for current emotion
let emotion_slots: [Option<Uuid>; 9] = match current_emotion {
EmotionState::Neutral => [avatar.e_neutral_0, avatar.e_neutral_1, avatar.e_neutral_2,
avatar.e_neutral_3, avatar.e_neutral_4, avatar.e_neutral_5,
avatar.e_neutral_6, avatar.e_neutral_7, avatar.e_neutral_8],
EmotionState::Happy => [avatar.e_happy_0, avatar.e_happy_1, avatar.e_happy_2,
avatar.e_happy_3, avatar.e_happy_4, avatar.e_happy_5,
avatar.e_happy_6, avatar.e_happy_7, avatar.e_happy_8],
EmotionState::Sad => [avatar.e_sad_0, avatar.e_sad_1, avatar.e_sad_2,
avatar.e_sad_3, avatar.e_sad_4, avatar.e_sad_5,
avatar.e_sad_6, avatar.e_sad_7, avatar.e_sad_8],
EmotionState::Angry => [avatar.e_angry_0, avatar.e_angry_1, avatar.e_angry_2,
avatar.e_angry_3, avatar.e_angry_4, avatar.e_angry_5,
avatar.e_angry_6, avatar.e_angry_7, avatar.e_angry_8],
EmotionState::Surprised => [avatar.e_surprised_0, avatar.e_surprised_1, avatar.e_surprised_2,
avatar.e_surprised_3, avatar.e_surprised_4, avatar.e_surprised_5,
avatar.e_surprised_6, avatar.e_surprised_7, avatar.e_surprised_8],
EmotionState::Thinking => [avatar.e_thinking_0, avatar.e_thinking_1, avatar.e_thinking_2,
avatar.e_thinking_3, avatar.e_thinking_4, avatar.e_thinking_5,
avatar.e_thinking_6, avatar.e_thinking_7, avatar.e_thinking_8],
EmotionState::Laughing => [avatar.e_laughing_0, avatar.e_laughing_1, avatar.e_laughing_2,
avatar.e_laughing_3, avatar.e_laughing_4, avatar.e_laughing_5,
avatar.e_laughing_6, avatar.e_laughing_7, avatar.e_laughing_8],
EmotionState::Crying => [avatar.e_crying_0, avatar.e_crying_1, avatar.e_crying_2,
avatar.e_crying_3, avatar.e_crying_4, avatar.e_crying_5,
avatar.e_crying_6, avatar.e_crying_7, avatar.e_crying_8],
EmotionState::Love => [avatar.e_love_0, avatar.e_love_1, avatar.e_love_2,
avatar.e_love_3, avatar.e_love_4, avatar.e_love_5,
avatar.e_love_6, avatar.e_love_7, avatar.e_love_8],
EmotionState::Confused => [avatar.e_confused_0, avatar.e_confused_1, avatar.e_confused_2,
avatar.e_confused_3, avatar.e_confused_4, avatar.e_confused_5,
avatar.e_confused_6, avatar.e_confused_7, avatar.e_confused_8],
EmotionState::Sleeping => [avatar.e_sleeping_0, avatar.e_sleeping_1, avatar.e_sleeping_2,
avatar.e_sleeping_3, avatar.e_sleeping_4, avatar.e_sleeping_5,
avatar.e_sleeping_6, avatar.e_sleeping_7, avatar.e_sleeping_8],
EmotionState::Wink => [avatar.e_wink_0, avatar.e_wink_1, avatar.e_wink_2,
avatar.e_wink_3, avatar.e_wink_4, avatar.e_wink_5,
avatar.e_wink_6, avatar.e_wink_7, avatar.e_wink_8],
};
collect_uuids(&mut uuids, &emotion_slots);
// Bulk resolve inventory UUIDs to asset paths
let paths: HashMap<Uuid, String> = if uuids.is_empty() {
HashMap::new()
} else {
sqlx::query_as::<_, (Uuid, String)>(
"SELECT id, prop_asset_path FROM auth.inventory WHERE id = ANY($1)",
)
.bind(&uuids)
.fetch_all(executor)
.await?
.into_iter()
.collect()
};
let get_path = |id: Option<Uuid>| -> Option<String> {
id.and_then(|id| paths.get(&id).cloned())
};
Ok(Some(crate::models::AvatarRenderData {
avatar_id,
current_emotion,
skin_layer: [
get_path(avatar.l_skin_0), get_path(avatar.l_skin_1), get_path(avatar.l_skin_2),
get_path(avatar.l_skin_3), get_path(avatar.l_skin_4), get_path(avatar.l_skin_5),
get_path(avatar.l_skin_6), get_path(avatar.l_skin_7), get_path(avatar.l_skin_8),
],
clothes_layer: [
get_path(avatar.l_clothes_0), get_path(avatar.l_clothes_1), get_path(avatar.l_clothes_2),
get_path(avatar.l_clothes_3), get_path(avatar.l_clothes_4), get_path(avatar.l_clothes_5),
get_path(avatar.l_clothes_6), get_path(avatar.l_clothes_7), get_path(avatar.l_clothes_8),
],
accessories_layer: [
get_path(avatar.l_accessories_0), get_path(avatar.l_accessories_1), get_path(avatar.l_accessories_2),
get_path(avatar.l_accessories_3), get_path(avatar.l_accessories_4), get_path(avatar.l_accessories_5),
get_path(avatar.l_accessories_6), get_path(avatar.l_accessories_7), get_path(avatar.l_accessories_8),
],
emotion_layer: [
get_path(emotion_slots[0]), get_path(emotion_slots[1]), get_path(emotion_slots[2]),
get_path(emotion_slots[3]), get_path(emotion_slots[4]), get_path(emotion_slots[5]),
get_path(emotion_slots[6]), get_path(emotion_slots[7]), get_path(emotion_slots[8]),
],
}))
}
/// Get the realm default avatar ID based on gender and age preferences.
async fn get_realm_default_avatar_id<'e>(
executor: impl PgExecutor<'e>,
realm_id: Uuid,
gender: crate::models::GenderPreference,
age: crate::models::AgeCategory,
) -> Result<Option<Uuid>, AppError> {
use crate::models::{AgeCategory, GenderPreference};
// Build column name based on gender and age
let column = match (gender, age) {
(GenderPreference::GenderNeutral, AgeCategory::Child) => "default_avatar_neutral_child",
(GenderPreference::GenderNeutral, AgeCategory::Adult) => "default_avatar_neutral_adult",
(GenderPreference::GenderMale, AgeCategory::Child) => "default_avatar_male_child",
(GenderPreference::GenderMale, AgeCategory::Adult) => "default_avatar_male_adult",
(GenderPreference::GenderFemale, AgeCategory::Child) => "default_avatar_female_child",
(GenderPreference::GenderFemale, AgeCategory::Adult) => "default_avatar_female_adult",
};
let query = format!(
"SELECT {} FROM realm.realms WHERE id = $1",
column
);
let result: Option<(Option<Uuid>,)> = sqlx::query_as(&query)
.bind(realm_id)
.fetch_optional(executor)
.await?;
Ok(result.and_then(|r| r.0))
}
/// Get the server default avatar ID based on gender and age preferences.
async fn get_server_default_avatar_id<'e>(
executor: impl PgExecutor<'e>,
gender: crate::models::GenderPreference,
age: crate::models::AgeCategory,
) -> Result<Option<Uuid>, AppError> {
use crate::models::{AgeCategory, GenderPreference};
// Build column name based on gender and age
let column = match (gender, age) {
(GenderPreference::GenderNeutral, AgeCategory::Child) => "default_avatar_neutral_child",
(GenderPreference::GenderNeutral, AgeCategory::Adult) => "default_avatar_neutral_adult",
(GenderPreference::GenderMale, AgeCategory::Child) => "default_avatar_male_child",
(GenderPreference::GenderMale, AgeCategory::Adult) => "default_avatar_male_adult",
(GenderPreference::GenderFemale, AgeCategory::Child) => "default_avatar_female_child",
(GenderPreference::GenderFemale, AgeCategory::Adult) => "default_avatar_female_adult",
};
let query = format!(
"SELECT {} FROM server.config WHERE id = '00000000-0000-0000-0000-000000000001'",
column
);
let result: Option<(Option<Uuid>,)> = sqlx::query_as(&query)
.fetch_optional(executor)
.await?;
Ok(result.and_then(|r| r.0))
}
/// Select a server avatar for a user in a realm.
/// This updates the selected_server_avatar_id in active_avatars.
/// Uses UPSERT to create the record if it doesn't exist.
pub async fn select_server_avatar<'e>(
executor: impl PgExecutor<'e>,
user_id: Uuid,
realm_id: Uuid,
server_avatar_id: Uuid,
) -> Result<(), AppError> {
sqlx::query(
r#"
INSERT INTO auth.active_avatars (user_id, realm_id, selected_server_avatar_id, updated_at)
VALUES ($1, $2, $3, now())
ON CONFLICT (user_id, realm_id) DO UPDATE
SET selected_server_avatar_id = EXCLUDED.selected_server_avatar_id,
updated_at = EXCLUDED.updated_at
"#,
)
.bind(user_id)
.bind(realm_id)
.bind(server_avatar_id)
.execute(executor)
.await?;
Ok(())
}
/// Select a realm avatar for a user in a realm.
/// This updates the selected_realm_avatar_id in active_avatars.
/// Uses UPSERT to create the record if it doesn't exist.
pub async fn select_realm_avatar<'e>(
executor: impl PgExecutor<'e>,
user_id: Uuid,
realm_id: Uuid,
realm_avatar_id: Uuid,
) -> Result<(), AppError> {
sqlx::query(
r#"
INSERT INTO auth.active_avatars (user_id, realm_id, selected_realm_avatar_id, updated_at)
VALUES ($1, $2, $3, now())
ON CONFLICT (user_id, realm_id) DO UPDATE
SET selected_realm_avatar_id = EXCLUDED.selected_realm_avatar_id,
updated_at = EXCLUDED.updated_at
"#,
)
.bind(user_id)
.bind(realm_id)
.bind(realm_avatar_id)
.execute(executor)
.await?;
Ok(())
}
/// Clear avatar selection for a user in a realm.
/// Clears both selected_server_avatar_id and selected_realm_avatar_id.
/// If no record exists, this is a no-op (clearing nothing is success).
pub async fn clear_avatar_selection<'e>(
executor: impl PgExecutor<'e>,
user_id: Uuid,
realm_id: Uuid,
) -> Result<(), AppError> {
sqlx::query(
r#"
UPDATE auth.active_avatars
SET
selected_server_avatar_id = NULL,
selected_realm_avatar_id = NULL,
updated_at = now()
WHERE user_id = $1 AND realm_id = $2
"#,
)
.bind(user_id)
.bind(realm_id)
.execute(executor)
.await?;
// No error if record doesn't exist - clearing nothing is success
Ok(())
}

View file

@ -58,7 +58,8 @@ pub async fn join_channel<'e>(
}
/// Ensure an active avatar exists for a user in a realm.
/// Uses the user's default avatar (slot 0) if none exists.
/// If user has a custom avatar (slot 0), use it. Otherwise, avatar_id is NULL
/// and the system will use server/realm default avatars based on user preferences.
pub async fn ensure_active_avatar<'e>(
executor: impl PgExecutor<'e>,
user_id: Uuid,
@ -67,9 +68,9 @@ pub async fn ensure_active_avatar<'e>(
sqlx::query(
r#"
INSERT INTO auth.active_avatars (user_id, realm_id, avatar_id, current_emotion)
SELECT $1, $2, id, 1
FROM auth.avatars
WHERE user_id = $1 AND slot_number = 0
SELECT $1, $2,
(SELECT id FROM auth.avatars WHERE user_id = $1 AND slot_number = 0),
'happy'::server.emotion_state
ON CONFLICT (user_id, realm_id) DO NOTHING
"#,
)
@ -175,7 +176,7 @@ pub async fn get_channel_members<'e>(
cm.facing_direction,
cm.is_moving,
cm.is_afk,
COALESCE(aa.current_emotion, 0::smallint) as current_emotion,
COALESCE(aa.current_emotion, 'happy'::server.emotion_state) as current_emotion,
cm.joined_at,
COALESCE('guest' = ANY(u.tags), false) as is_guest
FROM scene.instance_members cm
@ -214,7 +215,7 @@ pub async fn get_channel_member<'e>(
cm.facing_direction,
cm.is_moving,
cm.is_afk,
COALESCE(aa.current_emotion, 0::smallint) as current_emotion,
COALESCE(aa.current_emotion, 'happy'::server.emotion_state) as current_emotion,
cm.joined_at,
COALESCE('guest' = ANY(u.tags), false) as is_guest
FROM scene.instance_members cm

