feat: add teleport
This commit is contained in:
parent
226c2e02b5
commit
32e5e42462
11 changed files with 603 additions and 16 deletions
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@ -1,11 +1,13 @@
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//! Chat components for realm chat interface.
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use leptos::prelude::*;
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use uuid::Uuid;
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use chattyness_db::models::EmotionAvailability;
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use chattyness_db::models::{EmotionAvailability, SceneSummary};
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use chattyness_db::ws_messages::ClientMessage;
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use super::emotion_picker::{EMOTIONS, EmoteListPopup, LabelStyle};
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use super::scene_list_popup::SceneListPopup;
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use super::ws_client::WsSenderStorage;
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/// Command mode state for the chat input.
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@ -19,6 +21,8 @@ enum CommandMode {
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ShowingSlashHint,
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/// Showing emotion list popup.
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ShowingList,
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/// Showing scene list popup for teleport.
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ShowingSceneList,
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}
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/// Parse an emote command and return the emotion name if valid.
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@ -44,6 +48,28 @@ fn parse_emote_command(cmd: &str) -> Option<String> {
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})
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}
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/// Parse a teleport command and return the scene slug if valid.
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///
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/// Supports `/t slug` and `/teleport slug`.
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fn parse_teleport_command(cmd: &str) -> Option<String> {
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let cmd = cmd.trim();
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// Strip the leading slash if present
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let cmd = cmd.strip_prefix('/').unwrap_or(cmd);
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// Check for `t <slug>` or `teleport <slug>`
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let slug = cmd
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.strip_prefix("teleport ")
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.or_else(|| cmd.strip_prefix("t "))
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.map(str::trim)?;
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if slug.is_empty() {
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return None;
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}
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Some(slug.to_string())
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}
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/// Parse a whisper command and return (target_name, message) if valid.
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///
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/// Supports `/w name message` and `/whisper name message`.
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@ -84,6 +110,9 @@ fn parse_whisper_command(cmd: &str) -> Option<(String, String)> {
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/// - `on_open_settings`: Callback to open settings popup
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/// - `on_open_inventory`: Callback to open inventory popup
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/// - `whisper_target`: Signal containing the display name to whisper to (triggers pre-fill)
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/// - `scenes`: List of available scenes for teleport command
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/// - `allow_user_teleport`: Whether teleporting is enabled for this realm
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/// - `on_teleport`: Callback when a teleport is requested (receives scene ID)
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#[component]
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pub fn ChatInput(
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ws_sender: WsSenderStorage,
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@ -97,11 +126,23 @@ pub fn ChatInput(
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/// Signal containing the display name to whisper to. When set, pre-fills the input.
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#[prop(optional, into)]
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whisper_target: Option<Signal<Option<String>>>,
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/// List of available scenes for teleport command.
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#[prop(optional, into)]
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scenes: Option<Signal<Vec<SceneSummary>>>,
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/// Whether teleporting is enabled for this realm.
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#[prop(default = Signal::derive(|| false))]
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allow_user_teleport: Signal<bool>,
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/// Callback when a teleport is requested.
