fix: rendering of avatar thumbnails
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8 changed files with 931 additions and 24 deletions
145
crates/chattyness-user-ui/src/components/avatar_thumbnail.rs
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145
crates/chattyness-user-ui/src/components/avatar_thumbnail.rs
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//! Avatar thumbnail component for rendering avatar previews.
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//!
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//! A simplified canvas-based component for rendering avatars in the
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//! avatar store grid. Uses the same layer compositing as the main
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//! avatar renderer but at thumbnail size.
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use leptos::prelude::*;
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use leptos::web_sys;
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/// Avatar thumbnail component for the avatar store.
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///
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/// Renders a small preview of an avatar using canvas compositing.
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/// Takes layer paths directly as props.
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///
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/// Props:
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/// - `skin_layer`: Asset paths for skin layer positions 0-8
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/// - `clothes_layer`: Asset paths for clothes layer positions 0-8
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/// - `accessories_layer`: Asset paths for accessories layer positions 0-8
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/// - `emotion_layer`: Asset paths for emotion layer positions 0-8
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/// - `size`: Optional canvas size in pixels (default: 80)
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#[component]
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pub fn AvatarThumbnail(
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#[prop(into)] skin_layer: Signal<[Option<String>; 9]>,
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#[prop(into)] clothes_layer: Signal<[Option<String>; 9]>,
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#[prop(into)] accessories_layer: Signal<[Option<String>; 9]>,
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#[prop(into)] emotion_layer: Signal<[Option<String>; 9]>,
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#[prop(default = 80)] size: u32,
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) -> impl IntoView {
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let canvas_ref = NodeRef::<leptos::html::Canvas>::new();
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let cell_size = size / 3;
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#[cfg(feature = "hydrate")]
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{
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::rc::Rc;
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use wasm_bindgen::JsCast;
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use wasm_bindgen::closure::Closure;
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use crate::utils::normalize_asset_path;
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// Image cache for this thumbnail
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let image_cache: Rc<RefCell<HashMap<String, web_sys::HtmlImageElement>>> =
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Rc::new(RefCell::new(HashMap::new()));
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// Redraw trigger - incremented when images load
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let (redraw_trigger, set_redraw_trigger) = signal(0u32);
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Effect::new(move |_| {
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// Subscribe to redraw trigger
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let _ = redraw_trigger.get();
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let Some(canvas) = canvas_ref.get() else {
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return;
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};
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let skin = skin_layer.get();
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let clothes = clothes_layer.get();
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let accessories = accessories_layer.get();
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let emotion = emotion_layer.get();
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let canvas_el: &web_sys::HtmlCanvasElement = &canvas;
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canvas_el.set_width(size);
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canvas_el.set_height(size);
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let Ok(Some(ctx)) = canvas_el.get_context("2d") else {
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return;
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};
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let ctx: web_sys::CanvasRenderingContext2d = ctx.dyn_into().unwrap();
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// Clear canvas
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ctx.clear_rect(0.0, 0.0, size as f64, size as f64);
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// Draw background
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ctx.set_fill_style_str("#374151");
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ctx.fill_rect(0.0, 0.0, size as f64, size as f64);
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// Helper to load and draw an image at a grid position
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let draw_at_position =
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|path: &str,
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pos: usize,
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cache: &Rc<RefCell<HashMap<String, web_sys::HtmlImageElement>>>,
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ctx: &web_sys::CanvasRenderingContext2d| {
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let normalized_path = normalize_asset_path(path);
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let mut cache_borrow = cache.borrow_mut();
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let row = pos / 3;
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let col = pos % 3;
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let x = (col * cell_size as usize) as f64;
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let y = (row * cell_size as usize) as f64;
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let sz = cell_size as f64;
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if let Some(img) = cache_borrow.get(&normalized_path) {
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if img.complete() && img.natural_width() > 0 {
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let _ = ctx.draw_image_with_html_image_element_and_dw_and_dh(
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img, x, y, sz, sz,
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);
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}
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} else {
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let img = web_sys::HtmlImageElement::new().unwrap();
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let trigger = set_redraw_trigger;
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let onload = Closure::once(Box::new(move || {
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trigger.update(|v| *v += 1);
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}) as Box<dyn FnOnce()>);
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img.set_onload(Some(onload.as_ref().unchecked_ref()));
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onload.forget();
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img.set_src(&normalized_path);
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cache_borrow.insert(normalized_path, img);
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}
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};
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// Draw layers in order: skin -> clothes -> accessories -> emotion
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for (pos, path) in skin.iter().enumerate() {
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if let Some(p) = path {
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draw_at_position(p, pos, &image_cache, &ctx);
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}
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}
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for (pos, path) in clothes.iter().enumerate() {
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if let Some(p) = path {
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draw_at_position(p, pos, &image_cache, &ctx);
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}
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}
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for (pos, path) in accessories.iter().enumerate() {
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if let Some(p) = path {
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draw_at_position(p, pos, &image_cache, &ctx);
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}
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}
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for (pos, path) in emotion.iter().enumerate() {
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if let Some(p) = path {
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draw_at_position(p, pos, &image_cache, &ctx);
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}
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}
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});
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}
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view! {
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<canvas
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node_ref=canvas_ref
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style=format!("width: {}px; height: {}px;", size, size)
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class="rounded"
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/>
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}
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}
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