View file

@ -0,0 +1,880 @@
//! Realm avatar queries.
//!
//! Realm avatars are pre-configured avatar configurations specific to a realm.
//! They reference realm.props directly (not inventory items).
use std::collections::HashMap;
use chrono::{Duration, Utc};
use sqlx::PgExecutor;
use uuid::Uuid;
use crate::models::{AvatarRenderData, EmotionState, RealmAvatar};
use chattyness_error::AppError;
/// Get a realm avatar by slug within a realm.
pub async fn get_realm_avatar_by_slug<'e>(
executor: impl PgExecutor<'e>,
realm_id: Uuid,
slug: &str,
) -> Result<Option<RealmAvatar>, AppError> {
let avatar = sqlx::query_as::<_, RealmAvatar>(
r#"
SELECT *
FROM realm.avatars
WHERE realm_id = $1 AND slug = $2 AND is_active = true
"#,
)
.bind(realm_id)
.bind(slug)
.fetch_optional(executor)
.await?;
Ok(avatar)
}
/// Get a realm avatar by ID.
pub async fn get_realm_avatar_by_id<'e>(
executor: impl PgExecutor<'e>,
avatar_id: Uuid,
) -> Result<Option<RealmAvatar>, AppError> {
let avatar = sqlx::query_as::<_, RealmAvatar>(
r#"
SELECT *
FROM realm.avatars
WHERE id = $1
"#,
)
.bind(avatar_id)
.fetch_optional(executor)
.await?;
Ok(avatar)
}
/// List all active public realm avatars for a realm.
pub async fn list_public_realm_avatars<'e>(
executor: impl PgExecutor<'e>,
realm_id: Uuid,
) -> Result<Vec<RealmAvatar>, AppError> {
let avatars = sqlx::query_as::<_, RealmAvatar>(
r#"
SELECT *
FROM realm.avatars
WHERE realm_id = $1 AND is_active = true AND is_public = true
ORDER BY name ASC
"#,
)
.bind(realm_id)
.fetch_all(executor)
.await?;
Ok(avatars)
}
/// Row type for prop asset lookup.
#[derive(Debug, sqlx::FromRow)]
struct PropAssetRow {
id: Uuid,
asset_path: String,
}
/// Resolve a realm avatar to render data.
/// Joins the avatar's prop UUIDs with realm.props to get asset paths.
pub async fn resolve_realm_avatar_to_render_data<'e>(
executor: impl PgExecutor<'e>,
avatar: &RealmAvatar,
current_emotion: EmotionState,
) -> Result<AvatarRenderData, AppError> {
// Collect all non-null prop UUIDs
let mut prop_ids: Vec<Uuid> = Vec::new();
// Content layers
for id in [
avatar.l_skin_0, avatar.l_skin_1, avatar.l_skin_2,
avatar.l_skin_3, avatar.l_skin_4, avatar.l_skin_5,
avatar.l_skin_6, avatar.l_skin_7, avatar.l_skin_8,
avatar.l_clothes_0, avatar.l_clothes_1, avatar.l_clothes_2,
avatar.l_clothes_3, avatar.l_clothes_4, avatar.l_clothes_5,
avatar.l_clothes_6, avatar.l_clothes_7, avatar.l_clothes_8,
avatar.l_accessories_0, avatar.l_accessories_1, avatar.l_accessories_2,
avatar.l_accessories_3, avatar.l_accessories_4, avatar.l_accessories_5,
avatar.l_accessories_6, avatar.l_accessories_7, avatar.l_accessories_8,
].iter().flatten() {
prop_ids.push(*id);
}
// Get emotion layer slots based on current emotion
let emotion_slots: [Option<Uuid>; 9] = match current_emotion {
EmotionState::Neutral => [avatar.e_neutral_0, avatar.e_neutral_1, avatar.e_neutral_2,
avatar.e_neutral_3, avatar.e_neutral_4, avatar.e_neutral_5,
avatar.e_neutral_6, avatar.e_neutral_7, avatar.e_neutral_8],
EmotionState::Happy => [avatar.e_happy_0, avatar.e_happy_1, avatar.e_happy_2,
avatar.e_happy_3, avatar.e_happy_4, avatar.e_happy_5,
avatar.e_happy_6, avatar.e_happy_7, avatar.e_happy_8],
EmotionState::Sad => [avatar.e_sad_0, avatar.e_sad_1, avatar.e_sad_2,
avatar.e_sad_3, avatar.e_sad_4, avatar.e_sad_5,
avatar.e_sad_6, avatar.e_sad_7, avatar.e_sad_8],
EmotionState::Angry => [avatar.e_angry_0, avatar.e_angry_1, avatar.e_angry_2,
avatar.e_angry_3, avatar.e_angry_4, avatar.e_angry_5,
avatar.e_angry_6, avatar.e_angry_7, avatar.e_angry_8],
EmotionState::Surprised => [avatar.e_surprised_0, avatar.e_surprised_1, avatar.e_surprised_2,
avatar.e_surprised_3, avatar.e_surprised_4, avatar.e_surprised_5,
avatar.e_surprised_6, avatar.e_surprised_7, avatar.e_surprised_8],
EmotionState::Thinking => [avatar.e_thinking_0, avatar.e_thinking_1, avatar.e_thinking_2,
avatar.e_thinking_3, avatar.e_thinking_4, avatar.e_thinking_5,
avatar.e_thinking_6, avatar.e_thinking_7, avatar.e_thinking_8],
EmotionState::Laughing => [avatar.e_laughing_0, avatar.e_laughing_1, avatar.e_laughing_2,
avatar.e_laughing_3, avatar.e_laughing_4, avatar.e_laughing_5,
avatar.e_laughing_6, avatar.e_laughing_7, avatar.e_laughing_8],
EmotionState::Crying => [avatar.e_crying_0, avatar.e_crying_1, avatar.e_crying_2,
avatar.e_crying_3, avatar.e_crying_4, avatar.e_crying_5,
avatar.e_crying_6, avatar.e_crying_7, avatar.e_crying_8],
EmotionState::Love => [avatar.e_love_0, avatar.e_love_1, avatar.e_love_2,
avatar.e_love_3, avatar.e_love_4, avatar.e_love_5,
avatar.e_love_6, avatar.e_love_7, avatar.e_love_8],
EmotionState::Confused => [avatar.e_confused_0, avatar.e_confused_1, avatar.e_confused_2,
avatar.e_confused_3, avatar.e_confused_4, avatar.e_confused_5,
avatar.e_confused_6, avatar.e_confused_7, avatar.e_confused_8],
EmotionState::Sleeping => [avatar.e_sleeping_0, avatar.e_sleeping_1, avatar.e_sleeping_2,
avatar.e_sleeping_3, avatar.e_sleeping_4, avatar.e_sleeping_5,
avatar.e_sleeping_6, avatar.e_sleeping_7, avatar.e_sleeping_8],
EmotionState::Wink => [avatar.e_wink_0, avatar.e_wink_1, avatar.e_wink_2,
avatar.e_wink_3, avatar.e_wink_4, avatar.e_wink_5,
avatar.e_wink_6, avatar.e_wink_7, avatar.e_wink_8],
};
for id in emotion_slots.iter().flatten() {
prop_ids.push(*id);
}
// Bulk lookup all prop asset paths from realm.props
let prop_map: HashMap<Uuid, String> = if prop_ids.is_empty() {
HashMap::new()
} else {
let rows = sqlx::query_as::<_, PropAssetRow>(
r#"
SELECT id, asset_path
FROM realm.props
WHERE id = ANY($1)
"#,
)
.bind(&prop_ids)
.fetch_all(executor)
.await?;
rows.into_iter().map(|r| (r.id, r.asset_path)).collect()
};
// Helper to look up path
let get_path = |id: Option<Uuid>| -> Option<String> {
id.and_then(|id| prop_map.get(&id).cloned())
};
Ok(AvatarRenderData {
avatar_id: avatar.id,
current_emotion,
skin_layer: [
get_path(avatar.l_skin_0), get_path(avatar.l_skin_1), get_path(avatar.l_skin_2),
get_path(avatar.l_skin_3), get_path(avatar.l_skin_4), get_path(avatar.l_skin_5),
get_path(avatar.l_skin_6), get_path(avatar.l_skin_7), get_path(avatar.l_skin_8),
],
clothes_layer: [
get_path(avatar.l_clothes_0), get_path(avatar.l_clothes_1), get_path(avatar.l_clothes_2),
get_path(avatar.l_clothes_3), get_path(avatar.l_clothes_4), get_path(avatar.l_clothes_5),
get_path(avatar.l_clothes_6), get_path(avatar.l_clothes_7), get_path(avatar.l_clothes_8),
],
accessories_layer: [
get_path(avatar.l_accessories_0), get_path(avatar.l_accessories_1), get_path(avatar.l_accessories_2),
get_path(avatar.l_accessories_3), get_path(avatar.l_accessories_4), get_path(avatar.l_accessories_5),
get_path(avatar.l_accessories_6), get_path(avatar.l_accessories_7), get_path(avatar.l_accessories_8),
],
emotion_layer: [
get_path(emotion_slots[0]), get_path(emotion_slots[1]), get_path(emotion_slots[2]),
get_path(emotion_slots[3]), get_path(emotion_slots[4]), get_path(emotion_slots[5]),
get_path(emotion_slots[6]), get_path(emotion_slots[7]), get_path(emotion_slots[8]),
],
})
}
/// Apply a forced realm avatar to a user.
pub async fn apply_forced_realm_avatar<'e>(
executor: impl PgExecutor<'e>,
user_id: Uuid,
realm_id: Uuid,
avatar_id: Uuid,
forced_by: Option<Uuid>,
duration: Option<Duration>,
) -> Result<(), AppError> {
let forced_until = duration.map(|d| Utc::now() + d);
sqlx::query(
r#"
UPDATE auth.active_avatars
SET
forced_avatar_id = $3,
forced_avatar_source = 'realm',
forced_by = $4,
forced_until = $5,
updated_at = now()
WHERE user_id = $1 AND realm_id = $2
"#,
)
.bind(user_id)
.bind(realm_id)
.bind(avatar_id)
.bind(forced_by)
.bind(forced_until)
.execute(executor)
.await?;
Ok(())
}
/// Get scene forced avatar configuration.
#[derive(Debug, sqlx::FromRow)]
pub struct SceneForcedAvatar {
pub forced_avatar_id: Uuid,
pub forced_avatar_source: String,
}
pub async fn get_scene_forced_avatar<'e>(
executor: impl PgExecutor<'e>,
scene_id: Uuid,
) -> Result<Option<SceneForcedAvatar>, AppError> {
let info = sqlx::query_as::<_, SceneForcedAvatar>(
r#"
SELECT forced_avatar_id, forced_avatar_source
FROM realm.scenes
WHERE id = $1
AND forced_avatar_id IS NOT NULL
"#,
)
.bind(scene_id)
.fetch_optional(executor)
.await?;
Ok(info)
}
/// Apply scene-forced avatar to a user's active avatar.
pub async fn apply_scene_forced_avatar<'e>(
executor: impl PgExecutor<'e>,
user_id: Uuid,
realm_id: Uuid,
avatar_id: Uuid,
) -> Result<(), AppError> {
sqlx::query(
r#"
UPDATE auth.active_avatars
SET
forced_avatar_id = $3,
forced_avatar_source = 'scene',
forced_by = NULL,
forced_until = NULL,
updated_at = now()
WHERE user_id = $1 AND realm_id = $2
"#,
)
.bind(user_id)
.bind(realm_id)
.bind(avatar_id)
.execute(executor)
.await?;
Ok(())
}
// =============================================================================
// CRUD Operations for Admin API
// =============================================================================
use crate::models::{CreateRealmAvatarRequest, RealmAvatarSummary, UpdateRealmAvatarRequest};
/// List all realm avatars for a realm (for admin).
pub async fn list_all_realm_avatars<'e>(
executor: impl PgExecutor<'e>,
realm_id: Uuid,
) -> Result<Vec<RealmAvatarSummary>, AppError> {
let avatars = sqlx::query_as::<_, RealmAvatarSummary>(
r#"
SELECT id, realm_id, slug, name, description, is_public, is_active, thumbnail_path, created_at
FROM realm.avatars
WHERE realm_id = $1
ORDER BY name ASC
"#,
)
.bind(realm_id)
.fetch_all(executor)
.await?;
Ok(avatars)
}
/// Check if a realm avatar slug is available within a realm.
pub async fn is_avatar_slug_available<'e>(
executor: impl PgExecutor<'e>,
realm_id: Uuid,
slug: &str,
) -> Result<bool, AppError> {
let result: (bool,) = sqlx::query_as(
r#"
SELECT NOT EXISTS(
SELECT 1 FROM realm.avatars WHERE realm_id = $1 AND slug = $2
)
"#,
)
.bind(realm_id)
.bind(slug)
.fetch_one(executor)
.await?;
Ok(result.0)
}
/// Create a new realm avatar.
pub async fn create_realm_avatar<'e>(
executor: impl PgExecutor<'e>,
realm_id: Uuid,
req: &CreateRealmAvatarRequest,
created_by: Option<Uuid>,
) -> Result<RealmAvatar, AppError> {
let slug = req.slug_or_generate();
let avatar = sqlx::query_as::<_, RealmAvatar>(
r#"
INSERT INTO realm.avatars (
realm_id, slug, name, description, is_public, is_active, thumbnail_path, created_by,
l_skin_0, l_skin_1, l_skin_2, l_skin_3, l_skin_4, l_skin_5, l_skin_6, l_skin_7, l_skin_8,
l_clothes_0, l_clothes_1, l_clothes_2, l_clothes_3, l_clothes_4, l_clothes_5, l_clothes_6, l_clothes_7, l_clothes_8,
l_accessories_0, l_accessories_1, l_accessories_2, l_accessories_3, l_accessories_4, l_accessories_5, l_accessories_6, l_accessories_7, l_accessories_8,
e_neutral_0, e_neutral_1, e_neutral_2, e_neutral_3, e_neutral_4, e_neutral_5, e_neutral_6, e_neutral_7, e_neutral_8,
e_happy_0, e_happy_1, e_happy_2, e_happy_3, e_happy_4, e_happy_5, e_happy_6, e_happy_7, e_happy_8,
e_sad_0, e_sad_1, e_sad_2, e_sad_3, e_sad_4, e_sad_5, e_sad_6, e_sad_7, e_sad_8,
e_angry_0, e_angry_1, e_angry_2, e_angry_3, e_angry_4, e_angry_5, e_angry_6, e_angry_7, e_angry_8,
e_surprised_0, e_surprised_1, e_surprised_2, e_surprised_3, e_surprised_4, e_surprised_5, e_surprised_6, e_surprised_7, e_surprised_8,
e_thinking_0, e_thinking_1, e_thinking_2, e_thinking_3, e_thinking_4, e_thinking_5, e_thinking_6, e_thinking_7, e_thinking_8,
e_laughing_0, e_laughing_1, e_laughing_2, e_laughing_3, e_laughing_4, e_laughing_5, e_laughing_6, e_laughing_7, e_laughing_8,
e_crying_0, e_crying_1, e_crying_2, e_crying_3, e_crying_4, e_crying_5, e_crying_6, e_crying_7, e_crying_8,
e_love_0, e_love_1, e_love_2, e_love_3, e_love_4, e_love_5, e_love_6, e_love_7, e_love_8,
e_confused_0, e_confused_1, e_confused_2, e_confused_3, e_confused_4, e_confused_5, e_confused_6, e_confused_7, e_confused_8,
e_sleeping_0, e_sleeping_1, e_sleeping_2, e_sleeping_3, e_sleeping_4, e_sleeping_5, e_sleeping_6, e_sleeping_7, e_sleeping_8,
e_wink_0, e_wink_1, e_wink_2, e_wink_3, e_wink_4, e_wink_5, e_wink_6, e_wink_7, e_wink_8
)
VALUES (
$1, $2, $3, $4, $5, true, $6, $7,
$8, $9, $10, $11, $12, $13, $14, $15, $16,
$17, $18, $19, $20, $21, $22, $23, $24, $25,
$26, $27, $28, $29, $30, $31, $32, $33, $34,
$35, $36, $37, $38, $39, $40, $41, $42, $43,
$44, $45, $46, $47, $48, $49, $50, $51, $52,
$53, $54, $55, $56, $57, $58, $59, $60, $61,
$62, $63, $64, $65, $66, $67, $68, $69, $70,
$71, $72, $73, $74, $75, $76, $77, $78, $79,
$80, $81, $82, $83, $84, $85, $86, $87, $88,
$89, $90, $91, $92, $93, $94, $95, $96, $97,
$98, $99, $100, $101, $102, $103, $104, $105, $106,
$107, $108, $109, $110, $111, $112, $113, $114, $115,
$116, $117, $118, $119, $120, $121, $122, $123, $124,
$125, $126, $127, $128, $129, $130, $131, $132, $133,
$134, $135, $136, $137, $138, $139, $140, $141, $142
)
RETURNING *
"#,
)
.bind(realm_id)
.bind(&slug)
.bind(&req.name)
.bind(&req.description)
.bind(req.is_public)
.bind(&req.thumbnail_path)
.bind(created_by)
// Skin layer
.bind(req.l_skin_0)
.bind(req.l_skin_1)
.bind(req.l_skin_2)
.bind(req.l_skin_3)
.bind(req.l_skin_4)
.bind(req.l_skin_5)
.bind(req.l_skin_6)
.bind(req.l_skin_7)
.bind(req.l_skin_8)