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#[prop(optional)]
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on_teleport: Option<Callback<Uuid>>,
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) -> impl IntoView {
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let (message, set_message) = signal(String::new());
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let (command_mode, set_command_mode) = signal(CommandMode::None);
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let (list_filter, set_list_filter) = signal(String::new());
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let (selected_index, set_selected_index) = signal(0usize);
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// Separate filter/index for scene list
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let (scene_filter, set_scene_filter) = signal(String::new());
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let (scene_selected_index, set_scene_selected_index) = signal(0usize);
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let input_ref = NodeRef::<leptos::html::Input>::new();
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// Compute filtered emotions for keyboard navigation
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@ -121,6 +162,21 @@ pub fn ChatInput(
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.unwrap_or_default()
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};
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// Compute filtered scenes for teleport navigation
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let filtered_scenes = move || {
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let filter_text = scene_filter.get().to_lowercase();
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scenes
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.map(|s| s.get())
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.unwrap_or_default()
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.into_iter()
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.filter(|s| {
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filter_text.is_empty()
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|| s.name.to_lowercase().contains(&filter_text)
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|| s.slug.to_lowercase().contains(&filter_text)
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})
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.collect::<Vec<_>>()
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};
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// Handle focus trigger from parent (when space, ':' or '/' is pressed globally)
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#[cfg(feature = "hydrate")]
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{
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@ -204,13 +260,20 @@ pub fn ChatInput(
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let value = event_target_value(&ev);
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set_message.set(value.clone());
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// If list is showing, update filter (input is the filter text)
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// If emotion list is showing, update filter (input is the filter text)
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if command_mode.get_untracked() == CommandMode::ShowingList {
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set_list_filter.set(value.clone());
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set_selected_index.set(0); // Reset selection when filter changes
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return;
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}
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// If scene list is showing, update filter (input is the filter text)
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if command_mode.get_untracked() == CommandMode::ShowingSceneList {
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set_scene_filter.set(value.clone());
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set_scene_selected_index.set(0); // Reset selection when filter changes
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return;
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}
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if value.starts_with(':') {
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let cmd = value[1..].to_lowercase();
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@ -229,7 +292,7 @@ pub fn ChatInput(
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let cmd = value[1..].to_lowercase();
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// Show hint for slash commands (don't execute until Enter)
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// Match: /s[etting], /i[nventory], /w[hisper]
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// Match: /s[etting], /i[nventory], /w[hisper], /t[eleport]
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// But NOT when whisper command is complete (has name + space for message)
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let is_complete_whisper = {
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// Check if it's "/w name " or "/whisper name " (name followed by space)
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@ -243,18 +306,31 @@ pub fn ChatInput(
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}
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};
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if is_complete_whisper {
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// User is typing the message part, no hint needed
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// Check if teleport command is complete (has slug)
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let is_complete_teleport = {
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let rest = cmd.strip_prefix("teleport ").or_else(|| cmd.strip_prefix("t "));
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if let Some(after_cmd) = rest {
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!after_cmd.is_empty()
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} else {
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false
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}
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};
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if is_complete_whisper || is_complete_teleport {
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// User is typing the argument part, no hint needed
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set_command_mode.set(CommandMode::None);
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} else if cmd.is_empty()
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|| "setting".starts_with(&cmd)
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|| "inventory".starts_with(&cmd)
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|| "whisper".starts_with(&cmd)
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|| "teleport".starts_with(&cmd)
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|| cmd == "setting"
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|| cmd == "settings"
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|| cmd == "inventory"
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|| cmd.starts_with("w ")
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|| cmd.starts_with("whisper ")
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|| cmd.starts_with("t ")
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|| cmd.starts_with("teleport ")
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{
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set_command_mode.set(CommandMode::ShowingSlashHint);
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} else {
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@ -280,6 +356,8 @@ pub fn ChatInput(
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set_command_mode.set(CommandMode::None);
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set_list_filter.set(String::new());
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set_selected_index.set(0);
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set_scene_filter.set(String::new());
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set_scene_selected_index.set(0);
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set_message.set(String::new());
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// Blur the input to unfocus chat
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if let Some(input) = input_ref.get() {
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@ -329,6 +407,51 @@ pub fn ChatInput(
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}
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}
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// Arrow key navigation when scene list is showing
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if current_mode == CommandMode::ShowingSceneList {
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let scene_list = filtered_scenes();
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let count = scene_list.len();
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if key == "ArrowDown" && count > 0 {
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set_scene_selected_index.update(|idx| {
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*idx = (*idx + 1) % count;
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});
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ev.prevent_default();
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return;
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}
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if key == "ArrowUp" && count > 0 {
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set_scene_selected_index.update(|idx| {
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*idx = if *idx == 0 { count - 1 } else { *idx - 1 };
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});
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ev.prevent_default();
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return;
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}
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if key == "Enter" && count > 0 {
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// Select the currently highlighted scene - fill in command
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let idx = scene_selected_index.get_untracked();
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if let Some(scene) = scene_list.get(idx) {
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let cmd = format!("/teleport {}", scene.slug);
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set_scene_filter.set(String::new());
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set_scene_selected_index.set(0);
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set_command_mode.set(CommandMode::None);
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set_message.set(cmd.clone());
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if let Some(input) = input_ref.get() {
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input.set_value(&cmd);
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}
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}
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ev.prevent_default();
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return;
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}
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// Any other key in scene list mode is handled by on_input
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if key == "Enter" {
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ev.prevent_default();
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return;
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}
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}
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// Tab for autocomplete
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if key == "Tab" {
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let msg = message.get();
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ev.prevent_default();
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return;
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}
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// Autocomplete to /teleport if /t, /te, /tel, etc.