// Clothes layer
.bind(req.l_clothes_0)
.bind(req.l_clothes_1)
.bind(req.l_clothes_2)
.bind(req.l_clothes_3)
.bind(req.l_clothes_4)
.bind(req.l_clothes_5)
.bind(req.l_clothes_6)
.bind(req.l_clothes_7)
.bind(req.l_clothes_8)
// Accessories layer
.bind(req.l_accessories_0)
.bind(req.l_accessories_1)
.bind(req.l_accessories_2)
.bind(req.l_accessories_3)
.bind(req.l_accessories_4)
.bind(req.l_accessories_5)
.bind(req.l_accessories_6)
.bind(req.l_accessories_7)
.bind(req.l_accessories_8)
// Neutral emotion
.bind(req.e_neutral_0)
.bind(req.e_neutral_1)
.bind(req.e_neutral_2)
.bind(req.e_neutral_3)
.bind(req.e_neutral_4)
.bind(req.e_neutral_5)
.bind(req.e_neutral_6)
.bind(req.e_neutral_7)
.bind(req.e_neutral_8)
// Happy emotion
.bind(req.e_happy_0)
.bind(req.e_happy_1)
.bind(req.e_happy_2)
.bind(req.e_happy_3)
.bind(req.e_happy_4)
.bind(req.e_happy_5)
.bind(req.e_happy_6)
.bind(req.e_happy_7)
.bind(req.e_happy_8)
// Sad emotion
.bind(req.e_sad_0)
.bind(req.e_sad_1)
.bind(req.e_sad_2)
.bind(req.e_sad_3)
.bind(req.e_sad_4)
.bind(req.e_sad_5)
.bind(req.e_sad_6)
.bind(req.e_sad_7)
.bind(req.e_sad_8)
// Angry emotion
.bind(req.e_angry_0)
.bind(req.e_angry_1)
.bind(req.e_angry_2)
.bind(req.e_angry_3)
.bind(req.e_angry_4)
.bind(req.e_angry_5)
.bind(req.e_angry_6)
.bind(req.e_angry_7)
.bind(req.e_angry_8)
// Surprised emotion
.bind(req.e_surprised_0)
.bind(req.e_surprised_1)
.bind(req.e_surprised_2)
.bind(req.e_surprised_3)
.bind(req.e_surprised_4)
.bind(req.e_surprised_5)
.bind(req.e_surprised_6)
.bind(req.e_surprised_7)
.bind(req.e_surprised_8)
// Thinking emotion
.bind(req.e_thinking_0)
.bind(req.e_thinking_1)
.bind(req.e_thinking_2)
.bind(req.e_thinking_3)
.bind(req.e_thinking_4)
.bind(req.e_thinking_5)
.bind(req.e_thinking_6)
.bind(req.e_thinking_7)
.bind(req.e_thinking_8)
// Laughing emotion
.bind(req.e_laughing_0)
.bind(req.e_laughing_1)
.bind(req.e_laughing_2)
.bind(req.e_laughing_3)
.bind(req.e_laughing_4)
.bind(req.e_laughing_5)
.bind(req.e_laughing_6)
.bind(req.e_laughing_7)
.bind(req.e_laughing_8)
// Crying emotion
.bind(req.e_crying_0)
.bind(req.e_crying_1)
.bind(req.e_crying_2)
.bind(req.e_crying_3)
.bind(req.e_crying_4)
.bind(req.e_crying_5)
.bind(req.e_crying_6)
.bind(req.e_crying_7)
.bind(req.e_crying_8)
// Love emotion
.bind(req.e_love_0)
.bind(req.e_love_1)
.bind(req.e_love_2)
.bind(req.e_love_3)
.bind(req.e_love_4)
.bind(req.e_love_5)
.bind(req.e_love_6)
.bind(req.e_love_7)
.bind(req.e_love_8)
// Confused emotion
.bind(req.e_confused_0)
.bind(req.e_confused_1)
.bind(req.e_confused_2)
.bind(req.e_confused_3)
.bind(req.e_confused_4)
.bind(req.e_confused_5)
.bind(req.e_confused_6)
.bind(req.e_confused_7)
.bind(req.e_confused_8)
// Sleeping emotion
.bind(req.e_sleeping_0)
.bind(req.e_sleeping_1)
.bind(req.e_sleeping_2)
.bind(req.e_sleeping_3)
.bind(req.e_sleeping_4)
.bind(req.e_sleeping_5)
.bind(req.e_sleeping_6)
.bind(req.e_sleeping_7)
.bind(req.e_sleeping_8)
// Wink emotion
.bind(req.e_wink_0)
.bind(req.e_wink_1)
.bind(req.e_wink_2)
.bind(req.e_wink_3)
.bind(req.e_wink_4)
.bind(req.e_wink_5)
.bind(req.e_wink_6)
.bind(req.e_wink_7)
.bind(req.e_wink_8)
.fetch_one(executor)
.await?;
Ok(avatar)
}
/// Update a realm avatar.
pub async fn update_realm_avatar<'e>(
executor: impl PgExecutor<'e>,
avatar_id: Uuid,
req: &UpdateRealmAvatarRequest,
) -> Result<RealmAvatar, AppError> {
let avatar = sqlx::query_as::<_, RealmAvatar>(
r#"
UPDATE realm.avatars SET
name = COALESCE($2, name),
description = COALESCE($3, description),
is_public = COALESCE($4, is_public),
is_active = COALESCE($5, is_active),
thumbnail_path = COALESCE($6, thumbnail_path),
l_skin_0 = COALESCE($7, l_skin_0),
l_skin_1 = COALESCE($8, l_skin_1),
l_skin_2 = COALESCE($9, l_skin_2),
l_skin_3 = COALESCE($10, l_skin_3),
l_skin_4 = COALESCE($11, l_skin_4),
l_skin_5 = COALESCE($12, l_skin_5),
l_skin_6 = COALESCE($13, l_skin_6),
l_skin_7 = COALESCE($14, l_skin_7),
l_skin_8 = COALESCE($15, l_skin_8),
l_clothes_0 = COALESCE($16, l_clothes_0),
l_clothes_1 = COALESCE($17, l_clothes_1),
l_clothes_2 = COALESCE($18, l_clothes_2),
l_clothes_3 = COALESCE($19, l_clothes_3),
l_clothes_4 = COALESCE($20, l_clothes_4),
l_clothes_5 = COALESCE($21, l_clothes_5),
l_clothes_6 = COALESCE($22, l_clothes_6),
l_clothes_7 = COALESCE($23, l_clothes_7),
l_clothes_8 = COALESCE($24, l_clothes_8),
l_accessories_0 = COALESCE($25, l_accessories_0),
l_accessories_1 = COALESCE($26, l_accessories_1),
l_accessories_2 = COALESCE($27, l_accessories_2),
l_accessories_3 = COALESCE($28, l_accessories_3),
l_accessories_4 = COALESCE($29, l_accessories_4),
l_accessories_5 = COALESCE($30, l_accessories_5),
l_accessories_6 = COALESCE($31, l_accessories_6),
l_accessories_7 = COALESCE($32, l_accessories_7),
l_accessories_8 = COALESCE($33, l_accessories_8),
e_neutral_0 = COALESCE($34, e_neutral_0),
e_neutral_1 = COALESCE($35, e_neutral_1),
e_neutral_2 = COALESCE($36, e_neutral_2),
e_neutral_3 = COALESCE($37, e_neutral_3),
e_neutral_4 = COALESCE($38, e_neutral_4),
e_neutral_5 = COALESCE($39, e_neutral_5),
e_neutral_6 = COALESCE($40, e_neutral_6),
e_neutral_7 = COALESCE($41, e_neutral_7),
e_neutral_8 = COALESCE($42, e_neutral_8),
e_happy_0 = COALESCE($43, e_happy_0),
e_happy_1 = COALESCE($44, e_happy_1),
e_happy_2 = COALESCE($45, e_happy_2),
e_happy_3 = COALESCE($46, e_happy_3),
e_happy_4 = COALESCE($47, e_happy_4),
e_happy_5 = COALESCE($48, e_happy_5),
e_happy_6 = COALESCE($49, e_happy_6),
e_happy_7 = COALESCE($50, e_happy_7),
e_happy_8 = COALESCE($51, e_happy_8),
e_sad_0 = COALESCE($52, e_sad_0),
e_sad_1 = COALESCE($53, e_sad_1),
e_sad_2 = COALESCE($54, e_sad_2),
e_sad_3 = COALESCE($55, e_sad_3),
e_sad_4 = COALESCE($56, e_sad_4),
e_sad_5 = COALESCE($57, e_sad_5),
e_sad_6 = COALESCE($58, e_sad_6),
e_sad_7 = COALESCE($59, e_sad_7),
e_sad_8 = COALESCE($60, e_sad_8),
e_angry_0 = COALESCE($61, e_angry_0),
e_angry_1 = COALESCE($62, e_angry_1),
e_angry_2 = COALESCE($63, e_angry_2),
e_angry_3 = COALESCE($64, e_angry_3),
e_angry_4 = COALESCE($65, e_angry_4),
e_angry_5 = COALESCE($66, e_angry_5),
e_angry_6 = COALESCE($67, e_angry_6),
e_angry_7 = COALESCE($68, e_angry_7),
e_angry_8 = COALESCE($69, e_angry_8),
e_surprised_0 = COALESCE($70, e_surprised_0),
e_surprised_1 = COALESCE($71, e_surprised_1),
e_surprised_2 = COALESCE($72, e_surprised_2),
e_surprised_3 = COALESCE($73, e_surprised_3),
e_surprised_4 = COALESCE($74, e_surprised_4),
e_surprised_5 = COALESCE($75, e_surprised_5),
e_surprised_6 = COALESCE($76, e_surprised_6),
e_surprised_7 = COALESCE($77, e_surprised_7),
e_surprised_8 = COALESCE($78, e_surprised_8),
e_thinking_0 = COALESCE($79, e_thinking_0),
e_thinking_1 = COALESCE($80, e_thinking_1),
e_thinking_2 = COALESCE($81, e_thinking_2),
e_thinking_3 = COALESCE($82, e_thinking_3),
e_thinking_4 = COALESCE($83, e_thinking_4),
e_thinking_5 = COALESCE($84, e_thinking_5),
e_thinking_6 = COALESCE($85, e_thinking_6),
e_thinking_7 = COALESCE($86, e_thinking_7),
e_thinking_8 = COALESCE($87, e_thinking_8),
e_laughing_0 = COALESCE($88, e_laughing_0),
e_laughing_1 = COALESCE($89, e_laughing_1),
e_laughing_2 = COALESCE($90, e_laughing_2),
e_laughing_3 = COALESCE($91, e_laughing_3),
e_laughing_4 = COALESCE($92, e_laughing_4),
e_laughing_5 = COALESCE($93, e_laughing_5),
e_laughing_6 = COALESCE($94, e_laughing_6),
e_laughing_7 = COALESCE($95, e_laughing_7),
e_laughing_8 = COALESCE($96, e_laughing_8),
e_crying_0 = COALESCE($97, e_crying_0),
e_crying_1 = COALESCE($98, e_crying_1),
e_crying_2 = COALESCE($99, e_crying_2),
e_crying_3 = COALESCE($100, e_crying_3),
e_crying_4 = COALESCE($101, e_crying_4),
e_crying_5 = COALESCE($102, e_crying_5),
e_crying_6 = COALESCE($103, e_crying_6),
e_crying_7 = COALESCE($104, e_crying_7),
e_crying_8 = COALESCE($105, e_crying_8),
e_love_0 = COALESCE($106, e_love_0),
e_love_1 = COALESCE($107, e_love_1),
e_love_2 = COALESCE($108, e_love_2),
e_love_3 = COALESCE($109, e_love_3),
e_love_4 = COALESCE($110, e_love_4),
e_love_5 = COALESCE($111, e_love_5),
e_love_6 = COALESCE($112, e_love_6),
e_love_7 = COALESCE($113, e_love_7),
e_love_8 = COALESCE($114, e_love_8),
e_confused_0 = COALESCE($115, e_confused_0),
e_confused_1 = COALESCE($116, e_confused_1),
e_confused_2 = COALESCE($117, e_confused_2),
e_confused_3 = COALESCE($118, e_confused_3),
e_confused_4 = COALESCE($119, e_confused_4),
e_confused_5 = COALESCE($120, e_confused_5),
e_confused_6 = COALESCE($121, e_confused_6),
e_confused_7 = COALESCE($122, e_confused_7),
e_confused_8 = COALESCE($123, e_confused_8),
e_sleeping_0 = COALESCE($124, e_sleeping_0),
e_sleeping_1 = COALESCE($125, e_sleeping_1),
e_sleeping_2 = COALESCE($126, e_sleeping_2),
e_sleeping_3 = COALESCE($127, e_sleeping_3),
e_sleeping_4 = COALESCE($128, e_sleeping_4),
e_sleeping_5 = COALESCE($129, e_sleeping_5),
e_sleeping_6 = COALESCE($130, e_sleeping_6),
e_sleeping_7 = COALESCE($131, e_sleeping_7),
e_sleeping_8 = COALESCE($132, e_sleeping_8),
e_wink_0 = COALESCE($133, e_wink_0),
e_wink_1 = COALESCE($134, e_wink_1),
e_wink_2 = COALESCE($135, e_wink_2),
e_wink_3 = COALESCE($136, e_wink_3),
e_wink_4 = COALESCE($137, e_wink_4),
e_wink_5 = COALESCE($138, e_wink_5),
e_wink_6 = COALESCE($139, e_wink_6),
e_wink_7 = COALESCE($140, e_wink_7),
e_wink_8 = COALESCE($141, e_wink_8),
updated_at = now()
WHERE id = $1
RETURNING *
"#,
)
.bind(avatar_id)
.bind(&req.name)
.bind(&req.description)
.bind(req.is_public)
.bind(req.is_active)
.bind(&req.thumbnail_path)
// Skin layer
.bind(req.l_skin_0)
.bind(req.l_skin_1)
.bind(req.l_skin_2)
.bind(req.l_skin_3)
.bind(req.l_skin_4)
.bind(req.l_skin_5)
.bind(req.l_skin_6)
.bind(req.l_skin_7)
.bind(req.l_skin_8)
// Clothes layer
.bind(req.l_clothes_0)
.bind(req.l_clothes_1)
.bind(req.l_clothes_2)
.bind(req.l_clothes_3)
.bind(req.l_clothes_4)
.bind(req.l_clothes_5)
.bind(req.l_clothes_6)
.bind(req.l_clothes_7)
.bind(req.l_clothes_8)
// Accessories layer
.bind(req.l_accessories_0)
.bind(req.l_accessories_1)
.bind(req.l_accessories_2)
.bind(req.l_accessories_3)
.bind(req.l_accessories_4)
.bind(req.l_accessories_5)
.bind(req.l_accessories_6)
.bind(req.l_accessories_7)
.bind(req.l_accessories_8)
// Neutral emotion
.bind(req.e_neutral_0)
.bind(req.e_neutral_1)
.bind(req.e_neutral_2)
.bind(req.e_neutral_3)
.bind(req.e_neutral_4)
.bind(req.e_neutral_5)
.bind(req.e_neutral_6)
.bind(req.e_neutral_7)
.bind(req.e_neutral_8)
// Happy emotion
.bind(req.e_happy_0)
.bind(req.e_happy_1)
.bind(req.e_happy_2)
.bind(req.e_happy_3)
.bind(req.e_happy_4)
.bind(req.e_happy_5)
.bind(req.e_happy_6)
.bind(req.e_happy_7)
.bind(req.e_happy_8)
// Sad emotion
.bind(req.e_sad_0)
.bind(req.e_sad_1)
.bind(req.e_sad_2)
.bind(req.e_sad_3)
.bind(req.e_sad_4)
.bind(req.e_sad_5)
.bind(req.e_sad_6)
.bind(req.e_sad_7)
.bind(req.e_sad_8)
// Angry emotion
.bind(req.e_angry_0)
.bind(req.e_angry_1)
.bind(req.e_angry_2)
.bind(req.e_angry_3)
.bind(req.e_angry_4)
.bind(req.e_angry_5)
.bind(req.e_angry_6)
.bind(req.e_angry_7)
.bind(req.e_angry_8)
// Surprised emotion
.bind(req.e_surprised_0)
.bind(req.e_surprised_1)
.bind(req.e_surprised_2)
.bind(req.e_surprised_3)
.bind(req.e_surprised_4)
.bind(req.e_surprised_5)
.bind(req.e_surprised_6)
.bind(req.e_surprised_7)
.bind(req.e_surprised_8)
// Thinking emotion
.bind(req.e_thinking_0)
.bind(req.e_thinking_1)
.bind(req.e_thinking_2)
.bind(req.e_thinking_3)
.bind(req.e_thinking_4)
.bind(req.e_thinking_5)
.bind(req.e_thinking_6)
.bind(req.e_thinking_7)
.bind(req.e_thinking_8)
// Laughing emotion
.bind(req.e_laughing_0)
.bind(req.e_laughing_1)
.bind(req.e_laughing_2)
.bind(req.e_laughing_3)
.bind(req.e_laughing_4)
.bind(req.e_laughing_5)
.bind(req.e_laughing_6)
.bind(req.e_laughing_7)
.bind(req.e_laughing_8)
// Crying emotion
.bind(req.e_crying_0)
.bind(req.e_crying_1)
.bind(req.e_crying_2)
.bind(req.e_crying_3)
.bind(req.e_crying_4)
.bind(req.e_crying_5)
.bind(req.e_crying_6)
.bind(req.e_crying_7)
.bind(req.e_crying_8)
// Love emotion
.bind(req.e_love_0)
.bind(req.e_love_1)
.bind(req.e_love_2)
.bind(req.e_love_3)
.bind(req.e_love_4)
.bind(req.e_love_5)
.bind(req.e_love_6)
.bind(req.e_love_7)
.bind(req.e_love_8)
// Confused emotion
.bind(req.e_confused_0)
.bind(req.e_confused_1)
.bind(req.e_confused_2)
.bind(req.e_confused_3)
.bind(req.e_confused_4)
.bind(req.e_confused_5)
.bind(req.e_confused_6)
.bind(req.e_confused_7)
.bind(req.e_confused_8)
// Sleeping emotion
.bind(req.e_sleeping_0)
.bind(req.e_sleeping_1)
.bind(req.e_sleeping_2)
.bind(req.e_sleeping_3)
.bind(req.e_sleeping_4)
.bind(req.e_sleeping_5)
.bind(req.e_sleeping_6)
.bind(req.e_sleeping_7)
.bind(req.e_sleeping_8)
// Wink emotion
.bind(req.e_wink_0)
.bind(req.e_wink_1)
.bind(req.e_wink_2)
.bind(req.e_wink_3)
.bind(req.e_wink_4)
.bind(req.e_wink_5)
.bind(req.e_wink_6)
.bind(req.e_wink_7)
.bind(req.e_wink_8)
.fetch_one(executor)
.await?;
Ok(avatar)
}
/// Delete a realm avatar.
pub async fn delete_realm_avatar<'e>(
executor: impl PgExecutor<'e>,
avatar_id: Uuid,
) -> Result<(), AppError> {
sqlx::query(
r#"
DELETE FROM realm.avatars
WHERE id = $1
"#,
)
.bind(avatar_id)
.execute(executor)
.await?;
Ok(())
}

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@ -0,0 +1,902 @@
//! Server avatar queries.
//!
//! Server avatars are pre-configured avatar configurations available globally
//! across all realms. They reference server.props directly (not inventory items).
use std::collections::HashMap;
use chrono::{DateTime, Duration, Utc};
use sqlx::PgExecutor;
use uuid::Uuid;
use crate::models::{AvatarRenderData, EmotionState, ServerAvatar};
use chattyness_error::AppError;
/// Get a server avatar by slug.
pub async fn get_server_avatar_by_slug<'e>(
executor: impl PgExecutor<'e>,
slug: &str,
) -> Result<Option<ServerAvatar>, AppError> {
let avatar = sqlx::query_as::<_, ServerAvatar>(
r#"
SELECT *
FROM server.avatars
WHERE slug = $1 AND is_active = true
"#,
)
.bind(slug)
.fetch_optional(executor)
.await?;
Ok(avatar)
}
/// Get a server avatar by ID.
pub async fn get_server_avatar_by_id<'e>(
executor: impl PgExecutor<'e>,
avatar_id: Uuid,
) -> Result<Option<ServerAvatar>, AppError> {
let avatar = sqlx::query_as::<_, ServerAvatar>(
r#"
SELECT *
FROM server.avatars
WHERE id = $1
"#,
)
.bind(avatar_id)
.fetch_optional(executor)
.await?;
Ok(avatar)
}
/// List all active public server avatars.
pub async fn list_public_server_avatars<'e>(
executor: impl PgExecutor<'e>,
) -> Result<Vec<ServerAvatar>, AppError> {
let avatars = sqlx::query_as::<_, ServerAvatar>(
r#"
SELECT *
FROM server.avatars
WHERE is_active = true AND is_public = true
ORDER BY name ASC
"#,
)
.fetch_all(executor)
.await?;
Ok(avatars)
}
/// Row type for prop asset lookup.
#[derive(Debug, sqlx::FromRow)]
struct PropAssetRow {
id: Uuid,
asset_path: String,
}
/// Resolve a server avatar to render data.
/// Joins the avatar's prop UUIDs with server.props to get asset paths.
pub async fn resolve_server_avatar_to_render_data<'e>(
executor: impl PgExecutor<'e>,
avatar: &ServerAvatar,
current_emotion: EmotionState,
) -> Result<AvatarRenderData, AppError> {
// Collect all non-null prop UUIDs
let mut prop_ids: Vec<Uuid> = Vec::new();
// Content layers
for id in [
avatar.l_skin_0, avatar.l_skin_1, avatar.l_skin_2,
avatar.l_skin_3, avatar.l_skin_4, avatar.l_skin_5,
avatar.l_skin_6, avatar.l_skin_7, avatar.l_skin_8,
avatar.l_clothes_0, avatar.l_clothes_1, avatar.l_clothes_2,
avatar.l_clothes_3, avatar.l_clothes_4, avatar.l_clothes_5,
avatar.l_clothes_6, avatar.l_clothes_7, avatar.l_clothes_8,
avatar.l_accessories_0, avatar.l_accessories_1, avatar.l_accessories_2,
avatar.l_accessories_3, avatar.l_accessories_4, avatar.l_accessories_5,
avatar.l_accessories_6, avatar.l_accessories_7, avatar.l_accessories_8,
].iter().flatten() {
prop_ids.push(*id);
}
// Get emotion layer slots based on current emotion
let emotion_slots: [Option<Uuid>; 9] = match current_emotion {
EmotionState::Neutral => [avatar.e_neutral_0, avatar.e_neutral_1, avatar.e_neutral_2,
avatar.e_neutral_3, avatar.e_neutral_4, avatar.e_neutral_5,
avatar.e_neutral_6, avatar.e_neutral_7, avatar.e_neutral_8],
EmotionState::Happy => [avatar.e_happy_0, avatar.e_happy_1, avatar.e_happy_2,
avatar.e_happy_3, avatar.e_happy_4, avatar.e_happy_5,
avatar.e_happy_6, avatar.e_happy_7, avatar.e_happy_8],
EmotionState::Sad => [avatar.e_sad_0, avatar.e_sad_1, avatar.e_sad_2,
avatar.e_sad_3, avatar.e_sad_4, avatar.e_sad_5,
avatar.e_sad_6, avatar.e_sad_7, avatar.e_sad_8],
EmotionState::Angry => [avatar.e_angry_0, avatar.e_angry_1, avatar.e_angry_2,
avatar.e_angry_3, avatar.e_angry_4, avatar.e_angry_5,
avatar.e_angry_6, avatar.e_angry_7, avatar.e_angry_8],
EmotionState::Surprised => [avatar.e_surprised_0, avatar.e_surprised_1, avatar.e_surprised_2,
avatar.e_surprised_3, avatar.e_surprised_4, avatar.e_surprised_5,
avatar.e_surprised_6, avatar.e_surprised_7, avatar.e_surprised_8],
EmotionState::Thinking => [avatar.e_thinking_0, avatar.e_thinking_1, avatar.e_thinking_2,
avatar.e_thinking_3, avatar.e_thinking_4, avatar.e_thinking_5,
avatar.e_thinking_6, avatar.e_thinking_7, avatar.e_thinking_8],
EmotionState::Laughing => [avatar.e_laughing_0, avatar.e_laughing_1, avatar.e_laughing_2,
avatar.e_laughing_3, avatar.e_laughing_4, avatar.e_laughing_5,
avatar.e_laughing_6, avatar.e_laughing_7, avatar.e_laughing_8],
EmotionState::Crying => [avatar.e_crying_0, avatar.e_crying_1, avatar.e_crying_2,
avatar.e_crying_3, avatar.e_crying_4, avatar.e_crying_5,
avatar.e_crying_6, avatar.e_crying_7, avatar.e_crying_8],
EmotionState::Love => [avatar.e_love_0, avatar.e_love_1, avatar.e_love_2,
avatar.e_love_3, avatar.e_love_4, avatar.e_love_5,
avatar.e_love_6, avatar.e_love_7, avatar.e_love_8],
EmotionState::Confused => [avatar.e_confused_0, avatar.e_confused_1, avatar.e_confused_2,
avatar.e_confused_3, avatar.e_confused_4, avatar.e_confused_5,
avatar.e_confused_6, avatar.e_confused_7, avatar.e_confused_8],
EmotionState::Sleeping => [avatar.e_sleeping_0, avatar.e_sleeping_1, avatar.e_sleeping_2,
avatar.e_sleeping_3, avatar.e_sleeping_4, avatar.e_sleeping_5,
avatar.e_sleeping_6, avatar.e_sleeping_7, avatar.e_sleeping_8],
EmotionState::Wink => [avatar.e_wink_0, avatar.e_wink_1, avatar.e_wink_2,
avatar.e_wink_3, avatar.e_wink_4, avatar.e_wink_5,
avatar.e_wink_6, avatar.e_wink_7, avatar.e_wink_8],
};
for id in emotion_slots.iter().flatten() {
prop_ids.push(*id);
}
// Bulk lookup all prop asset paths
let prop_map: HashMap<Uuid, String> = if prop_ids.is_empty() {
HashMap::new()
} else {
let rows = sqlx::query_as::<_, PropAssetRow>(
r#"
SELECT id, asset_path
FROM server.props
WHERE id = ANY($1)
"#,
)
.bind(&prop_ids)
.fetch_all(executor)
.await?;
rows.into_iter().map(|r| (r.id, r.asset_path)).collect()
};
// Helper to look up path
let get_path = |id: Option<Uuid>| -> Option<String> {
id.and_then(|id| prop_map.get(&id).cloned())
};
Ok(AvatarRenderData {
avatar_id: avatar.id,
current_emotion,
skin_layer: [
get_path(avatar.l_skin_0), get_path(avatar.l_skin_1), get_path(avatar.l_skin_2),
get_path(avatar.l_skin_3), get_path(avatar.l_skin_4), get_path(avatar.l_skin_5),
get_path(avatar.l_skin_6), get_path(avatar.l_skin_7), get_path(avatar.l_skin_8),
],
clothes_layer: [
get_path(avatar.l_clothes_0), get_path(avatar.l_clothes_1), get_path(avatar.l_clothes_2),
get_path(avatar.l_clothes_3), get_path(avatar.l_clothes_4), get_path(avatar.l_clothes_5),
get_path(avatar.l_clothes_6), get_path(avatar.l_clothes_7), get_path(avatar.l_clothes_8),
],
accessories_layer: [
get_path(avatar.l_accessories_0), get_path(avatar.l_accessories_1), get_path(avatar.l_accessories_2),
get_path(avatar.l_accessories_3), get_path(avatar.l_accessories_4), get_path(avatar.l_accessories_5),
get_path(avatar.l_accessories_6), get_path(avatar.l_accessories_7), get_path(avatar.l_accessories_8),
],
emotion_layer: [
get_path(emotion_slots[0]), get_path(emotion_slots[1]), get_path(emotion_slots[2]),
get_path(emotion_slots[3]), get_path(emotion_slots[4]), get_path(emotion_slots[5]),
get_path(emotion_slots[6]), get_path(emotion_slots[7]), get_path(emotion_slots[8]),
],
})
}
/// Apply a forced server avatar to a user.
pub async fn apply_forced_server_avatar<'e>(
executor: impl PgExecutor<'e>,
user_id: Uuid,
realm_id: Uuid,
avatar_id: Uuid,
forced_by: Option<Uuid>,
duration: Option<Duration>,
) -> Result<(), AppError> {
let forced_until = duration.map(|d| Utc::now() + d);
sqlx::query(
r#"
UPDATE auth.active_avatars
SET
forced_avatar_id = $3,
forced_avatar_source = 'server',
forced_by = $4,
forced_until = $5,
updated_at = now()
WHERE user_id = $1 AND realm_id = $2
"#,
)
.bind(user_id)
.bind(realm_id)
.bind(avatar_id)
.bind(forced_by)
.bind(forced_until)
.execute(executor)
.await?;
Ok(())
}
/// Clear the forced avatar for a user.
pub async fn clear_forced_avatar<'e>(
executor: impl PgExecutor<'e>,
user_id: Uuid,
realm_id: Uuid,
) -> Result<(), AppError> {
sqlx::query(
r#"
UPDATE auth.active_avatars
SET
forced_avatar_id = NULL,
forced_avatar_source = NULL,
forced_by = NULL,
forced_until = NULL,
updated_at = now()
WHERE user_id = $1 AND realm_id = $2
"#,
)
.bind(user_id)
.bind(realm_id)
.execute(executor)
.await?;
Ok(())
}
/// Check if a user has an active forced avatar (not expired).
pub async fn has_active_forced_avatar<'e>(
executor: impl PgExecutor<'e>,
user_id: Uuid,
realm_id: Uuid,
) -> Result<bool, AppError> {
let result: (bool,) = sqlx::query_as(
r#"
SELECT EXISTS(
SELECT 1 FROM auth.active_avatars
WHERE user_id = $1
AND realm_id = $2
AND forced_avatar_id IS NOT NULL
AND (forced_until IS NULL OR forced_until > now())
)
"#,
)
.bind(user_id)
.bind(realm_id)
.fetch_one(executor)
.await?;
Ok(result.0)
}
/// Get the forced avatar info for a user if active.
#[derive(Debug, sqlx::FromRow)]
pub struct ForcedAvatarInfo {
pub forced_avatar_id: Uuid,
pub forced_avatar_source: String,
pub forced_by: Option<Uuid>,
pub forced_until: Option<DateTime<Utc>>,
}
pub async fn get_forced_avatar_info<'e>(
executor: impl PgExecutor<'e>,
user_id: Uuid,
realm_id: Uuid,
) -> Result<Option<ForcedAvatarInfo>, AppError> {
let info = sqlx::query_as::<_, ForcedAvatarInfo>(
r#"
SELECT
forced_avatar_id,
forced_avatar_source,
forced_by,
forced_until
FROM auth.active_avatars
WHERE user_id = $1
AND realm_id = $2
AND forced_avatar_id IS NOT NULL
AND (forced_until IS NULL OR forced_until > now())
"#,
)
.bind(user_id)
.bind(realm_id)
.fetch_optional(executor)
.await?;
Ok(info)
}
// =============================================================================
// CRUD Operations for Admin API
// =============================================================================
use crate::models::{CreateServerAvatarRequest, ServerAvatarSummary, UpdateServerAvatarRequest};
/// List all server avatars (for admin).
pub async fn list_all_server_avatars<'e>(
executor: impl PgExecutor<'e>,
) -> Result<Vec<ServerAvatarSummary>, AppError> {
let avatars = sqlx::query_as::<_, ServerAvatarSummary>(
r#"
SELECT id, slug, name, description, is_public, is_active, thumbnail_path, created_at
FROM server.avatars
ORDER BY name ASC
"#,
)
.fetch_all(executor)
.await?;
Ok(avatars)
}
/// Check if a server avatar slug is available.
pub async fn is_avatar_slug_available<'e>(
executor: impl PgExecutor<'e>,
slug: &str,
) -> Result<bool, AppError> {
let result: (bool,) = sqlx::query_as(
r#"
SELECT NOT EXISTS(
SELECT 1 FROM server.avatars WHERE slug = $1
)
"#,
)
.bind(slug)
.fetch_one(executor)
.await?;
Ok(result.0)
}
/// Create a new server avatar.
pub async fn create_server_avatar<'e>(
executor: impl PgExecutor<'e>,
req: &CreateServerAvatarRequest,
created_by: Option<Uuid>,
) -> Result<ServerAvatar, AppError> {
let slug = req.slug_or_generate();
let avatar = sqlx::query_as::<_, ServerAvatar>(
r#"
INSERT INTO server.avatars (
slug, name, description, is_public, is_active, thumbnail_path, created_by,
l_skin_0, l_skin_1, l_skin_2, l_skin_3, l_skin_4, l_skin_5, l_skin_6, l_skin_7, l_skin_8,
l_clothes_0, l_clothes_1, l_clothes_2, l_clothes_3, l_clothes_4, l_clothes_5, l_clothes_6, l_clothes_7, l_clothes_8,
l_accessories_0, l_accessories_1, l_accessories_2, l_accessories_3, l_accessories_4, l_accessories_5, l_accessories_6, l_accessories_7, l_accessories_8,
e_neutral_0, e_neutral_1, e_neutral_2, e_neutral_3, e_neutral_4, e_neutral_5, e_neutral_6, e_neutral_7, e_neutral_8,
e_happy_0, e_happy_1, e_happy_2, e_happy_3, e_happy_4, e_happy_5, e_happy_6, e_happy_7, e_happy_8,
e_sad_0, e_sad_1, e_sad_2, e_sad_3, e_sad_4, e_sad_5, e_sad_6, e_sad_7, e_sad_8,
e_angry_0, e_angry_1, e_angry_2, e_angry_3, e_angry_4, e_angry_5, e_angry_6, e_angry_7, e_angry_8,
e_surprised_0, e_surprised_1, e_surprised_2, e_surprised_3, e_surprised_4, e_surprised_5, e_surprised_6, e_surprised_7, e_surprised_8,
e_thinking_0, e_thinking_1, e_thinking_2, e_thinking_3, e_thinking_4, e_thinking_5, e_thinking_6, e_thinking_7, e_thinking_8,
e_laughing_0, e_laughing_1, e_laughing_2, e_laughing_3, e_laughing_4, e_laughing_5, e_laughing_6, e_laughing_7, e_laughing_8,
e_crying_0, e_crying_1, e_crying_2, e_crying_3, e_crying_4, e_crying_5, e_crying_6, e_crying_7, e_crying_8,
e_love_0, e_love_1, e_love_2, e_love_3, e_love_4, e_love_5, e_love_6, e_love_7, e_love_8,
e_confused_0, e_confused_1, e_confused_2, e_confused_3, e_confused_4, e_confused_5, e_confused_6, e_confused_7, e_confused_8,
e_sleeping_0, e_sleeping_1, e_sleeping_2, e_sleeping_3, e_sleeping_4, e_sleeping_5, e_sleeping_6, e_sleeping_7, e_sleeping_8,
e_wink_0, e_wink_1, e_wink_2, e_wink_3, e_wink_4, e_wink_5, e_wink_6, e_wink_7, e_wink_8
)
VALUES (
$1, $2, $3, $4, true, $5, $6,
$7, $8, $9, $10, $11, $12, $13, $14, $15,
$16, $17, $18, $19, $20, $21, $22, $23, $24,
$25, $26, $27, $28, $29, $30, $31, $32, $33,
$34, $35, $36, $37, $38, $39, $40, $41, $42,
$43, $44, $45, $46, $47, $48, $49, $50, $51,
$52, $53, $54, $55, $56, $57, $58, $59, $60,
$61, $62, $63, $64, $65, $66, $67, $68, $69,
$70, $71, $72, $73, $74, $75, $76, $77, $78,
$79, $80, $81, $82, $83, $84, $85, $86, $87,
$88, $89, $90, $91, $92, $93, $94, $95, $96,
$97, $98, $99, $100, $101, $102, $103, $104, $105,
$106, $107, $108, $109, $110, $111, $112, $113, $114,
$115, $116, $117, $118, $119, $120, $121, $122, $123,
$124, $125, $126, $127, $128, $129, $130, $131, $132,
$133, $134, $135, $136, $137, $138, $139, $140, $141
)
RETURNING *
"#,
)
.bind(&slug)
.bind(&req.name)
.bind(&req.description)
.bind(req.is_public)
.bind(&req.thumbnail_path)