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if !cmd.is_empty() && "teleport".starts_with(&cmd) && cmd != "teleport" {
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set_message.set("/teleport".to_string());
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if let Some(input) = input_ref.get() {
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input.set_value("/teleport");
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}
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ev.prevent_default();
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return;
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}
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}
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// Always prevent Tab from moving focus when in input
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ev.prevent_default();
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@ -416,6 +548,43 @@ pub fn ChatInput(
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return;
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}
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// /t or /teleport (no slug yet) - show scene list if enabled
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if allow_user_teleport.get_untracked()
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&& !cmd.is_empty()
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&& ("teleport".starts_with(&cmd) || cmd == "teleport")
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{
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set_command_mode.set(CommandMode::ShowingSceneList);
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set_scene_filter.set(String::new());
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set_scene_selected_index.set(0);
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set_message.set(String::new());
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if let Some(input) = input_ref.get() {
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input.set_value("");
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}
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ev.prevent_default();
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return;
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}
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// /teleport {slug} - execute teleport
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if let Some(slug) = parse_teleport_command(&msg) {
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if allow_user_teleport.get_untracked() {
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// Find the scene by slug
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let scene_list = scenes.map(|s| s.get()).unwrap_or_default();
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if let Some(scene) = scene_list.iter().find(|s| s.slug == slug) {
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if let Some(ref callback) = on_teleport {
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callback.run(scene.id);
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}
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set_message.set(String::new());
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set_command_mode.set(CommandMode::None);
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if let Some(input) = input_ref.get() {
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input.set_value("");
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let _ = input.blur();
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}
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}
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}
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ev.prevent_default();
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return;
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}
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// Invalid slash command - just ignore, don't send
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ev.prevent_default();
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return;
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@ -485,7 +654,7 @@ pub fn ChatInput(
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}
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};
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// Popup select handler
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// Popup select handler for emotions
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let on_popup_select = Callback::new(move |emotion: String| {
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set_list_filter.set(String::new());
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apply_emotion(emotion);
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@ -496,7 +665,27 @@ pub fn ChatInput(
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set_command_mode.set(CommandMode::None);
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});
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// Scene popup select handler - fills in the command
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let on_scene_select = Callback::new(move |scene: SceneSummary| {
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let cmd = format!("/teleport {}", scene.slug);
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set_scene_filter.set(String::new());
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set_scene_selected_index.set(0);
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set_command_mode.set(CommandMode::None);
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set_message.set(cmd.clone());
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if let Some(input) = input_ref.get() {
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input.set_value(&cmd);
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}
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});
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let on_scene_popup_close = Callback::new(move |_: ()| {
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set_scene_filter.set(String::new());
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set_scene_selected_index.set(0);
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set_command_mode.set(CommandMode::None);
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});
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let filter_signal = Signal::derive(move || list_filter.get());
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let scene_filter_signal = Signal::derive(move || scene_filter.get());
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let scenes_signal = Signal::derive(move || scenes.map(|s| s.get()).unwrap_or_default());
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view! {
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<div class="chat-input-container w-full max-w-4xl mx-auto pointer-events-auto relative">
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@ -513,7 +702,7 @@ pub fn ChatInput(
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</div>
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</Show>
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// Slash command hint bar (/s[etting], /i[nventory], /w[hisper])
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// Slash command hint bar (/s[etting], /i[nventory], /w[hisper], /t[eleport])
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<Show when=move || command_mode.get() == CommandMode::ShowingSlashHint>
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<div class="absolute bottom-full left-0 mb-1 px-3 py-1 bg-gray-700/90 backdrop-blur-sm rounded text-sm">
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<span class="text-gray-400">"/"</span>
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@ -527,6 +716,12 @@ pub fn ChatInput(
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<span class="text-gray-400">"/"</span>
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<span class="text-blue-400">"w"</span>
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<span class="text-gray-500">"[hisper] name"</span>
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<Show when=move || allow_user_teleport.get()>
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<span class="text-gray-600 mx-2">"|"</span>
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<span class="text-gray-400">"/"</span>
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<span class="text-blue-400">"t"</span>
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<span class="text-gray-500">"[eleport]"</span>
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</Show>
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</div>
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</Show>
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@ -543,6 +738,17 @@ pub fn ChatInput(
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/>
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</Show>
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// Scene list popup for teleport
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<Show when=move || command_mode.get() == CommandMode::ShowingSceneList>
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<SceneListPopup
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scenes=scenes_signal
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on_select=on_scene_select
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on_close=on_scene_popup_close
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scene_filter=scene_filter_signal
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selected_idx=Signal::derive(move || scene_selected_index.get())
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/>
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</Show>
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<div class="flex items-center bg-gray-900/80 backdrop-blur-sm rounded-lg p-2 border border-gray-600">
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<input
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type="text"
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127
crates/chattyness-user-ui/src/components/scene_list_popup.rs
Normal file
127
crates/chattyness-user-ui/src/components/scene_list_popup.rs
Normal file
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@ -0,0 +1,127 @@
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//! Scene list popup component for teleport command.