.bind(created_by)
// Skin layer
.bind(req.l_skin_0)
.bind(req.l_skin_1)
.bind(req.l_skin_2)
.bind(req.l_skin_3)
.bind(req.l_skin_4)
.bind(req.l_skin_5)
.bind(req.l_skin_6)
.bind(req.l_skin_7)
.bind(req.l_skin_8)
// Clothes layer
.bind(req.l_clothes_0)
.bind(req.l_clothes_1)
.bind(req.l_clothes_2)
.bind(req.l_clothes_3)
.bind(req.l_clothes_4)
.bind(req.l_clothes_5)
.bind(req.l_clothes_6)
.bind(req.l_clothes_7)
.bind(req.l_clothes_8)
// Accessories layer
.bind(req.l_accessories_0)
.bind(req.l_accessories_1)
.bind(req.l_accessories_2)
.bind(req.l_accessories_3)
.bind(req.l_accessories_4)
.bind(req.l_accessories_5)
.bind(req.l_accessories_6)
.bind(req.l_accessories_7)
.bind(req.l_accessories_8)
// Neutral emotion
.bind(req.e_neutral_0)
.bind(req.e_neutral_1)
.bind(req.e_neutral_2)
.bind(req.e_neutral_3)
.bind(req.e_neutral_4)
.bind(req.e_neutral_5)
.bind(req.e_neutral_6)
.bind(req.e_neutral_7)
.bind(req.e_neutral_8)
// Happy emotion
.bind(req.e_happy_0)
.bind(req.e_happy_1)
.bind(req.e_happy_2)
.bind(req.e_happy_3)
.bind(req.e_happy_4)
.bind(req.e_happy_5)
.bind(req.e_happy_6)
.bind(req.e_happy_7)
.bind(req.e_happy_8)
// Sad emotion
.bind(req.e_sad_0)
.bind(req.e_sad_1)
.bind(req.e_sad_2)
.bind(req.e_sad_3)
.bind(req.e_sad_4)
.bind(req.e_sad_5)
.bind(req.e_sad_6)
.bind(req.e_sad_7)
.bind(req.e_sad_8)
// Angry emotion
.bind(req.e_angry_0)
.bind(req.e_angry_1)
.bind(req.e_angry_2)
.bind(req.e_angry_3)
.bind(req.e_angry_4)
.bind(req.e_angry_5)
.bind(req.e_angry_6)
.bind(req.e_angry_7)
.bind(req.e_angry_8)
// Surprised emotion
.bind(req.e_surprised_0)
.bind(req.e_surprised_1)
.bind(req.e_surprised_2)
.bind(req.e_surprised_3)
.bind(req.e_surprised_4)
.bind(req.e_surprised_5)
.bind(req.e_surprised_6)
.bind(req.e_surprised_7)
.bind(req.e_surprised_8)
// Thinking emotion
.bind(req.e_thinking_0)
.bind(req.e_thinking_1)
.bind(req.e_thinking_2)
.bind(req.e_thinking_3)
.bind(req.e_thinking_4)
.bind(req.e_thinking_5)
.bind(req.e_thinking_6)
.bind(req.e_thinking_7)
.bind(req.e_thinking_8)
// Laughing emotion
.bind(req.e_laughing_0)
.bind(req.e_laughing_1)
.bind(req.e_laughing_2)
.bind(req.e_laughing_3)
.bind(req.e_laughing_4)
.bind(req.e_laughing_5)
.bind(req.e_laughing_6)
.bind(req.e_laughing_7)
.bind(req.e_laughing_8)
// Crying emotion
.bind(req.e_crying_0)
.bind(req.e_crying_1)
.bind(req.e_crying_2)
.bind(req.e_crying_3)
.bind(req.e_crying_4)
.bind(req.e_crying_5)
.bind(req.e_crying_6)
.bind(req.e_crying_7)
.bind(req.e_crying_8)
// Love emotion
.bind(req.e_love_0)
.bind(req.e_love_1)
.bind(req.e_love_2)
.bind(req.e_love_3)
.bind(req.e_love_4)
.bind(req.e_love_5)
.bind(req.e_love_6)
.bind(req.e_love_7)
.bind(req.e_love_8)
// Confused emotion
.bind(req.e_confused_0)
.bind(req.e_confused_1)
.bind(req.e_confused_2)
.bind(req.e_confused_3)
.bind(req.e_confused_4)
.bind(req.e_confused_5)
.bind(req.e_confused_6)
.bind(req.e_confused_7)
.bind(req.e_confused_8)
// Sleeping emotion
.bind(req.e_sleeping_0)
.bind(req.e_sleeping_1)
.bind(req.e_sleeping_2)
.bind(req.e_sleeping_3)
.bind(req.e_sleeping_4)
.bind(req.e_sleeping_5)
.bind(req.e_sleeping_6)
.bind(req.e_sleeping_7)
.bind(req.e_sleeping_8)
// Wink emotion
.bind(req.e_wink_0)
.bind(req.e_wink_1)
.bind(req.e_wink_2)
.bind(req.e_wink_3)
.bind(req.e_wink_4)
.bind(req.e_wink_5)
.bind(req.e_wink_6)
.bind(req.e_wink_7)
.bind(req.e_wink_8)
.fetch_one(executor)
.await?;
Ok(avatar)
}
/// Update a server avatar.
pub async fn update_server_avatar<'e>(
executor: impl PgExecutor<'e>,
avatar_id: Uuid,
req: &UpdateServerAvatarRequest,
) -> Result<ServerAvatar, AppError> {
let avatar = sqlx::query_as::<_, ServerAvatar>(
r#"
UPDATE server.avatars SET
name = COALESCE($2, name),
description = COALESCE($3, description),
is_public = COALESCE($4, is_public),
is_active = COALESCE($5, is_active),
thumbnail_path = COALESCE($6, thumbnail_path),
l_skin_0 = COALESCE($7, l_skin_0),
l_skin_1 = COALESCE($8, l_skin_1),
l_skin_2 = COALESCE($9, l_skin_2),
l_skin_3 = COALESCE($10, l_skin_3),
l_skin_4 = COALESCE($11, l_skin_4),
l_skin_5 = COALESCE($12, l_skin_5),
l_skin_6 = COALESCE($13, l_skin_6),
l_skin_7 = COALESCE($14, l_skin_7),
l_skin_8 = COALESCE($15, l_skin_8),
l_clothes_0 = COALESCE($16, l_clothes_0),
l_clothes_1 = COALESCE($17, l_clothes_1),
l_clothes_2 = COALESCE($18, l_clothes_2),
l_clothes_3 = COALESCE($19, l_clothes_3),
l_clothes_4 = COALESCE($20, l_clothes_4),
l_clothes_5 = COALESCE($21, l_clothes_5),
l_clothes_6 = COALESCE($22, l_clothes_6),
l_clothes_7 = COALESCE($23, l_clothes_7),
l_clothes_8 = COALESCE($24, l_clothes_8),
l_accessories_0 = COALESCE($25, l_accessories_0),
l_accessories_1 = COALESCE($26, l_accessories_1),
l_accessories_2 = COALESCE($27, l_accessories_2),
l_accessories_3 = COALESCE($28, l_accessories_3),
l_accessories_4 = COALESCE($29, l_accessories_4),
l_accessories_5 = COALESCE($30, l_accessories_5),
l_accessories_6 = COALESCE($31, l_accessories_6),
l_accessories_7 = COALESCE($32, l_accessories_7),
l_accessories_8 = COALESCE($33, l_accessories_8),
e_neutral_0 = COALESCE($34, e_neutral_0),
e_neutral_1 = COALESCE($35, e_neutral_1),
e_neutral_2 = COALESCE($36, e_neutral_2),
e_neutral_3 = COALESCE($37, e_neutral_3),
e_neutral_4 = COALESCE($38, e_neutral_4),
e_neutral_5 = COALESCE($39, e_neutral_5),
e_neutral_6 = COALESCE($40, e_neutral_6),
e_neutral_7 = COALESCE($41, e_neutral_7),
e_neutral_8 = COALESCE($42, e_neutral_8),
e_happy_0 = COALESCE($43, e_happy_0),
e_happy_1 = COALESCE($44, e_happy_1),
e_happy_2 = COALESCE($45, e_happy_2),
e_happy_3 = COALESCE($46, e_happy_3),
e_happy_4 = COALESCE($47, e_happy_4),
e_happy_5 = COALESCE($48, e_happy_5),
e_happy_6 = COALESCE($49, e_happy_6),
e_happy_7 = COALESCE($50, e_happy_7),
e_happy_8 = COALESCE($51, e_happy_8),
e_sad_0 = COALESCE($52, e_sad_0),
e_sad_1 = COALESCE($53, e_sad_1),
e_sad_2 = COALESCE($54, e_sad_2),
e_sad_3 = COALESCE($55, e_sad_3),
e_sad_4 = COALESCE($56, e_sad_4),
e_sad_5 = COALESCE($57, e_sad_5),
e_sad_6 = COALESCE($58, e_sad_6),
e_sad_7 = COALESCE($59, e_sad_7),
e_sad_8 = COALESCE($60, e_sad_8),
e_angry_0 = COALESCE($61, e_angry_0),
e_angry_1 = COALESCE($62, e_angry_1),
e_angry_2 = COALESCE($63, e_angry_2),
e_angry_3 = COALESCE($64, e_angry_3),
e_angry_4 = COALESCE($65, e_angry_4),
e_angry_5 = COALESCE($66, e_angry_5),
e_angry_6 = COALESCE($67, e_angry_6),
e_angry_7 = COALESCE($68, e_angry_7),
e_angry_8 = COALESCE($69, e_angry_8),
e_surprised_0 = COALESCE($70, e_surprised_0),
e_surprised_1 = COALESCE($71, e_surprised_1),
e_surprised_2 = COALESCE($72, e_surprised_2),
e_surprised_3 = COALESCE($73, e_surprised_3),
e_surprised_4 = COALESCE($74, e_surprised_4),
e_surprised_5 = COALESCE($75, e_surprised_5),
e_surprised_6 = COALESCE($76, e_surprised_6),
e_surprised_7 = COALESCE($77, e_surprised_7),
e_surprised_8 = COALESCE($78, e_surprised_8),
e_thinking_0 = COALESCE($79, e_thinking_0),
e_thinking_1 = COALESCE($80, e_thinking_1),
e_thinking_2 = COALESCE($81, e_thinking_2),
e_thinking_3 = COALESCE($82, e_thinking_3),
e_thinking_4 = COALESCE($83, e_thinking_4),
e_thinking_5 = COALESCE($84, e_thinking_5),
e_thinking_6 = COALESCE($85, e_thinking_6),
e_thinking_7 = COALESCE($86, e_thinking_7),
e_thinking_8 = COALESCE($87, e_thinking_8),
e_laughing_0 = COALESCE($88, e_laughing_0),
e_laughing_1 = COALESCE($89, e_laughing_1),
e_laughing_2 = COALESCE($90, e_laughing_2),
e_laughing_3 = COALESCE($91, e_laughing_3),
e_laughing_4 = COALESCE($92, e_laughing_4),
e_laughing_5 = COALESCE($93, e_laughing_5),
e_laughing_6 = COALESCE($94, e_laughing_6),
e_laughing_7 = COALESCE($95, e_laughing_7),
e_laughing_8 = COALESCE($96, e_laughing_8),
e_crying_0 = COALESCE($97, e_crying_0),
e_crying_1 = COALESCE($98, e_crying_1),
e_crying_2 = COALESCE($99, e_crying_2),
e_crying_3 = COALESCE($100, e_crying_3),
e_crying_4 = COALESCE($101, e_crying_4),
e_crying_5 = COALESCE($102, e_crying_5),
e_crying_6 = COALESCE($103, e_crying_6),
e_crying_7 = COALESCE($104, e_crying_7),
e_crying_8 = COALESCE($105, e_crying_8),
e_love_0 = COALESCE($106, e_love_0),
e_love_1 = COALESCE($107, e_love_1),
e_love_2 = COALESCE($108, e_love_2),
e_love_3 = COALESCE($109, e_love_3),
e_love_4 = COALESCE($110, e_love_4),
e_love_5 = COALESCE($111, e_love_5),
e_love_6 = COALESCE($112, e_love_6),
e_love_7 = COALESCE($113, e_love_7),
e_love_8 = COALESCE($114, e_love_8),
e_confused_0 = COALESCE($115, e_confused_0),
e_confused_1 = COALESCE($116, e_confused_1),
e_confused_2 = COALESCE($117, e_confused_2),
e_confused_3 = COALESCE($118, e_confused_3),
e_confused_4 = COALESCE($119, e_confused_4),
e_confused_5 = COALESCE($120, e_confused_5),
e_confused_6 = COALESCE($121, e_confused_6),
e_confused_7 = COALESCE($122, e_confused_7),
e_confused_8 = COALESCE($123, e_confused_8),
e_sleeping_0 = COALESCE($124, e_sleeping_0),
e_sleeping_1 = COALESCE($125, e_sleeping_1),
e_sleeping_2 = COALESCE($126, e_sleeping_2),
e_sleeping_3 = COALESCE($127, e_sleeping_3),
e_sleeping_4 = COALESCE($128, e_sleeping_4),
e_sleeping_5 = COALESCE($129, e_sleeping_5),
e_sleeping_6 = COALESCE($130, e_sleeping_6),
e_sleeping_7 = COALESCE($131, e_sleeping_7),
e_sleeping_8 = COALESCE($132, e_sleeping_8),
e_wink_0 = COALESCE($133, e_wink_0),
e_wink_1 = COALESCE($134, e_wink_1),
e_wink_2 = COALESCE($135, e_wink_2),
e_wink_3 = COALESCE($136, e_wink_3),
e_wink_4 = COALESCE($137, e_wink_4),
e_wink_5 = COALESCE($138, e_wink_5),
e_wink_6 = COALESCE($139, e_wink_6),
e_wink_7 = COALESCE($140, e_wink_7),
e_wink_8 = COALESCE($141, e_wink_8),
updated_at = now()
WHERE id = $1
RETURNING *
"#,
)
.bind(avatar_id)
.bind(&req.name)
.bind(&req.description)
.bind(req.is_public)
.bind(req.is_active)
.bind(&req.thumbnail_path)
// Skin layer
.bind(req.l_skin_0)
.bind(req.l_skin_1)
.bind(req.l_skin_2)
.bind(req.l_skin_3)
.bind(req.l_skin_4)
.bind(req.l_skin_5)
.bind(req.l_skin_6)
.bind(req.l_skin_7)
.bind(req.l_skin_8)
// Clothes layer
.bind(req.l_clothes_0)
.bind(req.l_clothes_1)
.bind(req.l_clothes_2)
.bind(req.l_clothes_3)
.bind(req.l_clothes_4)
.bind(req.l_clothes_5)
.bind(req.l_clothes_6)
.bind(req.l_clothes_7)
.bind(req.l_clothes_8)
// Accessories layer
.bind(req.l_accessories_0)
.bind(req.l_accessories_1)
.bind(req.l_accessories_2)
.bind(req.l_accessories_3)
.bind(req.l_accessories_4)
.bind(req.l_accessories_5)
.bind(req.l_accessories_6)
.bind(req.l_accessories_7)
.bind(req.l_accessories_8)
// Neutral emotion
.bind(req.e_neutral_0)
.bind(req.e_neutral_1)
.bind(req.e_neutral_2)
.bind(req.e_neutral_3)
.bind(req.e_neutral_4)
.bind(req.e_neutral_5)
.bind(req.e_neutral_6)
.bind(req.e_neutral_7)
.bind(req.e_neutral_8)
// Happy emotion
.bind(req.e_happy_0)
.bind(req.e_happy_1)
.bind(req.e_happy_2)
.bind(req.e_happy_3)
.bind(req.e_happy_4)
.bind(req.e_happy_5)
.bind(req.e_happy_6)
.bind(req.e_happy_7)
.bind(req.e_happy_8)
// Sad emotion
.bind(req.e_sad_0)
.bind(req.e_sad_1)
.bind(req.e_sad_2)
.bind(req.e_sad_3)
.bind(req.e_sad_4)
.bind(req.e_sad_5)
.bind(req.e_sad_6)
.bind(req.e_sad_7)
.bind(req.e_sad_8)
// Angry emotion
.bind(req.e_angry_0)
.bind(req.e_angry_1)
.bind(req.e_angry_2)
.bind(req.e_angry_3)
.bind(req.e_angry_4)
.bind(req.e_angry_5)
.bind(req.e_angry_6)
.bind(req.e_angry_7)
.bind(req.e_angry_8)
// Surprised emotion
.bind(req.e_surprised_0)
.bind(req.e_surprised_1)
.bind(req.e_surprised_2)
.bind(req.e_surprised_3)
.bind(req.e_surprised_4)
.bind(req.e_surprised_5)
.bind(req.e_surprised_6)
.bind(req.e_surprised_7)
.bind(req.e_surprised_8)
// Thinking emotion
.bind(req.e_thinking_0)
.bind(req.e_thinking_1)
.bind(req.e_thinking_2)
.bind(req.e_thinking_3)
.bind(req.e_thinking_4)
.bind(req.e_thinking_5)
.bind(req.e_thinking_6)
.bind(req.e_thinking_7)
.bind(req.e_thinking_8)
// Laughing emotion
.bind(req.e_laughing_0)
.bind(req.e_laughing_1)
.bind(req.e_laughing_2)
.bind(req.e_laughing_3)
.bind(req.e_laughing_4)
.bind(req.e_laughing_5)
.bind(req.e_laughing_6)
.bind(req.e_laughing_7)
.bind(req.e_laughing_8)
// Crying emotion
.bind(req.e_crying_0)
.bind(req.e_crying_1)
.bind(req.e_crying_2)
.bind(req.e_crying_3)
.bind(req.e_crying_4)
.bind(req.e_crying_5)
.bind(req.e_crying_6)
.bind(req.e_crying_7)
.bind(req.e_crying_8)
// Love emotion
.bind(req.e_love_0)
.bind(req.e_love_1)
.bind(req.e_love_2)
.bind(req.e_love_3)
.bind(req.e_love_4)
.bind(req.e_love_5)
.bind(req.e_love_6)
.bind(req.e_love_7)
.bind(req.e_love_8)
// Confused emotion
.bind(req.e_confused_0)
.bind(req.e_confused_1)
.bind(req.e_confused_2)
.bind(req.e_confused_3)
.bind(req.e_confused_4)
.bind(req.e_confused_5)
.bind(req.e_confused_6)
.bind(req.e_confused_7)
.bind(req.e_confused_8)
// Sleeping emotion
.bind(req.e_sleeping_0)
.bind(req.e_sleeping_1)
.bind(req.e_sleeping_2)
.bind(req.e_sleeping_3)
.bind(req.e_sleeping_4)
.bind(req.e_sleeping_5)
.bind(req.e_sleeping_6)
.bind(req.e_sleeping_7)
.bind(req.e_sleeping_8)
// Wink emotion
.bind(req.e_wink_0)
.bind(req.e_wink_1)
.bind(req.e_wink_2)
.bind(req.e_wink_3)
.bind(req.e_wink_4)
.bind(req.e_wink_5)
.bind(req.e_wink_6)
.bind(req.e_wink_7)
.bind(req.e_wink_8)
.fetch_one(executor)
.await?;
Ok(avatar)
}
/// Delete a server avatar.
pub async fn delete_server_avatar<'e>(
executor: impl PgExecutor<'e>,
avatar_id: Uuid,
) -> Result<(), AppError> {
sqlx::query(
r#"
DELETE FROM server.avatars
WHERE id = $1
"#,
)
.bind(avatar_id)
.execute(executor)
.await?;
Ok(())
}

View file

@ -3,7 +3,7 @@
use sqlx::{PgConnection, PgPool};
use uuid::Uuid;
use crate::models::{StaffMember, User, UserWithAuth};
use crate::models::{AgeCategory, GenderPreference, StaffMember, User, UserWithAuth};
use chattyness_error::AppError;
/// Get a user by their ID.
@ -17,6 +17,9 @@ pub async fn get_user_by_id(pool: &PgPool, id: Uuid) -> Result<Option<User>, App
display_name,
bio,
avatar_url,
birthday,
gender_preference,
age_category,
reputation_tier,
status,
email_verified,
@ -45,6 +48,9 @@ pub async fn get_user_by_username(pool: &PgPool, username: &str) -> Result<Optio
display_name,
bio,
avatar_url,
birthday,
gender_preference,
age_category,
reputation_tier,
status,
email_verified,
@ -73,6 +79,9 @@ pub async fn get_user_by_email(pool: &PgPool, email: &str) -> Result<Option<User
display_name,
bio,
avatar_url,
birthday,
gender_preference,
age_category,
reputation_tier,
status,
email_verified,
@ -182,6 +191,9 @@ pub async fn get_user_by_session(
u.display_name,
u.bio,
u.avatar_url,
u.birthday,
u.gender_preference,
u.age_category,
u.reputation_tier,
u.status,
u.email_verified,
@ -440,6 +452,20 @@ pub async fn create_user_conn(
email: Option<&str>,
display_name: &str,
password: &str,
) -> Result<Uuid, AppError> {
create_user_with_preferences_conn(conn, username, email, display_name, password, None, None, None).await
}
/// Create a new user with preferences using a connection (for RLS support).
pub async fn create_user_with_preferences_conn(
conn: &mut sqlx::PgConnection,
username: &str,
email: Option<&str>,
display_name: &str,
password: &str,
birthday: Option<chrono::NaiveDate>,
gender_preference: Option<GenderPreference>,
age_category: Option<AgeCategory>,
) -> Result<Uuid, AppError> {
use argon2::{
Argon2, PasswordHasher,
@ -455,8 +481,11 @@ pub async fn create_user_conn(
let (user_id,): (Uuid,) = sqlx::query_as(
r#"
INSERT INTO auth.users (username, email, password_hash, display_name, auth_provider, status)
VALUES ($1, $2, $3, $4, 'local', 'active')
INSERT INTO auth.users (
username, email, password_hash, display_name, auth_provider, status,
birthday, gender_preference, age_category
)
VALUES ($1, $2, $3, $4, 'local', 'active', $5, COALESCE($6, 'gender_neutral'), COALESCE($7, 'adult'))
RETURNING id
"#,
)
@ -464,6 +493,9 @@ pub async fn create_user_conn(
.bind(email)
.bind(&password_hash)
.bind(display_name)
.bind(birthday)
.bind(gender_preference)
.bind(age_category)
.fetch_one(conn)
.await?;
@ -590,3 +622,97 @@ pub async fn create_guest_user(pool: &PgPool, guest_name: &str) -> Result<Uuid,
Ok(user_id)
}
/// Update a user's preferences (birthday, gender_preference, age_category).
pub async fn update_user_preferences(
pool: &PgPool,
user_id: Uuid,
birthday: Option<chrono::NaiveDate>,
gender_preference: Option<crate::models::GenderPreference>,
age_category: Option<crate::models::AgeCategory>,
) -> Result<(), AppError> {
// Build dynamic update based on provided fields
let mut set_clauses = vec!["updated_at = now()".to_string()];
if birthday.is_some() {
set_clauses.push(format!("birthday = ${}", set_clauses.len() + 1));
}
if gender_preference.is_some() {
set_clauses.push(format!("gender_preference = ${}", set_clauses.len() + 1));
}
if age_category.is_some() {
set_clauses.push(format!("age_category = ${}", set_clauses.len() + 1));
}
if set_clauses.len() == 1 {
// Only updated_at, nothing to update
return Ok(());
}
let query = format!(
"UPDATE auth.users SET {} WHERE id = $1",
set_clauses.join(", ")
);
let mut q = sqlx::query(&query).bind(user_id);
if let Some(b) = birthday {
q = q.bind(b);
}
if let Some(g) = gender_preference {
q = q.bind(g);
}
if let Some(a) = age_category {
q = q.bind(a);
}
q.execute(pool).await?;
Ok(())
}
/// Update a user's preferences using a connection (for RLS support).
pub async fn update_user_preferences_conn(
conn: &mut PgConnection,
user_id: Uuid,
birthday: Option<chrono::NaiveDate>,
gender_preference: Option<crate::models::GenderPreference>,
age_category: Option<crate::models::AgeCategory>,
) -> Result<(), AppError> {
// Build dynamic update based on provided fields
let mut set_clauses = vec!["updated_at = now()".to_string()];
if birthday.is_some() {
set_clauses.push(format!("birthday = ${}", set_clauses.len() + 1));
}
if gender_preference.is_some() {
set_clauses.push(format!("gender_preference = ${}", set_clauses.len() + 1));
}
if age_category.is_some() {
set_clauses.push(format!("age_category = ${}", set_clauses.len() + 1));
}
if set_clauses.len() == 1 {
// Only updated_at, nothing to update
return Ok(());
}
let query = format!(
"UPDATE auth.users SET {} WHERE id = $1",
set_clauses.join(", ")
);
let mut q = sqlx::query(&query).bind(user_id);
if let Some(b) = birthday {
q = q.bind(b);
}
if let Some(g) = gender_preference {
q = q.bind(g);
}
if let Some(a) = age_category {
q = q.bind(a);
}
q.execute(conn).await?;
Ok(())
}

View file

@ -5,7 +5,7 @@
use serde::{Deserialize, Serialize};
use uuid::Uuid;
use crate::models::{AvatarRenderData, ChannelMemberInfo, ChannelMemberWithAvatar, LooseProp};
use crate::models::{AvatarRenderData, ChannelMemberInfo, ChannelMemberWithAvatar, ForcedAvatarReason, LooseProp};
/// Default function for serde that returns true (for is_same_scene field).
/// Must be pub for serde derive macro to access via full path.
@ -274,4 +274,26 @@ pub enum ServerMessage {
/// Whether the member is still a guest.
is_guest: bool,
},
/// A user's avatar was forcibly changed (by moderator or scene entry).
AvatarForced {
/// User ID whose avatar was forced.
user_id: Uuid,
/// The forced avatar render data.
avatar: AvatarRenderData,
/// Why the avatar was forced.
reason: ForcedAvatarReason,
/// Display name of who forced the avatar (if mod command).
forced_by: Option<String>,
},
/// A user's forced avatar was cleared (returned to their chosen avatar).
AvatarCleared {
/// User ID whose forced avatar was cleared.
user_id: Uuid,
/// The user's original avatar render data (restored).
avatar: AvatarRenderData,
/// Display name of who cleared the forced avatar (if mod command).
cleared_by: Option<String>,
},
}

View file

@ -16,6 +16,8 @@ pub struct AppConfig {
pub websocket: WebSocketConfig,
/// Stale member cleanup configuration.
pub cleanup: CleanupConfig,
/// Signup form configuration.
pub signup: SignupConfig,
}
/// WebSocket configuration.
@ -40,11 +42,62 @@ pub struct CleanupConfig {
pub clear_on_startup: bool,
}
/// Signup form configuration.
/// Controls what fields are shown during user registration.
#[derive(Debug, Clone, Deserialize)]
#[serde(default)]
pub struct SignupConfig {
/// Whether to show birthday field during signup.
/// None = don't ask, Some("ask") = show field
pub birthday: Option<SignupField>,
/// How to determine user's age category.
pub age: AgeConfig,
/// How to determine user's gender preference.
pub gender: GenderConfig,
}
/// Signup field option.
#[derive(Debug, Clone, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub enum SignupField {
/// Show the field during signup
Ask,
}
/// Age category configuration.
#[derive(Debug, Clone, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub enum AgeConfig {
/// Ask user to select their age category
Ask,
/// Infer age category from birthday (requires birthday = "ask")
Infer,
/// Default to adult without asking
DefaultAdult,
/// Default to child without asking
DefaultChild,
}
/// Gender preference configuration.
#[derive(Debug, Clone, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub enum GenderConfig {
/// Ask user to select their gender preference
Ask,
/// Default to neutral without asking
DefaultNeutral,
/// Default to male without asking
DefaultMale,
/// Default to female without asking
DefaultFemale,
}
impl Default for AppConfig {
fn default() -> Self {
Self {
websocket: WebSocketConfig::default(),
cleanup: CleanupConfig::default(),
signup: SignupConfig::default(),
}
}
}
@ -68,6 +121,28 @@ impl Default for CleanupConfig {
}
}
impl Default for SignupConfig {
fn default() -> Self {
Self {
birthday: None,
age: AgeConfig::default(),
gender: GenderConfig::default(),
}
}
}
impl Default for AgeConfig {
fn default() -> Self {
Self::DefaultAdult
}
}
impl Default for GenderConfig {
fn default() -> Self {
Self::DefaultNeutral
}
}
impl AppConfig {
/// Load configuration from a TOML file.
///

View file

@ -6,14 +6,16 @@ use tower_sessions::Session;
use chattyness_db::{
models::{
AccountStatus, AuthenticatedUser, CurrentUserResponse, GuestLoginRequest,
GuestLoginResponse, JoinRealmRequest, JoinRealmResponse, LoginRequest, LoginResponse,
LoginType, PasswordResetRequest, PasswordResetResponse, RealmRole, RealmSummary,
RegisterGuestRequest, RegisterGuestResponse, SignupRequest, SignupResponse, UserSummary,
AccountStatus, AgeCategory, AuthenticatedUser, CurrentUserResponse, GenderPreference,
GuestLoginRequest, GuestLoginResponse, JoinRealmRequest, JoinRealmResponse, LoginRequest,
LoginResponse, LoginType, PasswordResetRequest, PasswordResetResponse, RealmRole,
RealmSummary, RegisterGuestRequest, RegisterGuestResponse, SignupRequest, SignupResponse,
UserSummary,
},
queries::{guests, memberships, realms, users},
};
use chattyness_error::AppError;
use chattyness_shared::{AgeConfig, GenderConfig, SignupConfig};
use crate::auth::{
AuthUser, OptionalAuthUser,
@ -249,6 +251,7 @@ pub async fn logout(session: Session) -> Result<Json<LogoutResponse>, AppError>
pub async fn signup(
rls_conn: crate::auth::RlsConn,
State(pool): State<PgPool>,
State(signup_config): State<SignupConfig>,
session: Session,
Json(req): Json<SignupRequest>,
) -> Result<Json<SignupResponse>, AppError> {
@ -273,6 +276,29 @@ pub async fn signup(
.await?
.ok_or_else(|| AppError::NotFound(format!("Realm '{}' not found", req.realm_slug)))?;
// Determine gender preference based on config
let gender_preference = match signup_config.gender {
GenderConfig::Ask => req.gender_preference,
GenderConfig::DefaultNeutral => Some(GenderPreference::GenderNeutral),
GenderConfig::DefaultMale => Some(GenderPreference::GenderMale),
GenderConfig::DefaultFemale => Some(GenderPreference::GenderFemale),
};
// Determine age category based on config
let age_category = match signup_config.age {
AgeConfig::Ask => req.age_category,
AgeConfig::Infer => {
// Infer age from birthday if provided
if let Some(birthday) = req.birthday {
Some(infer_age_category_from_birthday(birthday))
} else {
Some(AgeCategory::Adult) // Default to adult if no birthday
}
}
AgeConfig::DefaultAdult => Some(AgeCategory::Adult),
AgeConfig::DefaultChild => Some(AgeCategory::Child),
};
// Create the user using RLS connection
let email_opt = req.email.as_ref().and_then(|e| {
let trimmed = e.trim();
@ -284,12 +310,15 @@ pub async fn signup(
});
let mut conn = rls_conn.acquire().await;
let user_id = users::create_user_conn(
let user_id = users::create_user_with_preferences_conn(
&mut *conn,
&req.username,
email_opt,
req.display_name.trim(),
&req.password,
req.birthday,
gender_preference,
age_category,
)
.await?;
drop(conn);
@ -530,3 +559,65 @@ pub async fn register_guest(
username: req.username,
}))
}
/// Request to update user preferences.
#[derive(Debug, serde::Deserialize)]
pub struct UpdatePreferencesRequest {
#[serde(default)]
pub birthday: Option<chrono::NaiveDate>,
#[serde(default)]
pub gender_preference: Option<chattyness_db::models::GenderPreference>,
#[serde(default)]
pub age_category: Option<chattyness_db::models::AgeCategory>,
}
/// Response after updating preferences.
#[derive(Debug, serde::Serialize)]
pub struct UpdatePreferencesResponse {
pub success: bool,
}
/// Update user preferences handler.
///
/// Updates the user's birthday, gender preference, and/or age category.
/// These preferences are used for default avatar selection.
pub async fn update_preferences(
rls_conn: crate::auth::RlsConn,
AuthUser(user): AuthUser,
Json(req): Json<UpdatePreferencesRequest>,
) -> Result<Json<UpdatePreferencesResponse>, AppError> {
let mut conn = rls_conn.acquire().await;
// Update user preferences (requires RLS for auth.users UPDATE policy)
users::update_user_preferences_conn(
&mut *conn,
user.id,
req.birthday,
req.gender_preference,
req.age_category,
)
.await?;
Ok(Json(UpdatePreferencesResponse { success: true }))
}
/// Infer age category from birthday.
///
/// Returns `Adult` if 18 years or older, `Child` otherwise.
fn infer_age_category_from_birthday(birthday: chrono::NaiveDate) -> AgeCategory {
use chrono::Datelike;
let today = chrono::Utc::now().date_naive();
let age = today.year() - birthday.year();
let had_birthday_this_year =
(today.month(), today.day()) >= (birthday.month(), birthday.day());
let actual_age = if had_birthday_this_year {
age
} else {
age - 1
};
if actual_age >= 18 {
AgeCategory::Adult
} else {
AgeCategory::Child
}
}

View file

@ -7,10 +7,13 @@ use axum::Json;
use axum::extract::Path;
use chattyness_db::{
models::{AssignSlotRequest, AvatarWithPaths, ClearSlotRequest},
queries::{avatars, realms},
models::{AssignSlotRequest, AvatarWithPaths, ClearSlotRequest, RealmAvatar, ServerAvatar},
queries::{avatars, realm_avatars, realms, server_avatars},
};
use chattyness_error::AppError;
use sqlx::PgPool;
use axum::extract::State;
use uuid::Uuid;
use crate::auth::{AuthUser, RlsConn};
@ -127,3 +130,136 @@ pub async fn clear_slot(
Ok(Json(avatar))
}
// =============================================================================
// Avatar Store Endpoints
// =============================================================================
/// List public server avatars.
///
/// GET /api/server/avatars
///
/// Returns all public, active server avatars that users can select from.
pub async fn list_server_avatars(
State(pool): State<PgPool>,
) -> Result<Json<Vec<ServerAvatar>>, AppError> {
let avatars = server_avatars::list_public_server_avatars(&pool).await?;
Ok(Json(avatars))
}
/// List public realm avatars.
///
/// GET /api/realms/{slug}/avatars
///
/// Returns all public, active realm avatars for the specified realm.
pub async fn list_realm_avatars(
State(pool): State<PgPool>,
Path(slug): Path<String>,
) -> Result<Json<Vec<RealmAvatar>>, AppError> {
// Get realm
let realm = realms::get_realm_by_slug(&pool, &slug)
.await?
.ok_or_else(|| AppError::NotFound(format!("Realm '{}' not found", slug)))?;
let avatars = realm_avatars::list_public_realm_avatars(&pool, realm.id).await?;
Ok(Json(avatars))
}
/// Request to select an avatar from the store.
#[derive(Debug, serde::Deserialize)]
pub struct SelectAvatarRequest {
/// The avatar ID to select
pub avatar_id: Uuid,
/// Source: "server" or "realm"
pub source: AvatarSelectionSource,
}
/// Avatar selection source.
#[derive(Debug, serde::Deserialize, Clone, Copy)]
#[serde(rename_all = "snake_case")]
pub enum AvatarSelectionSource {
Server,
Realm,
}
/// Response after selecting an avatar.
#[derive(Debug, serde::Serialize)]
pub struct SelectAvatarResponse {
pub success: bool,
}
/// Select an avatar from the store.
///
/// POST /api/realms/{slug}/avatar/select
///
/// Selects a server or realm avatar to use. This has lower priority than
/// a custom avatar but higher priority than default avatars.
pub async fn select_avatar(
rls_conn: RlsConn,
AuthUser(user): AuthUser,
Path(slug): Path<String>,
Json(req): Json<SelectAvatarRequest>,
) -> Result<Json<SelectAvatarResponse>, AppError> {
let mut conn = rls_conn.acquire().await;
// Get realm
let realm = realms::get_realm_by_slug(&mut *conn, &slug)
.await?
.ok_or_else(|| AppError::NotFound(format!("Realm '{}' not found", slug)))?;
// Verify the avatar exists and is public
match req.source {
AvatarSelectionSource::Server => {
let avatar = server_avatars::get_server_avatar_by_id(&mut *conn, req.avatar_id)
.await?
.ok_or_else(|| AppError::NotFound("Server avatar not found".to_string()))?;
if !avatar.is_public || !avatar.is_active {
return Err(AppError::NotFound("Server avatar not available".to_string()));
}
avatars::select_server_avatar(&mut *conn, user.id, realm.id, req.avatar_id).await?;
}
AvatarSelectionSource::Realm => {
let avatar = realm_avatars::get_realm_avatar_by_id(&mut *conn, req.avatar_id)
.await?
.ok_or_else(|| AppError::NotFound("Realm avatar not found".to_string()))?;
if avatar.realm_id != realm.id {
return Err(AppError::NotFound("Realm avatar not found in this realm".to_string()));
}
if !avatar.is_public || !avatar.is_active {
return Err(AppError::NotFound("Realm avatar not available".to_string()));
}
avatars::select_realm_avatar(&mut *conn, user.id, realm.id, req.avatar_id).await?;
}
}
Ok(Json(SelectAvatarResponse { success: true }))
}
/// Clear avatar selection response.
#[derive(Debug, serde::Serialize)]
pub struct ClearAvatarSelectionResponse {
pub success: bool,
}
/// Clear avatar selection.
///
/// DELETE /api/realms/{slug}/avatar/selection
///
/// Clears both server and realm avatar selections, reverting to default
/// avatar behavior (custom avatar if available, otherwise defaults).
pub async fn clear_avatar_selection(
rls_conn: RlsConn,
AuthUser(user): AuthUser,
Path(slug): Path<String>,
) -> Result<Json<ClearAvatarSelectionResponse>, AppError> {
let mut conn = rls_conn.acquire().await;
// Get realm
let realm = realms::get_realm_by_slug(&mut *conn, &slug)
.await?
.ok_or_else(|| AppError::NotFound(format!("Realm '{}' not found", slug)))?;
avatars::clear_avatar_selection(&mut *conn, user.id, realm.id).await?;
Ok(Json(ClearAvatarSelectionResponse { success: true }))
}

View file

@ -31,6 +31,10 @@ pub fn api_router() -> Router<AppState> {
"/auth/register-guest",
axum::routing::post(auth::register_guest),
)
.route(
"/auth/preferences",
axum::routing::put(auth::update_preferences),
)
// Realm routes (READ-ONLY)
.route("/realms", get(realms::list_realms))
.route("/realms/{slug}", get(realms::get_realm))
@ -62,6 +66,17 @@ pub fn api_router() -> Router<AppState> {
"/realms/{slug}/avatar/slot",
axum::routing::put(avatars::assign_slot).delete(avatars::clear_slot),
)
// Avatar store routes
.route("/server/avatars", get(avatars::list_server_avatars))
.route("/realms/{slug}/avatars", get(avatars::list_realm_avatars))
.route(
"/realms/{slug}/avatar/select",
axum::routing::post(avatars::select_avatar),
)
.route(
"/realms/{slug}/avatar/selection",
axum::routing::delete(avatars::clear_avatar_selection),
)
// User inventory routes
.route("/user/{uuid}/inventory", get(inventory::get_user_inventory))
.route(

View file

@ -18,14 +18,33 @@ use tokio::sync::{broadcast, mpsc};
use uuid::Uuid;
use chattyness_db::{
models::{ActionType, AvatarRenderData, ChannelMemberWithAvatar, EmotionState, User},
queries::{avatars, channel_members, loose_props, memberships, moderation, realms, scenes, users},
models::{ActionType, AvatarRenderData, ChannelMemberWithAvatar, EmotionState, ForcedAvatarReason, User},
queries::{avatars, channel_members, loose_props, memberships, moderation, realm_avatars, realms, scenes, server_avatars, users},
ws_messages::{close_codes, ClientMessage, DisconnectReason, ServerMessage, WsConfig},
};
use chattyness_error::AppError;
use chattyness_shared::WebSocketConfig;
use crate::auth::AuthUser;
use chrono::Duration as ChronoDuration;
/// Parse a duration string like "30m", "2h", "7d" into a chrono::Duration.
fn parse_duration(s: &str) -> Option<ChronoDuration> {
let s = s.trim().to_lowercase();
if s.is_empty() {
return None;
}
let (num_str, unit) = s.split_at(s.len() - 1);
let num: i64 = num_str.parse().ok()?;
match unit {
"m" => Some(ChronoDuration::minutes(num)),
"h" => Some(ChronoDuration::hours(num)),
"d" => Some(ChronoDuration::days(num)),
_ => None,
}
}
/// Channel state for broadcasting updates.
pub struct ChannelState {
@ -271,8 +290,22 @@ async fn handle_socket(
}
tracing::info!("[WS] Channel joined");
// Check if scene has forced avatar
if let Ok(Some(scene_forced)) = realm_avatars::get_scene_forced_avatar(&pool, channel_id).await {
tracing::info!("[WS] Scene has forced avatar: {:?}", scene_forced.forced_avatar_id);
// Apply scene-forced avatar to user
if let Err(e) = realm_avatars::apply_scene_forced_avatar(
&pool,
user.id,
realm_id,
scene_forced.forced_avatar_id,
).await {
tracing::warn!("[WS] Failed to apply scene forced avatar: {:?}", e);
}
}
// Get initial state
let members = match get_members_with_avatars(&mut conn, channel_id, realm_id).await {
let members = match get_members_with_avatars(&mut conn, &pool, channel_id, realm_id).await {
Ok(m) => m,
Err(e) => {
tracing::error!("[WS] Failed to get members: {:?}", e);
@ -338,11 +371,13 @@ async fn handle_socket(
let member_display_name = member.display_name.clone();
// Broadcast join to others
let avatar = avatars::get_avatar_with_paths_conn(&mut *conn, user.id, realm_id)
// Use effective avatar resolution to handle priority chain:
// forced > custom > selected realm > selected server > realm default > server default
let avatar = avatars::get_effective_avatar_render_data(&pool, user.id, realm_id)
.await
.ok()
.flatten()
.map(|a| a.to_render_data())
.map(|(render_data, _source)| render_data)
.unwrap_or_default();
let join_msg = ServerMessage::MemberJoined {
member: ChannelMemberWithAvatar { member, avatar },
@ -458,6 +493,7 @@ async fn handle_socket(
};
let emotion_layer = match avatars::set_emotion(
&mut *recv_conn,
&pool,
user_id,
realm_id,
emotion_state,
@ -711,16 +747,16 @@ async fn handle_socket(
}
}
ClientMessage::SyncAvatar => {
// Fetch current avatar from database and broadcast to channel
match avatars::get_avatar_with_paths_conn(
&mut *recv_conn,
// Fetch current effective avatar from database and broadcast to channel
// Uses the priority chain: forced > custom > selected realm > selected server > realm default > server default
match avatars::get_effective_avatar_render_data(
&pool,
user_id,
realm_id,
)
.await
{
Ok(Some(avatar_with_paths)) => {
let render_data = avatar_with_paths.to_render_data();
Ok(Some((render_data, _source))) => {
#[cfg(debug_assertions)]
tracing::debug!(
"[WS] User {} syncing avatar to channel",
@ -1066,6 +1102,280 @@ async fn handle_socket(
}).await;
}
}
"dress" => {
// /mod dress [nick] [avatar-slug] [duration?]
// Duration format: 30m, 2h, 7d (minutes/hours/days)
if args.len() < 2 {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: "Usage: /mod dress [nick] [avatar-slug] [duration?]".to_string(),
}).await;
continue;
}
let target_nick = &args[0];
let avatar_slug = &args[1];
let duration_str = args.get(2).map(|s| s.as_str());
// Parse duration if provided
let duration = if let Some(dur_str) = duration_str {
match parse_duration(dur_str) {
Some(d) => Some(d),
None => {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: "Invalid duration format. Use: 30m, 2h, 7d".to_string(),
}).await;
continue;
}
}
} else {
None // Permanent until undressed
};
// Find target user
if let Some((target_user_id, target_conn)) = ws_state
.find_user_by_display_name(realm_id, target_nick)
{
// Try realm avatars first, then server avatars
let avatar_result = realm_avatars::get_realm_avatar_by_slug(&pool, realm_id, avatar_slug).await;
let (avatar_render_data, avatar_id, source) = match avatar_result {
Ok(Some(realm_avatar)) => {
// Resolve realm avatar to render data
match realm_avatars::resolve_realm_avatar_to_render_data(&pool, &realm_avatar, EmotionState::default()).await {
Ok(render_data) => (render_data, realm_avatar.id, "realm"),
Err(e) => {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: format!("Failed to resolve avatar: {:?}", e),
}).await;
continue;
}
}
}
Ok(None) => {
// Try server avatars
match server_avatars::get_server_avatar_by_slug(&pool, avatar_slug).await {
Ok(Some(server_avatar)) => {
match server_avatars::resolve_server_avatar_to_render_data(&pool, &server_avatar, EmotionState::default()).await {
Ok(render_data) => (render_data, server_avatar.id, "server"),
Err(e) => {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: format!("Failed to resolve avatar: {:?}", e),
}).await;
continue;
}
}
}
Ok(None) => {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: format!("Avatar '{}' not found", avatar_slug),
}).await;
continue;
}
Err(e) => {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: format!("Failed to lookup avatar: {:?}", e),
}).await;
continue;
}
}
}
Err(e) => {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: format!("Failed to lookup avatar: {:?}", e),
}).await;
continue;
}
};
// Acquire connection and set RLS context for the update
let mut rls_conn = match pool.acquire().await {
Ok(c) => c,
Err(e) => {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: format!("Database connection error: {:?}", e),
}).await;
continue;
}
};
if let Err(e) = set_rls_user_id(&mut rls_conn, user_id).await {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: format!("Failed to set RLS context: {:?}", e),
}).await;
continue;
}
// Apply forced avatar using connection with RLS context
let apply_result = if source == "server" {
server_avatars::apply_forced_server_avatar(
&mut *rls_conn,
target_user_id,
realm_id,
avatar_id,
Some(user_id),
duration,
).await
} else {
realm_avatars::apply_forced_realm_avatar(
&mut *rls_conn,
target_user_id,
realm_id,
avatar_id,
Some(user_id),
duration,
).await
};
if let Err(e) = apply_result {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: format!("Failed to apply forced avatar: {:?}", e),
}).await;
continue;
}
// Log moderation action
let metadata = serde_json::json!({
"avatar_slug": avatar_slug,
"avatar_id": avatar_id.to_string(),
"source": source,
"duration": duration_str,
});
let _ = moderation::log_moderation_action(
&pool,
realm_id,
user_id,
ActionType::DressUser,
Some(target_user_id),
&format!("Forced {} to wear avatar '{}'", target_nick, avatar_slug),
metadata,
).await;
// Send AvatarForced to target user
let _ = target_conn.direct_tx.send(ServerMessage::AvatarForced {
user_id: target_user_id,
avatar: avatar_render_data.clone(),
reason: ForcedAvatarReason::ModCommand,
forced_by: Some(mod_member.display_name.clone()),
}).await;
// Broadcast avatar update to channel
let _ = tx.send(ServerMessage::AvatarUpdated {
user_id: Some(target_user_id),
guest_session_id: None,
avatar: avatar_render_data,
});
let duration_msg = match duration_str {
Some(d) => format!(" for {}", d),
None => " permanently".to_string(),
};
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: true,
message: format!("Forced {} to wear '{}'{}", target_nick, avatar_slug, duration_msg),
}).await;
} else {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: format!("User '{}' is not online in this realm", target_nick),
}).await;
}
}
"undress" => {
// /mod undress [nick]
if args.is_empty() {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: "Usage: /mod undress [nick]".to_string(),
}).await;
continue;
}
let target_nick = &args[0];
// Find target user
if let Some((target_user_id, target_conn)) = ws_state
.find_user_by_display_name(realm_id, target_nick)
{
// Acquire connection and set RLS context for the update
let mut rls_conn = match pool.acquire().await {
Ok(c) => c,
Err(e) => {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: format!("Database connection error: {:?}", e),
}).await;
continue;
}
};
if let Err(e) = set_rls_user_id(&mut rls_conn, user_id).await {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: format!("Failed to set RLS context: {:?}", e),
}).await;
continue;
}
// Clear forced avatar using connection with RLS context
if let Err(e) = server_avatars::clear_forced_avatar(&mut *rls_conn, target_user_id, realm_id).await {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: format!("Failed to clear forced avatar: {:?}", e),
}).await;
continue;
}
// Get the user's original avatar
let original_avatar = match avatars::get_avatar_with_paths(&pool, target_user_id, realm_id).await {
Ok(Some(avatar)) => avatar.to_render_data(),
Ok(None) => AvatarRenderData::default(),
Err(_) => AvatarRenderData::default(),
};
// Log moderation action
let metadata = serde_json::json!({});
let _ = moderation::log_moderation_action(
&pool,
realm_id,
user_id,
ActionType::UndressUser,
Some(target_user_id),
&format!("Cleared forced avatar for {}", target_nick),
metadata,
).await;
// Send AvatarCleared to target user
let _ = target_conn.direct_tx.send(ServerMessage::AvatarCleared {
user_id: target_user_id,
avatar: original_avatar.clone(),
cleared_by: Some(mod_member.display_name.clone()),
}).await;
// Broadcast avatar update to channel
let _ = tx.send(ServerMessage::AvatarUpdated {
user_id: Some(target_user_id),
guest_session_id: None,
avatar: original_avatar,
});
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: true,
message: format!("Cleared forced avatar for {}", target_nick),
}).await;
} else {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
message: format!("User '{}' is not online in this realm", target_nick),
}).await;
}
}
_ => {
let _ = direct_tx.send(ServerMessage::ModCommandResult {
success: false,
@ -1233,23 +1543,24 @@ async fn handle_socket(
/// Helper: Get all channel members with their avatar render data.
async fn get_members_with_avatars(
conn: &mut sqlx::pool::PoolConnection<sqlx::Postgres>,
pool: &PgPool,
channel_id: Uuid,
realm_id: Uuid,
) -> Result<Vec<ChannelMemberWithAvatar>, AppError> {
// Get members first
let members = channel_members::get_channel_members(&mut **conn, channel_id, realm_id).await?;
// Fetch avatar data for each member using full avatar with paths
// This avoids the CASE statement approach and handles all emotions correctly
// Fetch avatar data for each member using the effective avatar resolution
// This handles the priority chain: forced > custom > selected realm > selected server > realm default > server default
let mut result = Vec::with_capacity(members.len());
for member in members {
let avatar = if let Some(user_id) = member.user_id {
// Get full avatar and convert to render data for current emotion
avatars::get_avatar_with_paths_conn(&mut **conn, user_id, realm_id)
// Use the new effective avatar resolution which handles all priority levels
avatars::get_effective_avatar_render_data(pool, user_id, realm_id)
.await
.ok()
.flatten()
.map(|a| a.to_render_data())
.map(|(render_data, _source)| render_data)
.unwrap_or_default()
} else {
// Guest users don't have avatars

View file

@ -13,7 +13,7 @@ use std::sync::Arc;
use crate::api::WebSocketState;
#[cfg(feature = "ssr")]
use chattyness_shared::WebSocketConfig;
use chattyness_shared::{SignupConfig, WebSocketConfig};
/// Application state for the public app.
#[cfg(feature = "ssr")]
@ -23,6 +23,7 @@ pub struct AppState {
pub leptos_options: LeptosOptions,
pub ws_state: Arc<WebSocketState>,
pub ws_config: WebSocketConfig,
pub signup_config: SignupConfig,
}
#[cfg(feature = "ssr")]
@ -53,6 +54,13 @@ impl axum::extract::FromRef<AppState> for WebSocketConfig {
}
}
#[cfg(feature = "ssr")]
impl axum::extract::FromRef<AppState> for SignupConfig {
fn from_ref(state: &AppState) -> Self {
state.signup_config.clone()
}
}
/// Shell component for SSR.
pub fn shell(options: LeptosOptions) -> impl IntoView {
view! {

View file

@ -2,6 +2,7 @@
pub mod avatar_canvas;
pub mod avatar_editor;
pub mod avatar_store;
pub mod chat;
pub mod chat_types;
pub mod context_menu;
@ -28,6 +29,7 @@ pub mod ws_client;
pub use avatar_canvas::*;
pub use avatar_editor::*;
pub use avatar_store::*;
pub use chat::*;
pub use chat_types::*;
pub use context_menu::*;

View file

@ -7,7 +7,7 @@
use leptos::prelude::*;
use uuid::Uuid;
use chattyness_db::models::ChannelMemberWithAvatar;
use chattyness_db::models::{ChannelMemberWithAvatar, EmotionState};
use super::chat_types::{ActiveBubble, emotion_bubble_colors};
@ -736,7 +736,7 @@ pub fn AvatarCanvas(
// Draw emotion badge if non-neutral
let current_emotion = m.member.current_emotion;
if current_emotion > 0 {
if current_emotion != EmotionState::Neutral {
let badge_size = 16.0 * layout.text_scale;
let badge_x = layout.avatar_cx + layout.avatar_size / 2.0 - badge_size / 2.0;
let badge_y = layout.avatar_cy - layout.avatar_size / 2.0 - badge_size / 2.0;

View file

@ -0,0 +1,513 @@
//! Avatar store popup component.
//!
//! Allows users to browse and select pre-configured server and realm avatars.
use leptos::prelude::*;
use uuid::Uuid;
use chattyness_db::models::{RealmAvatar, ServerAvatar};
use super::modals::{GuestLockedOverlay, Modal};
use super::tabs::{Tab, TabBar};
/// Avatar store popup component.
///
/// Shows a tabbed interface with:
/// - Server Avatars: Public server-wide pre-configured avatars
/// - Realm Avatars: Public realm-specific pre-configured avatars
///
/// Props:
/// - `open`: Signal controlling visibility
/// - `on_close`: Callback when popup should close
/// - `realm_slug`: Current realm slug for API calls
/// - `is_guest`: Whether the current user is a guest (shows locked overlay)
/// - `on_avatar_selected`: Callback when an avatar is successfully selected
#[component]
pub fn AvatarStorePopup(
#[prop(into)] open: Signal<bool>,
on_close: Callback<()>,
#[prop(into)] realm_slug: Signal<String>,
/// Whether the current user is a guest. Guests see a locked overlay.
#[prop(optional, into)]
is_guest: Option<Signal<bool>>,
/// Callback fired when an avatar is successfully selected (for refreshing avatar state).
#[prop(optional, into)]
on_avatar_selected: Option<Callback<()>>,
) -> impl IntoView {
let is_guest = is_guest.unwrap_or_else(|| Signal::derive(|| false));
// Tab state
let (active_tab, set_active_tab) = signal("server");
// Server avatars state
let (server_avatars, set_server_avatars) = signal(Vec::<ServerAvatar>::new());
let (server_loading, set_server_loading) = signal(false);
let (server_error, set_server_error) = signal(Option::<String>::None);
let (selected_server_avatar, set_selected_server_avatar) = signal(Option::<Uuid>::None);
// Realm avatars state
let (realm_avatars, set_realm_avatars) = signal(Vec::<RealmAvatar>::new());
let (realm_loading, set_realm_loading) = signal(false);
let (realm_error, set_realm_error) = signal(Option::<String>::None);
let (selected_realm_avatar, set_selected_realm_avatar) = signal(Option::<Uuid>::None);
// Track if tabs have been loaded
let (server_loaded, set_server_loaded) = signal(false);
let (realm_loaded, set_realm_loaded) = signal(false);
// Selection state
let (selecting, set_selecting) = signal(false);
let (selection_error, set_selection_error) = signal(Option::<String>::None);
// Fetch server avatars when popup opens or tab is selected
#[cfg(feature = "hydrate")]
{
use gloo_net::http::Request;
use leptos::task::spawn_local;
Effect::new(move |_| {
if !open.get() {
// Reset state when closing
set_selected_server_avatar.set(None);
set_selected_realm_avatar.set(None);
set_server_loaded.set(false);
set_realm_loaded.set(false);
set_selection_error.set(None);
return;
}
// Only fetch if on server tab and not already loaded
if active_tab.get() != "server" || server_loaded.get() {
return;
}
set_server_loading.set(true);
set_server_error.set(None);
spawn_local(async move {
let response = Request::get("/api/server/avatars").send().await;
match response {
Ok(resp) if resp.ok() => {
if let Ok(data) = resp.json::<Vec<ServerAvatar>>().await {
set_server_avatars.set(data);
set_server_loaded.set(true);
} else {
set_server_error.set(Some("Failed to parse server avatars".to_string()));
}
}
Ok(resp) => {
set_server_error.set(Some(format!(
"Failed to load server avatars: {}",
resp.status()
)));
}
Err(e) => {
set_server_error.set(Some(format!("Network error: {}", e)));
}
}
set_server_loading.set(false);
});
});
}
// Fetch realm avatars when realm tab is selected
#[cfg(feature = "hydrate")]
{
use gloo_net::http::Request;
use leptos::task::spawn_local;
Effect::new(move |_| {
if !open.get() || active_tab.get() != "realm" || realm_loaded.get() {
return;
}
let slug = realm_slug.get();
if slug.is_empty() {
set_realm_error.set(Some("No realm selected".to_string()));
return;
}
set_realm_loading.set(true);
set_realm_error.set(None);
spawn_local(async move {
let response = Request::get(&format!("/api/realms/{}/avatars", slug))
.send()
.await;
match response {
Ok(resp) if resp.ok() => {
if let Ok(data) = resp.json::<Vec<RealmAvatar>>().await {
set_realm_avatars.set(data);
set_realm_loaded.set(true);
} else {
set_realm_error.set(Some("Failed to parse realm avatars".to_string()));
}
}
Ok(resp) => {
set_realm_error.set(Some(format!(
"Failed to load realm avatars: {}",
resp.status()
)));
}
Err(e) => {
set_realm_error.set(Some(format!("Network error: {}", e)));
}
}
set_realm_loading.set(false);
});
});
}
// Handle avatar selection
#[cfg(feature = "hydrate")]
let select_avatar = {
let on_avatar_selected = on_avatar_selected.clone();
Callback::new(move |(avatar_id, source): (Uuid, &'static str)| {
set_selecting.set(true);
set_selection_error.set(None);
let slug = realm_slug.get();
let on_avatar_selected = on_avatar_selected.clone();
leptos::task::spawn_local(async move {
use gloo_net::http::Request;
let body = serde_json::json!({
"avatar_id": avatar_id,
"source": source
});
let response = Request::post(&format!("/api/realms/{}/avatar/select", slug))
.header("Content-Type", "application/json")
.body(body.to_string())
.unwrap()
.send()
.await;
match response {
Ok(resp) if resp.ok() => {
// Notify parent of successful selection
if let Some(callback) = on_avatar_selected {
callback.run(());
}
set_selection_error.set(None);
}
Ok(resp) => {
if let Ok(error_json) = resp.json::<serde_json::Value>().await {
let error_msg = error_json
.get("error")
.and_then(|e| e.as_str())
.unwrap_or("Unknown error");
set_selection_error.set(Some(error_msg.to_string()));
} else {
set_selection_error.set(Some(format!(
"Failed to select avatar: {}",
resp.status()
)));
}
}
Err(e) => {
set_selection_error.set(Some(format!("Network error: {}", e)));
}
}
set_selecting.set(false);
});
})
};
#[cfg(not(feature = "hydrate"))]
let select_avatar = Callback::new(|_: (Uuid, &'static str)| {});
// Handle clear selection
#[cfg(feature = "hydrate")]
let clear_selection = {
let on_avatar_selected = on_avatar_selected.clone();
Callback::new(move |_: ()| {
set_selecting.set(true);
set_selection_error.set(None);
let slug = realm_slug.get();
let on_avatar_selected = on_avatar_selected.clone();
leptos::task::spawn_local(async move {
use gloo_net::http::Request;
let response = Request::delete(&format!("/api/realms/{}/avatar/selection", slug))
.send()
.await;
match response {
Ok(resp) if resp.ok() => {
// Notify parent of successful clear
if let Some(callback) = on_avatar_selected {
callback.run(());
}
set_selection_error.set(None);
}
Ok(resp) => {
set_selection_error.set(Some(format!(
"Failed to clear selection: {}",
resp.status()
)));
}
Err(e) => {
set_selection_error.set(Some(format!("Network error: {}", e)));
}
}
set_selecting.set(false);
});
})
};
#[cfg(not(feature = "hydrate"))]
let clear_selection = Callback::new(|_: ()| {});
view! {
<Modal
open=open
on_close=on_close
title="Avatar Store"
title_id="avatar-store-modal-title"
max_width="max-w-2xl"
class="max-h-[80vh] flex flex-col"
>
<div class="relative flex-1 flex flex-col">
// Tab bar
<TabBar
tabs=vec![
Tab::new("server", "Server Avatars"),
Tab::new("realm", "Realm Avatars"),
]
active=Signal::derive(move || active_tab.get())
on_select=Callback::new(move |id| set_active_tab.set(id))
/>
// Selection error message
<Show when=move || selection_error.get().is_some()>
<div class="bg-red-900/20 border border-red-600 rounded p-3 mx-4 mb-2">
<p class="text-red-400 text-sm">{move || selection_error.get().unwrap_or_default()}</p>
</div>
</Show>
// Tab content
<div class="flex-1 overflow-y-auto min-h-[300px]">
// Server Avatars tab
<Show when=move || active_tab.get() == "server">
<AvatarsTab
avatars=Signal::derive(move || server_avatars.get().into_iter().map(|a| AvatarInfo {
id: a.id,
name: a.name,
description: a.description,
thumbnail_path: a.thumbnail_path,
}).collect())
loading=server_loading
error=server_error
selected_id=selected_server_avatar
set_selected_id=set_selected_server_avatar
source="server"
tab_name="Server"
empty_message="No public server avatars available"
is_guest=is_guest
selecting=selecting
on_select=select_avatar.clone()
on_clear=clear_selection.clone()
/>
</Show>
// Realm Avatars tab
<Show when=move || active_tab.get() == "realm">
<AvatarsTab
avatars=Signal::derive(move || realm_avatars.get().into_iter().map(|a| AvatarInfo {
id: a.id,
name: a.name,
description: a.description,
thumbnail_path: a.thumbnail_path,
}).collect())
loading=realm_loading
error=realm_error
selected_id=selected_realm_avatar
set_selected_id=set_selected_realm_avatar
source="realm"
tab_name="Realm"
empty_message="No public realm avatars available"
is_guest=is_guest
selecting=selecting
on_select=select_avatar.clone()
on_clear=clear_selection.clone()
/>
</Show>
</div>
// Guest locked overlay
<Show when=move || is_guest.get()>
<GuestLockedOverlay />
</Show>
</div>
</Modal>
}
}
/// Simplified avatar info for the grid.
#[derive(Clone)]
struct AvatarInfo {
id: Uuid,
name: String,
description: Option<String>,
thumbnail_path: Option<String>,
}
/// Avatars tab content with selection functionality.
#[component]
fn AvatarsTab(
#[prop(into)] avatars: Signal<Vec<AvatarInfo>>,
#[prop(into)] loading: Signal<bool>,
#[prop(into)] error: Signal<Option<String>>,
#[prop(into)] selected_id: Signal<Option<Uuid>>,
set_selected_id: WriteSignal<Option<Uuid>>,
source: &'static str,
tab_name: &'static str,
empty_message: &'static str,
#[prop(into)] is_guest: Signal<bool>,
#[prop(into)] selecting: Signal<bool>,
on_select: Callback<(Uuid, &'static str)>,
on_clear: Callback<()>,
) -> impl IntoView {
view! {
// Loading state
<Show when=move || loading.get()>
<div class="flex items-center justify-center py-12">
<p class="text-gray-400">{format!("Loading {} avatars...", tab_name.to_lowercase())}</p>
</div>
</Show>
// Error state
<Show when=move || error.get().is_some()>
<div class="bg-red-900/20 border border-red-600 rounded p-4 mb-4 mx-4">
<p class="text-red-400">{move || error.get().unwrap_or_default()}</p>
</div>
</Show>
// Empty state
<Show when=move || !loading.get() && error.get().is_none() && avatars.get().is_empty()>
<div class="flex flex-col items-center justify-center py-12 text-center">
<div class="w-16 h-16 rounded-full bg-gray-700/50 flex items-center justify-center mb-4">
<svg class="w-8 h-8 text-gray-500" fill="none" stroke="currentColor" viewBox="0 0 24 24" aria-hidden="true">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M16 7a4 4 0 11-8 0 4 4 0 018 0zM12 14a7 7 0 00-7 7h14a7 7 0 00-7-7z"/>
</svg>
</div>
<p class="text-gray-400">{empty_message}</p>
<p class="text-gray-500 text-sm mt-1">"Pre-configured avatars will appear here when available"</p>
</div>
</Show>
// Grid of avatars
<Show when=move || !loading.get() && !avatars.get().is_empty()>
<div class="p-4">
<div
class="grid grid-cols-4 sm:grid-cols-6 gap-3"
role="listbox"
aria-label=format!("{} avatars", tab_name)
>
<For
each=move || avatars.get()
key=|avatar| avatar.id
children=move |avatar: AvatarInfo| {
let avatar_id = avatar.id;
let avatar_name = avatar.name.clone();
let is_selected = move || selected_id.get() == Some(avatar_id);
let thumbnail_url = avatar.thumbnail_path.clone()
.map(|p| format!("/assets/{}", p))
.unwrap_or_else(|| "/static/placeholder-avatar.svg".to_string());
view! {
<button
type="button"
class=move || format!(
"aspect-square rounded-lg border-2 transition-all p-2 focus:outline-none focus:ring-2 focus:ring-blue-500 {}",
if is_selected() {
"border-blue-500 bg-blue-900/30"
} else {
"border-gray-600 hover:border-gray-500 bg-gray-700/50"
}
)
on:click=move |_| {
set_selected_id.set(Some(avatar_id));
}
role="option"
aria-selected=is_selected
aria-label=avatar_name
>
<img
src=thumbnail_url
alt=""
class="w-full h-full object-contain rounded"
/>
</button>
}
}
/>
</div>
// Selected avatar details and actions
{move || {
let avatar_id = selected_id.get()?;
let avatar = avatars.get().into_iter().find(|a| a.id == avatar_id)?;
let guest = is_guest.get();
let is_selecting = selecting.get();
let (button_text, button_class, button_disabled, button_title) = if guest {
("Sign in to Select", "bg-gray-600 text-gray-400 cursor-not-allowed", true, "Guests cannot select avatars")
} else if is_selecting {
("Selecting...", "bg-blue-600 text-white opacity-50", true, "")
} else {
("Select This Avatar", "bg-blue-600 hover:bg-blue-700 text-white", false, "Use this pre-configured avatar")
};
let avatar_name = avatar.name.clone();
let avatar_description = avatar.description.clone();
let on_select = on_select.clone();
let on_clear = on_clear.clone();
Some(view! {
<div class="mt-4 pt-4 border-t border-gray-700">
<div class="flex items-start justify-between gap-4">
<div class="flex-1 min-w-0">
<h3 class="text-white font-medium truncate">{avatar_name}</h3>
{avatar_description.map(|desc| view! {
<p class="text-gray-400 text-sm mt-1 line-clamp-2">{desc}</p>
})}
</div>
<div class="flex gap-2 flex-shrink-0">
<button
type="button"
class="px-3 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg transition-colors text-sm disabled:opacity-50"
on:click=move |_| {
on_clear.run(());
}
disabled=is_selecting || guest
title="Clear selection and use custom/default avatar"
>
"Clear"
</button>
<button
type="button"
class=format!("px-4 py-2 rounded-lg transition-colors {}", button_class)
on:click=move |_| {
if !button_disabled {
on_select.run((avatar_id, source));
}
}
disabled=button_disabled
title=button_title
>
{button_text}
</button>
</div>
</div>
</div>
})
}}
</div>
</Show>
}
}

View file

@ -903,6 +903,12 @@ pub fn ChatInput(
<span class="text-purple-600">" | "</span>
<span class="text-purple-300">"teleport"</span>
<span class="text-purple-500">" [nick] [slug]"</span>
<span class="text-purple-600">" | "</span>
<span class="text-purple-300">"dress"</span>
<span class="text-purple-500">" [nick] [avatar] [dur?]"</span>
<span class="text-purple-600">" | "</span>
<span class="text-purple-300">"undress"</span>
<span class="text-purple-500">" [nick]"</span>
</div>
</Show>

View file

@ -50,6 +50,7 @@ pub fn HotkeyHelp(
<HotkeyRow key="i" description="Inventory" />
<HotkeyRow key="k" description="Keybindings" />
<HotkeyRow key="a" description="Avatar editor" />
<HotkeyRow key="t" description="Avatar store" />
<HotkeyRow key="l" description="Message log" />
// Emotions

View file

@ -533,11 +533,10 @@ fn handle_server_message(
if let Some(m) = members_vec.iter_mut().find(|m| {
m.member.user_id == user_id && m.member.guest_session_id == guest_session_id
}) {
// Convert emotion name to index for internal state
// Parse emotion name to EmotionState
m.member.current_emotion = emotion
.parse::<EmotionState>()
.map(|e| e.to_index() as i16)
.unwrap_or(0);
.unwrap_or_default();
m.avatar.emotion_layer = emotion_layer;
}
on_update.run(members_vec.clone());
@ -663,6 +662,35 @@ fn handle_server_message(
});
}
}
ServerMessage::AvatarForced {
user_id,
avatar,
reason: _,
forced_by: _,
} => {
// Update the forced user's avatar
if let Some(m) = members_vec.iter_mut().find(|m| m.member.user_id == Some(user_id)) {
m.avatar.skin_layer = avatar.skin_layer.clone();
m.avatar.clothes_layer = avatar.clothes_layer.clone();
m.avatar.accessories_layer = avatar.accessories_layer.clone();
m.avatar.emotion_layer = avatar.emotion_layer.clone();
}
on_update.run(members_vec.clone());
}
ServerMessage::AvatarCleared {
user_id,
avatar,
cleared_by: _,
} => {
// Restore the user's original avatar
if let Some(m) = members_vec.iter_mut().find(|m| m.member.user_id == Some(user_id)) {
m.avatar.skin_layer = avatar.skin_layer.clone();
m.avatar.clothes_layer = avatar.clothes_layer.clone();
m.avatar.accessories_layer = avatar.accessories_layer.clone();
m.avatar.emotion_layer = avatar.emotion_layer.clone();
}
on_update.run(members_vec.clone());
}
}
}

View file

@ -12,10 +12,10 @@ use leptos_router::hooks::use_params_map;
use uuid::Uuid;
use crate::components::{
ActiveBubble, AvatarEditorPopup, Card, ChatInput, ConversationModal, EmotionKeybindings,
FadingMember, HotkeyHelp, InventoryPopup, KeybindingsPopup, LogPopup, MessageLog,
NotificationMessage, NotificationToast, RealmHeader, RealmSceneViewer, ReconnectionOverlay,
RegisterModal, SettingsPopup, ViewerSettings,
ActiveBubble, AvatarEditorPopup, AvatarStorePopup, Card, ChatInput, ConversationModal,
EmotionKeybindings, FadingMember, HotkeyHelp, InventoryPopup, KeybindingsPopup, LogPopup,
MessageLog, NotificationMessage, NotificationToast, RealmHeader, RealmSceneViewer,
ReconnectionOverlay, RegisterModal, SettingsPopup, ViewerSettings,
};
#[cfg(feature = "hydrate")]
use crate::components::{
@ -90,6 +90,9 @@ pub fn RealmPage() -> impl IntoView {
// Store full avatar data for the editor
let (full_avatar, set_full_avatar) = signal(Option::<AvatarWithPaths>::None);
// Avatar store popup state
let (avatar_store_open, set_avatar_store_open) = signal(false);
// Register modal state (for guest-to-user conversion)
let (register_modal_open, set_register_modal_open) = signal(false);
@ -870,6 +873,7 @@ pub fn RealmPage() -> impl IntoView {
|| log_open.get_untracked()
|| keybindings_open.get_untracked()
|| avatar_editor_open.get_untracked()
|| avatar_store_open.get_untracked()
|| register_modal_open.get_untracked()
|| conversation_modal_open.get_untracked()
{
@ -986,6 +990,13 @@ pub fn RealmPage() -> impl IntoView {
return;
}
// Handle 't' to toggle avatar store (template avatars)
if key == "t" || key == "T" {
set_avatar_store_open.update(|v| *v = !*v);
ev.prevent_default();
return;
}
// Handle 'l' to toggle message log
if key == "l" || key == "L" {
set_log_open.update(|v| *v = !*v);
@ -1395,6 +1406,37 @@ pub fn RealmPage() -> impl IntoView {
}
}
// Avatar store popup
<AvatarStorePopup
open=Signal::derive(move || avatar_store_open.get())
on_close=Callback::new(move |_: ()| set_avatar_store_open.set(false))
realm_slug=Signal::derive(move || slug.get())
is_guest=Signal::derive(move || is_guest.get())
on_avatar_selected=Callback::new(move |_: ()| {
// Refresh avatar data after selection
#[cfg(feature = "hydrate")]
{
use gloo_net::http::Request;
let current_slug = slug.get();
leptos::task::spawn_local(async move {
let response = Request::get(&format!("/api/realms/{}/avatar", current_slug))
.send()
.await;
if let Ok(resp) = response {
if resp.ok() {
if let Ok(avatar) = resp.json::<AvatarWithPaths>().await {
let avail = avatar.compute_emotion_availability();
set_emotion_availability.set(Some(avail));
set_skin_preview_path.set(avatar.skin_layer[4].clone());
set_full_avatar.set(Some(avatar));
}
}
}
});
}
})
/>
// Registration modal for guest-to-user conversion
{
#[cfg(feature = "hydrate")]

View file

@ -129,6 +129,9 @@ pub fn SignupPage() -> impl IntoView {
password: pwd,
confirm_password: confirm_pwd,
realm_slug: slug.unwrap(),
birthday: None,
gender_preference: None,
age_category: None,
};
let response = Request::post("/api/auth/signup")