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//!
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//! Shows available scenes in a realm for teleportation.
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use leptos::prelude::*;
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use chattyness_db::models::SceneSummary;
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/// Scene list popup component.
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///
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/// Shows scenes in a list with keyboard navigation for teleport selection.
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///
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/// Props:
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/// - `scenes`: List of available scenes
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/// - `on_select`: Callback when a scene is selected (receives SceneSummary)
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/// - `on_close`: Callback when popup should close
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/// - `scene_filter`: Signal containing the current filter text
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/// - `selected_idx`: Signal containing the currently selected index
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#[component]
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pub fn SceneListPopup(
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scenes: Signal<Vec<SceneSummary>>,
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on_select: Callback<SceneSummary>,
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#[prop(into)] on_close: Callback<()>,
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#[prop(into)] scene_filter: Signal<String>,
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#[prop(into)] selected_idx: Signal<usize>,
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) -> impl IntoView {
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let _ = on_close; // Suppress unused warning
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// Get list of scenes, filtered by search text
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let filtered_scenes = move || {
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let filter_text = scene_filter.get().to_lowercase();
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scenes
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.get()
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.into_iter()
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.filter(|s| {
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filter_text.is_empty()
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|| s.name.to_lowercase().contains(&filter_text)
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|| s.slug.to_lowercase().contains(&filter_text)
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})
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.collect::<Vec<_>>()
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};
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let filter_display = move || {
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let f = scene_filter.get();
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if f.is_empty() {
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"Type to filter...".to_string()
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} else {
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format!("Filter: {}", f)
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}
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};
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// Indexed scenes for selection tracking
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let indexed_scenes = move || {
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filtered_scenes()
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.into_iter()
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.enumerate()
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.collect::<Vec<_>>()
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};
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view! {
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<div
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class="absolute bottom-full left-0 mb-2 w-full max-w-lg bg-gray-800/95 backdrop-blur-sm rounded-lg shadow-2xl border border-gray-700 p-3 z-50"
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role="listbox"
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aria-label="Available scenes"
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>
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<div class="flex justify-between items-center text-xs mb-2 px-1">
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<span class="text-gray-400">"Select a scene to teleport to:"</span>
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<span class="text-blue-400 italic">{filter_display}</span>
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</div>
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||||
<div class="flex flex-col gap-1 max-h-64 overflow-y-auto">
|
||||
{move || {
|
||||
indexed_scenes()
|
||||
.into_iter()
|
||||
.map(|(idx, scene)| {
|
||||
let on_select = on_select.clone();
|
||||
let scene_for_click = scene.clone();
|
||||
let scene_name = scene.name.clone();
|
||||
let scene_slug = scene.slug.clone();
|
||||
let is_selected = move || selected_idx.get() == idx;
|
||||
view! {
|
||||
<button
|
||||
type="button"
|
||||
class=move || {
|
||||
if is_selected() {
|
||||
"flex flex-col gap-0.5 p-2 rounded bg-blue-600 text-left w-full"
|
||||
} else {
|
||||
"flex flex-col gap-0.5 p-2 rounded hover:bg-gray-700 transition-colors text-left w-full"
|
||||
}
|
||||
}
|
||||
on:click=move |_| on_select.run(scene_for_click.clone())
|
||||
role="option"
|
||||
aria-selected=is_selected
|
||||
>
|
||||
<span class="text-white text-sm font-medium">
|
||||
{scene_name}
|
||||
</span>
|
||||
<span class="text-gray-400 text-xs">
|
||||
"/teleport "{scene_slug}
|
||||
</span>
|
||||
</button>
|
||||
}
|
||||
})
|
||||
.collect_view()
|
||||
}}
|
||||
</div>
|
||||
<Show when=move || filtered_scenes().is_empty()>
|
||||
<div class="text-gray-500 text-sm text-center py-4">
|
||||
{move || {
|
||||
if scene_filter.get().is_empty() {
|
||||
"No scenes available"
|
||||
} else {
|
||||
"No matching scenes"
|
||||
}
|
||||
}}
|
||||
</div>
|
||||
</Show>
|
||||
<div class="mt-2 pt-2 border-t border-gray-700 text-xs text-gray-500">
|
||||
<kbd class="px-1 py-0.5 bg-gray-700 rounded font-mono">"^_"</kbd>
|
||||
" navigate "
|
||||
<kbd class="px-1 py-0.5 bg-gray-700 rounded font-mono">"Enter"</kbd>
|
||||
" select "
|
||||
<kbd class="px-1 py-0.5 bg-gray-700 rounded font-mono">"Esc"</kbd>
|
||||
" cancel"
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
|
@ -73,6 +73,15 @@ pub struct WsError {
|
|||
pub message: String,
|
||||
}
|
||||
|
||||
/// Teleport information received from server.
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct TeleportInfo {
|
||||
/// Scene ID to teleport to.
|
||||
pub scene_id: uuid::Uuid,
|
||||
/// Scene slug for URL.
|
||||
pub scene_slug: String,
|
||||
}
|
||||
|
||||
/// Hook to manage WebSocket connection for a channel.
|
||||
///
|
||||
/// Returns a tuple of:
|
||||
|
|
@ -91,6 +100,7 @@ pub fn use_channel_websocket(
|
|||
on_member_fading: Callback<FadingMember>,
|
||||
on_welcome: Option<Callback<ChannelMemberInfo>>,
|
||||
on_error: Option<Callback<WsError>>,
|
||||
on_teleport_approved: Option<Callback<TeleportInfo>>,
|
||||
) -> (Signal<WsState>, WsSenderStorage) {
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
|
@ -190,6 +200,7 @@ pub fn use_channel_websocket(
|
|||
let on_member_fading_clone = on_member_fading.clone();
|
||||
let on_welcome_clone = on_welcome.clone();
|
||||
let on_error_clone = on_error.clone();
|
||||
let on_teleport_approved_clone = on_teleport_approved.clone();
|
||||
// For starting heartbeat on Welcome
|
||||
let ws_ref_for_heartbeat = ws_ref.clone();
|
||||
let heartbeat_started: Rc<RefCell<bool>> = Rc::new(RefCell::new(false));
|
||||
|
|
@ -257,6 +268,7 @@ pub fn use_channel_websocket(
|
|||
&on_prop_picked_up_clone,
|
||||
&on_member_fading_clone,
|
||||
&on_error_clone,
|
||||
&on_teleport_approved_clone,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -304,6 +316,7 @@ fn handle_server_message(
|
|||
on_prop_picked_up: &Callback<uuid::Uuid>,
|
||||
on_member_fading: &Callback<FadingMember>,
|
||||
on_error: &Option<Callback<WsError>>,
|
||||
on_teleport_approved: &Option<Callback<TeleportInfo>>,
|
||||
) {
|
||||
let mut members_vec = members.borrow_mut();
|
||||
|
||||
|
|
@ -456,6 +469,17 @@ fn handle_server_message(
|
|||
}
|
||||
on_update.run(members_vec.clone());
|
||||
}
|
||||
ServerMessage::TeleportApproved {
|
||||
scene_id,
|
||||
scene_slug,
|
||||
} => {
|
||||
if let Some(callback) = on_teleport_approved {
|
||||
callback.run(TeleportInfo {
|
||||
scene_id,
|
||||
scene_slug,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -473,6 +497,7 @@ pub fn use_channel_websocket(
|
|||
_on_member_fading: Callback<FadingMember>,
|
||||
_on_welcome: Option<Callback<ChannelMemberInfo>>,
|
||||
_on_error: Option<Callback<WsError>>,
|
||||
_on_teleport_approved: Option<Callback<TeleportInfo>>,
|
||||
) -> (Signal<WsState>, WsSenderStorage) {
|
||||
let (ws_state, _) = signal(WsState::Disconnected);
|
||||
let sender: WsSenderStorage = StoredValue::new_local(None);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue